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ARG V2 Dialer Collaboration!

Topics and posts about early non 3D forays into the rift via the iDGi-1 Satellite.
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Fallaner
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ARG V2 Dialer Collaboration!

Post by Fallaner » Thu Mar 03, 2016 4:17 pm

I was thinking. Clearly V2 of the ARG is going to get updated, and it already has a fair bit of secrets.

So, I was thinking: Why don't we all collaborate? Some of us are likely going to notice things that the others wouldn't.

For example, everyone who's played knows those out of place sets of numbers/letters right? They are actually code to take you to certain passages, sometimes with even more code in them.

I was thinking, as there's probably going to be more secrets like this, and not everyone has probably figured out all the codes (I think I have, but there may be some I didn't find, which is why we should all work together to expand our knowledge!).

We can also debate exactly who we believe in this whole scenario while working towards our mutual goal!

I was also thinking we could maybe work together to figuring out what's the significance of all the "21"s, both in Consortium and the ARG.

It may of been explained somewhere, but I honestly don't know it!
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Re: ARG V2 Dialer Collaboration!

Post by 4onen » Thu Mar 03, 2016 5:01 pm

I've solved all of databurst 1. The get-id system used to be numeric IDs ranging between 1 and 111, with an additional 0 code that did weird things. I've seen every page, three or four rough drafts of every page, and one page I haven't found any link to (which I suspect is hidden in the base64 codes at the end of some hidden-code document chains.

Unfortunately, I decided to post some of my findings on the Steam forums. A dev decided to fix things. It was fun while it lasted! Still, few of the challenges are really that hard. I still have search terms that'll get me every doc in databurst 1. (BTW, search terms are defined by the writers/King, not by the system. You can only find a document if you know one of its specific search terms, not any term that happens to show up in the doc.) The only doc I was relying on an ID for was that ultra-hidden document, which I haven't found a path to since the get-id update.
I have copies of all the documents and some of the drafts, too. They actually changed the hidden-number sequences two or three times during development.

Anyway, I don't want to spoil everything. If you really want some hints, I'll be happy to post more.
The only thing I'm still curious about (apart from the entire plot of The Tower. I'm looking at you Jack -- and no, I don't know where Ace is yet.) is WHAT IN THE ANCESTORS' NAME KILLED THOMAS FISCHER?! I haven't heard of any event that could've caused the events in the video log. Apparently whatever that was happened BEFORE the events of CONSORTIUM or CONSORTIUM: The Tower, because it was Thomas' death that drove Knight 15 into her command position. (See the crew profiles released during the campaign) That couldn't have been a failure-scenario teaser for what happens if the Tower's fusion reactor detonates.

WHAT KILLED THOMAS FISCHER?!

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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Thu Mar 03, 2016 5:19 pm

Well. I more was hoping this would be for collaborating and figuring things out together.

One person shares what they've learned, some more people help out filling in gaps or learning about other things in the ARG.

People giving their own ideas as to what occurred in some of the documents/logs.
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Re: ARG V2 Dialer Collaboration!

Post by Matt » Thu Mar 03, 2016 7:50 pm

Fallaner wrote:I was also thinking we could maybe work together to figuring out what's the significance of all the "21"s, both in Consortium and the ARG.

It may of been explained somewhere, but I honestly don't know it!
Doesn't the iDGi-1 satellite transmit 21 data packets?
Is this the only video game in history where you play as literally yourself?

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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Thu Mar 03, 2016 7:55 pm

Matt wrote:
Fallaner wrote:I was also thinking we could maybe work together to figuring out what's the significance of all the "21"s, both in Consortium and the ARG.

It may of been explained somewhere, but I honestly don't know it!
Doesn't the iDGi-1 satellite transmit 21 data packets?
I'm pretty sure it does. Doesn't Henry have a similar number of human brains? I can't remember the exact number of brains (well, that he used to have, as they apparently got disconnected), but I thought it was 21 or so.
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Thu Mar 03, 2016 10:46 pm

Yup, 21 brains:
http://interdimensionalgaming.wikia.com/wiki/Brains

If memory serves, only Jack was disconnected so 20 were used when reaching the Consortium time line.
212121212121212121212121212121212121212121
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 4:30 pm

2121 in the dialer gets a "critical connection failure!"

Edit: Looks like pretty much everything does. XD
212121212121212121212121212121212121212121
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 4:32 pm

FordGT90Concept wrote:2121 in the dialer gets a "critical connection failure!"

Edit: Looks like pretty much everything does. XD
What are you doing to get that?
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 4:34 pm

Sorry, that was in V1 dialer.

Is there no way to stop "status?" Right-clicking on the UI can pause it but I haven't found a way to stop it.


archiver -> henry -> 0 = lengthy message
212121212121212121212121212121212121212121
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 4:39 pm

FordGT90Concept wrote:Sorry, that was in V1 dialer.

Is there no way to stop "status?" Right-clicking on the UI can pause it but I haven't found a way to stop it.


archiver -> henry -> 0 = lengthy message
Yep. That's how most of the content in the V2 dialer is. Lots of lengthy messages (and hidden messages).

And I don't think there's any way to stop status.
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"Sing with me a song, of silence and blood,
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 4:43 pm

Also I wish we could see more personal messages from Henry.

I like the guy, especially at the early point in time we got this one personal message from (0).
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 4:54 pm

Ah! All my bookmarks seem broken! Since i'd bookmarked all the hidden stuff and apparently all their IDs changed! Sure I saved a bunch on my computer too, but ah!
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 4:56 pm

Also, is there anyone that can help me figure this out?

"212121212121212121212121212121212121212121"?

I found it in the ARG v2 (name of a video in it, from the Guardian Church), and can't figure out exactly WHAT it means! I could previously figure out

V2FudCB0byBzZWUgdGhlIEtpb
mcgbWFjaGluZSBmb3Igd2hhdC
BpdCByZWFsbHkgaXM/DQoNCkc3NzY0MzI0NDM=

But I also can't translate that (It's some kind of computer code. I previously used a website to translate it, but that website seems to be down now) anymore.

Ha! It's Base64! Not the 21s, but the other one. It's a Base64 code!

What is the significance of a bunch of 21s?!
Last edited by Fallaner on Fri Mar 04, 2016 4:59 pm, edited 1 time in total.
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Re: ARG V2 Dialer Collaboration!

Post by orb » Fri Mar 04, 2016 4:58 pm

Just use any base64 decoder.

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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 5:01 pm

orb wrote:Just use any base64 decoder.
Yeah figured that out, but the video itself is still perplexing me. I can send you all the code to reach it in the ARG if you want to help figuring this thing out! I'm pretty sure there's supposed to be some sort of meaning in parts of it... but I can't figure it out!
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"Sing with me a song, of silence and blood,
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 5:07 pm

I'm trowling the archiver for information and adding it here:
http://interdimensionalgaming.wikia.com ... 2:archiver
212121212121212121212121212121212121212121
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 5:10 pm

FordGT90Concept wrote:I'm trowling the archiver for information and adding it here:
http://interdimensionalgaming.wikia.com ... 2:archiver
I can help out. I have the codes for many of the hidden things, which still work, even if my bookmarks all broke. I can send you them then you can begin transferring things over.

After all, this IS a Collaboration thread! We are supposed to be helping each other!
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 5:16 pm

Just post them here.
212121212121212121212121212121212121212121
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 5:18 pm

Hey Everyone. I've got my list of hidden stuff and various secrets i've worked out here. Most of the IDs are wrong (The hidden stuff had their ID's changed), and I haven't yet gotten around to fixing, but most of the codes SHOULD still be working. One has no idea (It came from the 3 Base64 code fragments which pointed me to it's code), and one that is a bunch of 21s that I don't understand the meaning behind yet.

G65223423
ID:45

H433224111
ID:55

R221944666
ID:62

G864432165
ID:47

G322332111
ID:51

G999211333
ID:58

G54123876
ID:64

BpdCByZWFsbHkgaXM/DQoNCkc3NzY0MzI0NDM=
ID:91

V2FudCB0byBzZWUgdGhlIEtpb
ID:87

mcgbWFjaGluZSBmb3Igd2hhdC
ID:c81e7

G776432443
ID:95

212121212121212121212121212121212121212121
????

G776432443
Truth about Henry?
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Within my ancient dwells, madness and pride,
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 5:24 pm

Stating the obvious here but G776432443 -> YouTube video titled "212121212121212121212121212121212121212121"

There are symbols in that video that likely need to be deciphered.


Edit: ...that's a lot of stuff and it takes a long time to parse the peices of each of them...
Last edited by FordGT90Concept on Fri Mar 04, 2016 5:55 pm, edited 2 times in total.
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 5:33 pm

FordGT90Concept wrote:Stating the obvious here but G776432443 -> YouTube video titled "212121212121212121212121212121212121212121"
I'm aware, that's the video linked to by the last one. But I'm wondering if there's some meaning to the 21s!
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"Sing with me a song, of silence and blood,
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Within my ancient dwells, madness and pride,
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 6:25 pm

Oh. My. God.
http://interdimensionalgaming.wikia.com ... /The_Truth

If I could strangle Jack Geas, I would.

Fallaner wrote:
FordGT90Concept wrote:Stating the obvious here but G776432443 -> YouTube video titled "212121212121212121212121212121212121212121"
I'm aware, that's the video linked to by the last one. But I'm wondering if there's some meaning to the 21s!
Other than 21 brains and 21 negative packets, it usually comes up in the context of Guardians.
212121212121212121212121212121212121212121
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 6:27 pm

FordGT90Concept wrote:Oh. My. God.
http://interdimensionalgaming.wikia.com ... /The_Truth

If I could strangle Jack Geas, I would.

Fallaner wrote:
FordGT90Concept wrote:Stating the obvious here but G776432443 -> YouTube video titled "212121212121212121212121212121212121212121"
I'm aware, that's the video linked to by the last one. But I'm wondering if there's some meaning to the 21s!
Other than 21 brains and 21 negative packets, it usually comes up in the context of Guardians.
Am I missing something? What's happened?
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"Sing with me a song, of silence and blood,
The Rain falls, but can't wash away the mud,
Within my ancient dwells, madness and pride,
Can no one, hear my cry?"

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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 6:31 pm

You know how Knight 15 lost her family?
► Show Spoiler
I can't turn up anything on #KishoSosa which is disappointing. :(


Edit: G54123876 isn't coming up with any results. I think I hit the rest of them.
212121212121212121212121212121212121212121
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Re: ARG V2 Dialer Collaboration!

Post by GreatBird » Fri Mar 04, 2016 6:44 pm

Spoilers! Ford, that should really be under a spoiler tag! (the triangle icon with exclamation mark). I fixed that for you - for everyone else, please be aware there is a spoiler feature and to consider using when it when appropriate. :-)
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 6:50 pm

FordGT90Concept wrote:You know how Knight 15 lost her family?
► Show Spoiler
I can't turn up anything on #KishoSosa which is disappointing. :(


Edit: G54123876 isn't coming up with any results. I think I hit the rest of them.
► Show Spoiler
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"Sing with me a song, of silence and blood,
The Rain falls, but can't wash away the mud,
Within my ancient dwells, madness and pride,
Can no one, hear my cry?"

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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 7:00 pm

GreatBird wrote:Spoilers! Ford, that should really be under a spoiler tag! (the triangle icon with exclamation mark). I fixed that for you - for everyone else, please be aware there is a spoiler feature and to consider using when it when appropriate. :-)
Noted.


I think everything we know now from ARGV2 is in the wiki. I need to go back, read it all, and mark it up now...


Edit: Is there anyone here that participated in ARG and/or the wiki about the ARG? This page needs fleshing out, desperately:
http://interdimensionalgaming.wikia.com ... ality_Game

The content may already be on the Wiki but I don't know what is/isn't relevent.
212121212121212121212121212121212121212121
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 7:55 pm

I turned my attention back to the 212121etc. video and put my notes here:
http://interdimensionalgaming.wikia.com ... 7s_Endgame

There is clearly a hidden message but those flashing symbols are difficult to catch. I think I may be missing some. Here's the ones I caught:
0:14 U
0:21 A
0:24 G
0:27 N
0:30 A
0:34 R
0:37 I


Edit: Found an R at 0:34.

I don't think I can find any more.
Last edited by FordGT90Concept on Fri Mar 04, 2016 8:24 pm, edited 1 time in total.
212121212121212121212121212121212121212121
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 8:22 pm

FordGT90Concept wrote:I turned my attention back to the 212121etc. video and put my notes here:
http://interdimensionalgaming.wikia.com ... 7s_Endgame

There is clearly a hidden message but those flashing symbols are difficult to catch. I think I may be missing some. Here's the ones I caught:
0:14 U
0:21 A
0:24 G
0:27 N
0:30 A
0:34 R
0:37 I

I suspect they're out of order but that's a whole lot of vowels and only two constanents.


Edit: Found an R at 0:34.
See, this is the sort of reason why I wanted a Collab thread! I wouldn't of noticed those flashing symbols. I'd translated the HO HO HO in my own notes (It took me a while to find the alphabet though to decode it!), but I would of NEVER noticed the flashing symbols, and I re-watched it multiple times!

See, working together people can figure out a whole lot more!
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 8:37 pm

So I gave up racking my brain when I landed on "iguana" which failed to include the R so I turned to an unscrambler which got only one 7-letter result: guarani, as in the Guarani language. Dead end or missing a letter?

Edit: I know ARGV1 involved many languages but I don't know the context. Someone that knows the context would be helpful here.
212121212121212121212121212121212121212121
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 8:48 pm

FordGT90Concept wrote:So I gave up racking my brain when I landed on "iguana" which failed to include the R so I turned to an unscrambler which got only one 7-letter result: guarani, as in the Guarani language. Dead end or missing a letter?

Edit: I know ARGV1 involved many languages but I don't know the context. Someone that knows the context would be helpful here.
Hmmmm... I wonder if there's anything in another language in ARG V2... maybe there will be later and this will serve as a useful clue...

Or maybe there isn't and we're missing something?
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 8:49 pm

"Key" (G654123876) errors so, maybe that. I emailed the included address to notify iDGi of it...waiting on the fix. I doubt it is related though. It's very plausible I missed a symbol in the video and that's why it takes me off the path. It's also very possible it is a proper noun so the unscrambler won't get it.
Last edited by FordGT90Concept on Fri Mar 04, 2016 8:51 pm, edited 1 time in total.
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 8:50 pm

FordGT90Concept wrote:"Key" (G654123876) errors so, maybe that. I emailed the included address to notify iDGi of it...waiting on the fix. I doubt it is related though. It's very plausible I missed a symbol in the video and that's why it takes me off the path.
Wait. Nevermind, i thought you were talking about something else.

How did you get it??
Last edited by Fallaner on Fri Mar 04, 2016 8:52 pm, edited 1 time in total.
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 8:51 pm

IDs are useless now, yes? It doesn't show them anymore as far as I can tell.
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Fri Mar 04, 2016 8:52 pm

FordGT90Concept wrote:IDs are useless now, yes? It doesn't show them anymore as far as I can tell.
You can tell the game to tell you the ID. They are used by the bookmarks still I believe.
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 04, 2016 8:56 pm

Oh, I see: =get-id

Full list:
=add-bookmark: Adds the currently open item to internal bookmarks
=bookmarks: View your internal bookmarks
=del-bookmark <index>: Delete the bookmark indicated by its index in the list
=get-id: Get a unique catalogue ID for the currently open item
=burst [<number>]: Lists the contents of a given databurst group (numbered starting at 1). Omit the number argument to get a count of currently available groups.
=help: Display this text
=quit: Exit this program


Edit: ctrl+alt+C stops the status. I think I'll dump some of the lines on the Wiki but, generally, they don't look very valuable.


Edit:
4onen wrote:WHAT KILLED THOMAS FISCHER?!
Vancouver Earthquake of 2028. Well, not the earthquake, the tsunami that followed it. It is pretty well documented and Knight 15 will talk about it in Consortium if certain conditions are met (I remember it having something to do with going to bed). As for what caused the earthquake, everyone believed Worldview Industries and/or Henry had something to do with it.
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Related: I think ARG originally put the date of the Earthquake on December 16, 2028. Everywhere else, it occured on December 21, 2028. Maybe I made a mistake. I'm not sure what document I originally sourced December 16 from.
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Re: ARG V2 Dialer Collaboration!

Post by Historian » Sat Mar 05, 2016 4:10 pm

Regarding the Vancouver Earthquake,
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Sat Mar 05, 2016 5:18 pm

See page 55 of the IDGI Discoveries PDF. I quote the relevent snippet:
Remember that these events, as described, only transpired along the alternate forum timeline. In that timeline,
their entire world knew Japan fired off the device and many types of hell broke loose because of this. In the real timeline on the other hand, all we know is that the earthquake still happened and that it happened on the same day. Their people also believe it was a natural occurrence, and that is one big positive difference. Hell, in the real timeline it very well may have been a natural occurrence!
So the only difference was the matter of public perception. I think it likely the cause behind it was the same. Public perception is a fickle thing.
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Re: ARG V2 Dialer Collaboration!

Post by Historian » Sat Mar 05, 2016 6:28 pm

It's possible that K-1 did still cause the Earthquake (I'd actually call it probable) but the causative factor certainly wasn't a hack of the Japanese weather control device. That appears to have been a closely-monitored asset that sends up alarm bells at its use.

I theorize, actually, that whatever caused this particular Vancouver Earthquake may actually be related not only to the 21 packets, but also to the earthquakes at Churchill Tower and the multiverses that seem totally the same we visit in Consortium. There's a certain line that comes to mind.
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Now you can easily interpret that on a short-term level, but on a long term one I think it suggests that the events in the game are somehow 'destined' to happen. They're cyclic - a pattern that we can repeatedly access over and over again. In each world, Henry is made, and we connect to him, and we change him, and fix him, and in some worlds this goes to chaos, and in others it leads on to the Consortium.

And each time we're shaping this other world, Henry is letting us alter the fabric of reality. Maybe the shaking we're seeing on Zenlil all the time isn't actually turbulence, or for ambient effect?

Interdimensional events naturally cause shaking activity, maybe? And then there's the Guardian of Wisdom - what if he's an interdimensional traveler? There's precedent since Saad's dead yet Saad's alive. Perhaps the Earthquake was a mask for the Guardian's arrival?

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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Sat Mar 05, 2016 7:37 pm

So you're dismissing The Truth as Thomas fabrication?

Parrallel universes. For every possible change, another universe is created. Henry acts as an anchor to a specific point and time. Henry knows outside help is required because he can communicate through himself over time. This is why Henry makes sure Bishop 6 is hired (even though he really shouldn't even be a Bishop) and placed aboard the Zenlil on December 21, 2042. This is all so the Seeker can take control of his person and alter the course of history.

As for the B6/P32 quote, I don't recall the context--the "cycle" you speak of. I didn't get the impression that's what it meant though but I could be wrong. I really need to replay Consortium and document the hidden goodies.
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Sat Mar 05, 2016 8:04 pm

Personally, I think SOMETHING is up with Henry.

Look, I like Henry, I generally trust the guy.

But his behavior from the ARG to modern Consortium, and even in his personal message in ARG V2, makes me feel something is off about him now.

I still think Thomas is trying to slander him, but SOMETHING is up with him. He used to be much more friendly, and if you didn't notice, childlike.

I also feel there's some secret regarding the Bishops, as apparently Henry IS accessed by other universes and not just ours, though he at least seems to be trying to make us seem unique. However... It feels like there's something big going on... and Henry may not totally be telling us the truth.

But I feel he's INFINITELY more trustworthy than Thomas, especially given what he's done in the possible future where Thomas' Virus screws over Henry...
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Re: ARG V2 Dialer Collaboration!

Post by duke9509 » Sat Mar 05, 2016 10:17 pm

Hey, just chiming in regarding the issue with the "KEY" archiver item.
Just missed a post when I was migrating everything to the new ID system. Fixed now.

And as for breaking your bookmarks, sorry! Completely slipped my mind that that would happen when all the IDs changed.
I just added a =clear-bookmarks command so you at least don't have to kill them one-by-one.

If you're wondering why I changed everything, it's because the old IDs were semi-sequential, which allowed for cheating. You could just keep attempting each number in series starting from 1 and find everything. The new IDs, while not random, aren't predictable in that way, and they start at a much greater length so you can't brute force them as easily.

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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Sat Mar 05, 2016 10:32 pm

Fallaner wrote:I still think Thomas is trying to slander him, but SOMETHING is up with him. He used to be much more friendly, and if you didn't notice, childlike.
He's growing up...maturing. That was one of the components of linking him to brains.
Fallaner wrote:I also feel there's some secret regarding the Bishops, as apparently Henry IS accessed by other universes and not just ours, though he at least seems to be trying to make us seem unique. However... It feels like there's something big going on... and Henry may not totally be telling us the truth.
Henry is also an AI. AI's do not say/do any more than what is required.
duke9509 wrote:Hey, just chiming in regarding the issue with the "KEY" archiver item.
Just missed a post when I was migrating everything to the new ID system. Fixed now.
Yay, I think I documented everything in Burst 1.
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Sun Mar 06, 2016 5:47 pm

FordGT90Concept wrote:
Fallaner wrote:I still think Thomas is trying to slander him, but SOMETHING is up with him. He used to be much more friendly, and if you didn't notice, childlike.
He's growing up...maturing. That was one of the components of linking him to brains.
Fallaner wrote:I also feel there's some secret regarding the Bishops, as apparently Henry IS accessed by other universes and not just ours, though he at least seems to be trying to make us seem unique. However... It feels like there's something big going on... and Henry may not totally be telling us the truth.
Henry is also an AI. AI's do not say/do any more than what is required.
duke9509 wrote:Hey, just chiming in regarding the issue with the "KEY" archiver item.
Just missed a post when I was migrating everything to the new ID system. Fixed now.
Yay, I think I documented everything in Burst 1.

I don't HAVE TO like him growing up! Especially when he starts acting fishy and not as friendly!

Henry also liked to say extra pointless stuff all the time. Like saying Ominiousness over and over cause he liked how that sounded.
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Re: ARG V2 Dialer Collaboration!

Post by Historian » Sun Mar 06, 2016 7:44 pm

Remember - Henry isn't a raw artificial intelligence. He's 21 brains digitized, and his thought patterns are in many ways influenced by how those people thought and acted.

He isn't a HAL-type rules follower, he's 21 digitized people working in a balance between those imprints. It makes him far more 'human' than a more diabolical AI like Skynet, Daedalus, or SHODAN. He's more of a Cortana in terms of humanization.

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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Sun Mar 06, 2016 8:03 pm

Historian wrote:Remember - Henry isn't a raw artificial intelligence. He's 21 brains digitized, and his thought patterns are in many ways influenced by how those people thought and acted.

He isn't a HAL-type rules follower, he's 21 digitized people working in a balance between those imprints. It makes him far more 'human' than a more diabolical AI like Skynet, Daedalus, or SHODAN. He's more of a Cortana in terms of humanization.
I was just pointing out that Henry doesn't do as many fairly pointless things anymore. I kinda miss it.

He used to be fascinated by our music and differences between our histories and words that sound cool.

He really isn't anymore. It's.... kinda disappointing, honestly. And I find his new behavior a bit... odd. He has a lot of secrets now it feels like.
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Re: ARG V2 Dialer Collaboration!

Post by Thriesteve » Mon Mar 07, 2016 4:45 am

Fallaner wrote:I was just pointing out that Henry doesn't do as many fairly pointless things anymore. I kinda miss it. He used to be fascinated by our music and differences between our histories and words that sound cool.
:) You've got to keep in mind that when he was like this, he was a child (2028-2031'ish). Now, as in by 2042, he's basically mastered everything about us, matured to an extreme degree, and while still has a bit of a goofy personality... he's nowhere near the same "person" he was back during his initial upbringing.

That said, I too miss the young Henry ;)
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Re: ARG V2 Dialer Collaboration!

Post by Historian » Mon Mar 07, 2016 3:12 pm

Fallaner wrote:
Historian wrote:I was just pointing out that Henry doesn't do as many fairly pointless things anymore. I kinda miss it.

He used to be fascinated by our music and differences between our histories and words that sound cool.

He really isn't anymore. It's.... kinda disappointing, honestly. And I find his new behavior a bit... odd. He has a lot of secrets now it feels like.
You'd have a lot of secrets too if you read the entire internet like it was your working memory. People are evil. Henry's been fighting to make the world a better place since a time he didn't even understand it. He has the kind of PTSD someone with that much stimuli would have - and the 21 minds weren't exactly in the best states to begin with. Imagine the agonies they went through to be linked into him?

He was interested in everything - and now he's seen it all. Arguably, though, him leaving so many packets of information behind in databursts is his way of trying to get us back. We were there for him from the start. Most of us, anyway. Remember, the King still analyzes literature like Hello My Lovely all the time. He leads an organization actively pledged to making the world a better place.

And, if he -did- kill all the people of Vancouver by accident, he probably has a lot of blood on his hands. Hands he can't wash off - a machine doesn't forget. At least, Henry doesn't. If anything, I'm surprised his reaction to us wasn't immediate jubilation - but perhaps that's a sign something really is wrong. Henry isn't the friend we used to have, and maybe that's because he really is depressed. If you read Battle Reports of the Consortium in the console, he doesn't really care when Knight 5 kills an entire cadre of Syndicate members without flinching. He doesn't punish Bishop 8 for killing poorly armed cultists by spacing.

His first Knight is a Guardian Church sympathizer who knows what we are, and his Queen reacted to us with skepticism, at best.

There's someone else at play here. Someone spinning our own story - and who's influencing things. It can't be Malcolm - he's A) Kissing our ass for help, and B) Has Patricia gunning to kill our ass. Maybe this 'Guardian of Wisdom'?

My gut says there's a third party that's breathing down both Henry and Malcolm's neck, making them into people they shouldn't be. How does a moralist hell-bent on stopping an unethical project turn into a top reporter in London, just in time for an unpredictable terror attack? Why is an AI who can be anywhere and do anything conspicuously absent when his most important ship and interdimensional friend are being torn apart?

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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Mon Mar 07, 2016 4:21 pm

Historian wrote:
Fallaner wrote:
Historian wrote:I was just pointing out that Henry doesn't do as many fairly pointless things anymore. I kinda miss it.

He used to be fascinated by our music and differences between our histories and words that sound cool.

He really isn't anymore. It's.... kinda disappointing, honestly. And I find his new behavior a bit... odd. He has a lot of secrets now it feels like.
You'd have a lot of secrets too if you read the entire internet like it was your working memory. People are evil. Henry's been fighting to make the world a better place since a time he didn't even understand it. He has the kind of PTSD someone with that much stimuli would have - and the 21 minds weren't exactly in the best states to begin with. Imagine the agonies they went through to be linked into him?

He was interested in everything - and now he's seen it all. Arguably, though, him leaving so many packets of information behind in databursts is his way of trying to get us back. We were there for him from the start. Most of us, anyway. Remember, the King still analyzes literature like Hello My Lovely all the time. He leads an organization actively pledged to making the world a better place.

And, if he -did- kill all the people of Vancouver by accident, he probably has a lot of blood on his hands. Hands he can't wash off - a machine doesn't forget. At least, Henry doesn't. If anything, I'm surprised his reaction to us wasn't immediate jubilation - but perhaps that's a sign something really is wrong. Henry isn't the friend we used to have, and maybe that's because he really is depressed. If you read Battle Reports of the Consortium in the console, he doesn't really care when Knight 5 kills an entire cadre of Syndicate members without flinching. He doesn't punish Bishop 8 for killing poorly armed cultists by spacing.

His first Knight is a Guardian Church sympathizer who knows what we are, and his Queen reacted to us with skepticism, at best.

There's someone else at play here. Someone spinning our own story - and who's influencing things. It can't be Malcolm - he's A) Kissing our ass for help, and B) Has Patricia gunning to kill our ass. Maybe this 'Guardian of Wisdom'?

My gut says there's a third party that's breathing down both Henry and Malcolm's neck, making them into people they shouldn't be. How does a moralist hell-bent on stopping an unethical project turn into a top reporter in London, just in time for an unpredictable terror attack? Why is an AI who can be anywhere and do anything conspicuously absent when his most important ship and interdimensional friend are being torn apart?
Honestly, that's been bugging me. Why is Henry accepting ANY help from the Guardian Church after what they pulled?! Why is Malcolm Thomas a reporter?! Why is Henry so somber when we meet him again for the first time in a long while?

Something just feels... off about this. It feels like something is pulling strings from behind the scenes. Henry can clearly talk to us privately when he wants, why is he gone for most of our visit? He's an A.I., surely he can still do multiple things at a time even while talking to us! Really... Things feel off. Does anyone agree? Does anyone disagree?

I know it's natural that Henry has changed, but he still feels... off... this entire thing feels wrong.
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Mon Mar 07, 2016 5:02 pm

My opinion is that Henry, from the Guardian timeline, some how conveyed a message to Henry, from the Consortium timeline, that a new solution needs to be found. When Henry has a private conversation with you via CMC, he says that he doesn't know any details and I take that statement as truth. He just has a (to borrow from Pawn 32) "preminition" that
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We now know the reason for that was for the Seeker to take control. Henry doesn't know the future any better than we do beyond that premonition.

I think the more fascinating question to explore is where did that premonition come from? If it was Henry himself, then why didn't he also inform himself of the potential causes and outcomes?

Presently, I see four factions:
-Consortium
-Guardian Church
-Bishop 6 (non-possessed)
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@Historian: the big unknown I know of is David Schelter, founder of Worldview Industries which built Henry. He disappeared. There are no credible claims that he is dead. That premonition could have been planted in Henry's head by Schelter, for all we know. Then again, how would Schelter know those specific details? Perhaps he has access to the same timeline shifting capabilities that iDGi does (can connect through Henry to another version of Henry).
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Re: ARG V2 Dialer Collaboration!

Post by Historian » Mon Mar 07, 2016 5:11 pm

Are the Guardians actually... Aliens?

I mean, I'd go with them as other dimensional travelers, personally - doing the same thing we do digitally, physically.

It plays into the Consortium Chess theme, we're the Whites to their Blacks, two sides of the same coin trying to shape the pieces on the board.

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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Mon Mar 07, 2016 5:34 pm

Reading through it, I wanted more details but all I got was:
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I'm certain
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Re: ARG V2 Dialer Collaboration!

Post by Historian » Mon Mar 07, 2016 5:41 pm

FordGT90Concept wrote:Reading through it, I wanted more details but all I got was:
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I'm certain
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Mon Mar 07, 2016 5:47 pm

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Historian wrote:It plays into the Consortium Chess theme, we're the Whites to their Blacks, two sides of the same coin trying to shape the pieces on the board.
The following is theory/conjecture:
Maybe. Henry may be trying to figure out a way to alter the future where humanity is unified against them.
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Sun Mar 13, 2016 9:23 pm

Historian wrote:I theorize, actually, that whatever caused this particular Vancouver Earthquake may actually be related not only to the 21 packets, but also to the earthquakes at Churchill Tower and the multiverses that seem totally the same we visit in Consortium. There's a certain line that comes to mind.
► Show Spoiler
Now you can easily interpret that on a short-term level, but on a long term one I think it suggests that the events in the game are somehow 'destined' to happen. They're cyclic - a pattern that we can repeatedly access over and over again. In each world, Henry is made, and we connect to him, and we change him, and fix him, and in some worlds this goes to chaos, and in others it leads on to the Consortium.

And each time we're shaping this other world, Henry is letting us alter the fabric of reality. Maybe the shaking we're seeing on Zenlil all the time isn't actually turbulence, or for ambient effect?

Interdimensional events naturally cause shaking activity, maybe? And then there's the Guardian of Wisdom - what if he's an interdimensional traveler? There's precedent since Saad's dead yet Saad's alive. Perhaps the Earthquake was a mask for the Guardian's arrival?
I just replayed this bit and the context of the conversation was about Resource Wars and wars in general.
► Show Spoiler
She has already chosen sides and is quite unwilling to listen to reason.
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I hope that you can convince her to change sides in the Tower should she survive but, she claims to have "irrefutable proof" so you could only convince her with equally "irrefutable proof."

► Show Spoiler
Still the general principle of it is that Pawn 32 doesn't expect the Seeker to be anti-war; hence, why she is surprised and her conviction waivers a little bit leading to the nervous snigger.

Then again, we could be reading too far into it. Bishops are the sword of the Consortium so an anti-war Bishop is kind of odd (Bishops would be out of work). If we could follow that line of questioning with any of the Pawns, would their response not be similar?


Edit: I think I went on a little different path than I usually do with Pawn 32 at end game.
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I suspect the answer lies in The Tower.


Edit: I still can't get what Pawn 64 said out of my head.
► Show Spoiler
...so...ignore that ramble...
► Show Spoiler
I need to do more documenting/research on M.U.V.I. I know there is one article I haven't yet read on it by Malcolm Thomas which should be enlightening.

I drew this up to make my thoughts a little less confusing:
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Wed Mar 16, 2016 10:33 am

FordGT90Concept wrote:
Historian wrote:I theorize, actually, that whatever caused this particular Vancouver Earthquake may actually be related not only to the 21 packets, but also to the earthquakes at Churchill Tower and the multiverses that seem totally the same we visit in Consortium. There's a certain line that comes to mind.
► Show Spoiler
Now you can easily interpret that on a short-term level, but on a long term one I think it suggests that the events in the game are somehow 'destined' to happen. They're cyclic - a pattern that we can repeatedly access over and over again. In each world, Henry is made, and we connect to him, and we change him, and fix him, and in some worlds this goes to chaos, and in others it leads on to the Consortium.

And each time we're shaping this other world, Henry is letting us alter the fabric of reality. Maybe the shaking we're seeing on Zenlil all the time isn't actually turbulence, or for ambient effect?

Interdimensional events naturally cause shaking activity, maybe? And then there's the Guardian of Wisdom - what if he's an interdimensional traveler? There's precedent since Saad's dead yet Saad's alive. Perhaps the Earthquake was a mask for the Guardian's arrival?
I just replayed this bit and the context of the conversation was about Resource Wars and wars in general.
► Show Spoiler
She has already chosen sides and is quite unwilling to listen to reason.
► Show Spoiler
I hope that you can convince her to change sides in the Tower should she survive but, she claims to have "irrefutable proof" so you could only convince her with equally "irrefutable proof."

► Show Spoiler
Still the general principle of it is that Pawn 32 doesn't expect the Seeker to be anti-war; hence, why she is surprised and her conviction waivers a little bit leading to the nervous snigger.

Then again, we could be reading too far into it. Bishops are the sword of the Consortium so an anti-war Bishop is kind of odd (Bishops would be out of work). If we could follow that line of questioning with any of the Pawns, would their response not be similar?


Edit: I think I went on a little different path than I usually do with Pawn 32 at end game.
► Show Spoiler
I suspect the answer lies in The Tower.


Edit: I still can't get what Pawn 64 said out of my head.
► Show Spoiler
...so...ignore that ramble...
► Show Spoiler
I need to do more documenting/research on M.U.V.I. I know there is one article I haven't yet read on it by Malcolm Thomas which should be enlightening.

I drew this up to make my thoughts a little less confusing:
► Show Spoiler
Why would we, the Seeker, be an informant to kill ourselves, as that's what Kiril was trying to do. It's just bugging me as i'm rereading this.

However, Kiril could also be lying about his number of informants (also, I don't think you meant Pawn 64 was an informant, he was the one who told us about the messages, after all.), along with most everything else. We can definitely give him the benefit of the doubt, but if we start pointing fingers without any real evidence, we end up performing a witch hunt and destroying the Consortium from within, which may just be what our secret enemy wants.

Do we have any proof that the M.U.V.I. is sabotaged? If not, then this is arguably a point of contention that is no real help to us, because Kiril does NOT know everything we know, which is why knocking him out through subterfuge is possible. If the M.U.V.I. Interacted with the C.M.C., he likely would of learned about that if he had access to a sabotaged M.U.V.I.

Also, I've noticed something from the start of the game, which just felt... off to me, maybe someone can explain it. When you first "wake up" as Bishop 6, you can hear "eagerly awaiting the seeker's arrival", from the news.

I can't seem to find a source for it, as it seems nothing of that nature seems to happen again.

Also, I'd take anything Malcolm Thomas says with a grain of salt, considering all the crap he's tried to pull in the past.
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Wed Mar 16, 2016 6:50 pm

Fallaner wrote:Why would we, the Seeker, be an informant to kill ourselves, as that's what Kiril was trying to do. It's just bugging me as i'm rereading this.

However, Kiril could also be lying about his number of informants (also, I don't think you meant Pawn 64 was an informant, he was the one who told us about the messages, after all.), along with most everything else. We can definitely give him the benefit of the doubt, but if we start pointing fingers without any real evidence, we end up performing a witch hunt and destroying the Consortium from within, which may just be what our secret enemy wants.

Do we have any proof that the M.U.V.I. is sabotaged? If not, then this is arguably a point of contention that is no real help to us, because Kiril does NOT know everything we know, which is why knocking him out through subterfuge is possible. If the M.U.V.I. Interacted with the C.M.C., he likely would of learned about that if he had access to a sabotaged M.U.V.I.

Also, I've noticed something from the start of the game, which just felt... off to me, maybe someone can explain it. When you first "wake up" as Bishop 6, you can hear "eagerly awaiting the seeker's arrival", from the news.

I can't seem to find a source for it, as it seems nothing of that nature seems to happen again.

Also, I'd take anything Malcolm Thomas says with a grain of salt, considering all the crap he's tried to pull in the past.
► Show Spoiler
Edit: Here's the Malcolm/M.U.V.I. document:
http://interdimensionalgaming.wikia.com ... ed_for_War
► Show Spoiler
Armed with the above knowledge...
► Show Spoiler
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Re: ARG V2 Dialer Collaboration!

Post by Fallaner » Thu Mar 17, 2016 7:51 am

FordGT90Concept wrote:
Fallaner wrote:Why would we, the Seeker, be an informant to kill ourselves, as that's what Kiril was trying to do. It's just bugging me as i'm rereading this.

However, Kiril could also be lying about his number of informants (also, I don't think you meant Pawn 64 was an informant, he was the one who told us about the messages, after all.), along with most everything else. We can definitely give him the benefit of the doubt, but if we start pointing fingers without any real evidence, we end up performing a witch hunt and destroying the Consortium from within, which may just be what our secret enemy wants.

Do we have any proof that the M.U.V.I. is sabotaged? If not, then this is arguably a point of contention that is no real help to us, because Kiril does NOT know everything we know, which is why knocking him out through subterfuge is possible. If the M.U.V.I. Interacted with the C.M.C., he likely would of learned about that if he had access to a sabotaged M.U.V.I.

Also, I've noticed something from the start of the game, which just felt... off to me, maybe someone can explain it. When you first "wake up" as Bishop 6, you can hear "eagerly awaiting the seeker's arrival", from the news.

I can't seem to find a source for it, as it seems nothing of that nature seems to happen again.

Also, I'd take anything Malcolm Thomas says with a grain of salt, considering all the crap he's tried to pull in the past.
► Show Spoiler
Edit: Here's the Malcolm/M.U.V.I. document:
http://interdimensionalgaming.wikia.com ... ed_for_War
► Show Spoiler
Armed with the above knowledge...
► Show Spoiler
► Show Spoiler
I still don't trust everything Thomas says, or most of it, but the M.U.V.I. being the source of the H.U.D. makes sense. It'd explain why we can get locked down and not see anything.

In regards to your suspicions about everyone else,
► Show Spoiler
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Thu Mar 17, 2016 6:29 pm

One more thing that came to mind relevent to this discussion: King is actively trying to prevent you from learning the identity of Bishop 6. Why? We know it is King because of the conversation with Pawn 1 at the start of the game.


Like I said in another thread, I don't think 100% of what Henry or Malcolm says is true. I think they only say what they want you to know to further their respective goals. Malcolm wants Henry terminated; Henry has never stated his goal.
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Fri Mar 18, 2016 4:23 am

Kiril knows (listing who else does below each):
► Show Spoiler
Edit: Kiril raises a good point (easy one to miss):
► Show Spoiler
Edit: Rook 9 says the "bug" was "picked up two weeks back."

Edit: Rook 13: "keep an eye on your back. It is likely to be stabbed." That's...some...serious...foreshadowing...

Edit: OMG! I should have just paid more attention to Pawn 32:
► Show Spoiler
Edit: Finally got Kiril to spill all of the beans:
► Show Spoiler
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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Sun Mar 20, 2016 12:05 am

So..........when can we expect burst 2? =D
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Burst 2 out

Post by DevourMistress » Sun Jun 19, 2016 1:38 pm

well, the burst 2 is out now, so... i'll leave it to you super smart people to figure out all the secrets.

also, text 4 has "RCORTIUPON" (Edit: that's Corruption [the letters are simply in mixed order] )
and text 5 has <R334…> <...993...> <...444>

figure it out from there... and check if there's any hints for Dial secrets in burst 2

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Re: ARG V2 Dialer Collaboration!

Post by FordGT90Concept » Sun Jun 19, 2016 11:18 pm

I went through it all and put it on here:
http://interdimensionalgaming.wikia.com ... er#Burst_2

Notes:
► Show Spoiler
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Kamroarl
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ARG V2 Dialer Collaboration

Post by Kamroarl » Mon Aug 12, 2019 6:19 am

I was trying to think what would be the
neatest and wildest collaboration
between some of the makers here.

Heres one thought A wootz, automatic,
warclub.. By Achim. Dana, and Kevin..
I know it sounds silly, but that would
be wild..

What would be youre wildest
collaboration?

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