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Consortium: The Tower Crash. 1.5v

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Raging_Moose
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Joined: Sun Sep 16, 2018 10:07 am
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Consortium: The Tower Crash. 1.5v

Post by Raging_Moose » Sun Sep 16, 2018 10:13 am

this is what I get when I try to load my new save.

LoginId:c5e3cd834d9dbf467284a69d9e5eb6c1
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

thetower!FDebug::LogAssertFailedMessage() [d:\unrealengine_idgi\engine\source\runtime\core\private\misc\assertionmacros.cpp:145]
thetower!FDefaultGameMoviePlayer::Tick() [d:\unrealengine_idgi\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:487]
thetower!TickHighFrequencyTickables() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:208]
thetower!TickRenderingTickables() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:233]
thetower!TGraphTask<`FRenderingThreadTickHeartbeat::Run'::`7'::EURCMacro_HeartbeatTickTickables>::ExecuteTask() [d:\unrealengine_idgi\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
thetower!FNamedTaskThread::ProcessTasksNamedThread() [d:\unrealengine_idgi\engine\source\runtime\core\private\async\taskgraph.cpp:954]
thetower!FNamedTaskThread::ProcessTasksUntilQuit() [d:\unrealengine_idgi\engine\source\runtime\core\private\async\taskgraph.cpp:701]
thetower!RenderingThreadMain() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:325]
thetower!FRenderingThread::Run() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:459]
thetower!FRunnableThreadWin::Run() [d:\unrealengine_idgi\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

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FordGT90Concept
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Re: Consortium: The Tower Crash. 1.5v

Post by FordGT90Concept » Sun Sep 16, 2018 7:57 pm

Which save sphere was it created at?

Also, attaching the save that crashes on load would be helpful for debugging purposes.
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