I should also note that the B.U.S. is missing from Bishop 6's cabin so I can't equip it now even if I wanted to.
So, was playing through the game without the B.U.S. by design? If so, the dialog glitch needs to be fixed. If not, something has to happen to make the player equip the B.U.S. before getting locked in Mission Operations.
Edit: I alt+tabbed out of the game to create this post while the two C.M.C. conversations were going on. When I started the game up again (under normal circumstances, not a problem) the game locked up.
Edit: Loaded the save again and it's definitely a guarenteed crash or death.
- Consortium Administrator
- Posts: 1013
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- Location: Vancouver, Canada
-- GreatBird --
The crash appears to happen when pressing F1-4 is satisfying two dialog choices at the same time. I just grabbed the stuff off of the traitor then ran into the Galley and got something to eat (in real life, ha, didn't catch the irony in that at the time). The "Say Nothing" response that defaults every 30 seconds would prevent a collision so by the time I got back, all the dialogs have concluded. Problem is, the story was still stuck:
1) The bomb on the traitor is ticking like it is going to blow but never does.
2) Rook 25 is cowering/blocking the door out of Cabin-1.
3) The door to the Fusion Crawspace is still locked.
The game is effectively over because there's nothing I can do at this point.
I should note this is on the Steam version of the game. Last time I played the GOG version and I'm fairly certain it forbid me from progressing the story without getting the B.U.S. I could be wrong though.
Interesting that the Traitor realizes you aren't wearing your BUS and kills you accordingly.
Right around the time to lockdown in Ops is initiated the player can sprint through one of the pawns entering Ops ... somehow not beeing trapped by the invisible wall. I did this to grab my BUS before the assault (yes the BUS was still there at that moment) but you can guess: I then was locked at level 2 of zenlil, because all exits were sealed and sprinting would not help this time. That was obviously player intended breaking of the game, I know... I just wanted to point out: If you ever do another update for G1 ... consider making the invisible wall stronger