Consortium: The Tower Early Access ALPHA 1.5 is live. Lots of bug fixes and general gameplay and content improvements and polish. Estimated amount of gameplay for Act 1 is 15-20 hours viewforum.php?f=157
Consortium: The Tower Crash. 1.5v
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- Consortium Officer
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Consortium: The Tower Crash. 1.5v
this is what I get when I try to load my new save.
LoginId:c5e3cd834d9dbf467284a69d9e5eb6c1
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
thetower!FDebug::LogAssertFailedMessage() [d:\unrealengine_idgi\engine\source\runtime\core\private\misc\assertionmacros.cpp:145]
thetower!FDefaultGameMoviePlayer::Tick() [d:\unrealengine_idgi\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:487]
thetower!TickHighFrequencyTickables() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:208]
thetower!TickRenderingTickables() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:233]
thetower!TGraphTask<`FRenderingThreadTickHeartbeat::Run'::`7'::EURCMacro_HeartbeatTickTickables>::ExecuteTask() [d:\unrealengine_idgi\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
thetower!FNamedTaskThread::ProcessTasksNamedThread() [d:\unrealengine_idgi\engine\source\runtime\core\private\async\taskgraph.cpp:954]
thetower!FNamedTaskThread::ProcessTasksUntilQuit() [d:\unrealengine_idgi\engine\source\runtime\core\private\async\taskgraph.cpp:701]
thetower!RenderingThreadMain() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:325]
thetower!FRenderingThread::Run() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:459]
thetower!FRunnableThreadWin::Run() [d:\unrealengine_idgi\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
LoginId:c5e3cd834d9dbf467284a69d9e5eb6c1
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
thetower!FDebug::LogAssertFailedMessage() [d:\unrealengine_idgi\engine\source\runtime\core\private\misc\assertionmacros.cpp:145]
thetower!FDefaultGameMoviePlayer::Tick() [d:\unrealengine_idgi\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:487]
thetower!TickHighFrequencyTickables() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:208]
thetower!TickRenderingTickables() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:233]
thetower!TGraphTask<`FRenderingThreadTickHeartbeat::Run'::`7'::EURCMacro_HeartbeatTickTickables>::ExecuteTask() [d:\unrealengine_idgi\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
thetower!FNamedTaskThread::ProcessTasksNamedThread() [d:\unrealengine_idgi\engine\source\runtime\core\private\async\taskgraph.cpp:954]
thetower!FNamedTaskThread::ProcessTasksUntilQuit() [d:\unrealengine_idgi\engine\source\runtime\core\private\async\taskgraph.cpp:701]
thetower!RenderingThreadMain() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:325]
thetower!FRenderingThread::Run() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:459]
thetower!FRunnableThreadWin::Run() [d:\unrealengine_idgi\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

- FordGT90Concept
- Posts: 482
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Re: Consortium: The Tower Crash. 1.5v
Which save sphere was it created at?
Also, attaching the save that crashes on load would be helpful for debugging purposes.
Also, attaching the save that crashes on load would be helpful for debugging purposes.
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- Consortium Officer
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Re: Consortium: The Tower Crash. 1.5v
the one in the jail cellFordGT90Concept wrote: ↑Sun Sep 16, 2018 7:57 pmWhich save sphere was it created at?
Also, attaching the save that crashes on load would be helpful for debugging purposes.

- GreatBird
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Re: Consortium: The Tower Crash. 1.5v
Thank-you! We'll see what we can make of this.
Do, or do not. There is no try.
-- GreatBird --
-- GreatBird --
- FordGT90Concept
- Posts: 482
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Re: Consortium: The Tower Crash. 1.5v
I tried to reproduce this. Did you surrender to Elon or find the jail cell through exploration?
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- Consortium Officer
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Re: Consortium: The Tower Crash. 1.5v
I surrenderedFordGT90Concept wrote: ↑Sun Sep 30, 2018 2:11 amI tried to reproduce this. Did you surrender to Elon or find the jail cell through exploration?

- GreatBird
- Consortium Administrator
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Re: Consortium: The Tower Crash. 1.5v
Do you recall when you actually made the save? Was it immediately upon waking up or did you wait awhile?
Do, or do not. There is no try.
-- GreatBird --
-- GreatBird --
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- Consortium Officer
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Re: Consortium: The Tower Crash. 1.5v
Almost immediately. The save area was phasing in and out when I saved

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