Whispers From The Rift v0.998p15 is now live. We are in the final stages of production before launch. Final story edits / improvements / polish is happening. Secrets and easter eggs being added. Get access now via the iDGi Patreon Campaign Wishlist Whispers on Steam!

Consortium: The Tower Early Access ALPHA 1.11.1 is live. Includes all of Act 1 and the beginning of Act 2. 20+ hours of gameplay. Want access to this Forum? Come inquire about it on our Discord server!

Consortium: The Tower Crash. 1.5v

Post CONSORTIUM bug reports and any other technical issues here.
Post Reply
Raging_Moose
Consortium Officer
Posts: 4
Joined: Sun Sep 16, 2018 10:07 am
Flag: United States of America

Consortium: The Tower Crash. 1.5v

Post by Raging_Moose »

this is what I get when I try to load my new save.

LoginId:c5e3cd834d9dbf467284a69d9e5eb6c1
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

thetower!FDebug::LogAssertFailedMessage() [d:\unrealengine_idgi\engine\source\runtime\core\private\misc\assertionmacros.cpp:145]
thetower!FDefaultGameMoviePlayer::Tick() [d:\unrealengine_idgi\engine\source\runtime\movieplayer\private\defaultgamemovieplayer.cpp:487]
thetower!TickHighFrequencyTickables() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:208]
thetower!TickRenderingTickables() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:233]
thetower!TGraphTask<`FRenderingThreadTickHeartbeat::Run'::`7'::EURCMacro_HeartbeatTickTickables>::ExecuteTask() [d:\unrealengine_idgi\engine\source\runtime\core\public\async\taskgraphinterfaces.h:886]
thetower!FNamedTaskThread::ProcessTasksNamedThread() [d:\unrealengine_idgi\engine\source\runtime\core\private\async\taskgraph.cpp:954]
thetower!FNamedTaskThread::ProcessTasksUntilQuit() [d:\unrealengine_idgi\engine\source\runtime\core\private\async\taskgraph.cpp:701]
thetower!RenderingThreadMain() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:325]
thetower!FRenderingThread::Run() [d:\unrealengine_idgi\engine\source\runtime\rendercore\private\renderingthread.cpp:459]
thetower!FRunnableThreadWin::Run() [d:\unrealengine_idgi\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
Image

User avatar
FordGT90Concept
Posts: 570
Joined: Thu Mar 03, 2016 10:36 pm
Location: IA
Flag: United States of America

Re: Consortium: The Tower Crash. 1.5v

Post by FordGT90Concept »

Which save sphere was it created at?

Also, attaching the save that crashes on load would be helpful for debugging purposes.
212121212121212121212121212121212121212121
► Show Spoiler

Raging_Moose
Consortium Officer
Posts: 4
Joined: Sun Sep 16, 2018 10:07 am
Flag: United States of America

Re: Consortium: The Tower Crash. 1.5v

Post by Raging_Moose »

universe1.7z
hope this works
(5.8 MiB) Downloaded 119 times
FordGT90Concept wrote:
Sun Sep 16, 2018 7:57 pm
Which save sphere was it created at?

Also, attaching the save that crashes on load would be helpful for debugging purposes.
the one in the jail cell
Image

User avatar
GreatBird
Consortium Administrator
Posts: 641
Joined: Thu May 05, 2011 3:05 am
Location: Vancouver, Canada
Flag: Canada
Contact:

Re: Consortium: The Tower Crash. 1.5v

Post by GreatBird »

Thank-you! We'll see what we can make of this.
Do, or do not. There is no try.

-- GreatBird --

User avatar
FordGT90Concept
Posts: 570
Joined: Thu Mar 03, 2016 10:36 pm
Location: IA
Flag: United States of America

Re: Consortium: The Tower Crash. 1.5v

Post by FordGT90Concept »

I tried to reproduce this. Did you surrender to Elon or find the jail cell through exploration?
212121212121212121212121212121212121212121
► Show Spoiler

Raging_Moose
Consortium Officer
Posts: 4
Joined: Sun Sep 16, 2018 10:07 am
Flag: United States of America

Re: Consortium: The Tower Crash. 1.5v

Post by Raging_Moose »

FordGT90Concept wrote:
Sun Sep 30, 2018 2:11 am
I tried to reproduce this. Did you surrender to Elon or find the jail cell through exploration?
I surrendered
computerspecs.png
computerspecs.png (34.46 KiB) Viewed 4511 times
Image

User avatar
GreatBird
Consortium Administrator
Posts: 641
Joined: Thu May 05, 2011 3:05 am
Location: Vancouver, Canada
Flag: Canada
Contact:

Re: Consortium: The Tower Crash. 1.5v

Post by GreatBird »

Do you recall when you actually made the save? Was it immediately upon waking up or did you wait awhile?
Do, or do not. There is no try.

-- GreatBird --

Raging_Moose
Consortium Officer
Posts: 4
Joined: Sun Sep 16, 2018 10:07 am
Flag: United States of America

Re: Consortium: The Tower Crash. 1.5v

Post by Raging_Moose »

GreatBird wrote:
Fri Oct 05, 2018 10:08 am
Do you recall when you actually made the save? Was it immediately upon waking up or did you wait awhile?
Almost immediately. The save area was phasing in and out when I saved
Image

Post Reply