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EA Alpha v1.0 Bugs! Bugs! Bugs!

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EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by GreatBird » Thu Sep 21, 2017 11:48 am

Post your bugs here. Text reports are awesome, but if possible screenshots to help convey the bug are even more awesome, and videos are downright spectacular. If you get crashes, please post your "crash dump" if one exists (i.e the text box that shows up after the game crashes).
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Mykll » Fri Sep 22, 2017 3:39 am

Session 56
"EngineVersion": "4.15.3-0+++UE4+Release-4.15",
"SessionVersion": "Early Access ALPHA 1.0 rev 4355",
"SessionId": "3FBD6E6046662D26A698F58E7ACAF5A1",

https://www.youtube.com/watch?v=UlO6fX3Hnps

I notice that for the first time I have a Consortium game import. So I did. I don't remember what i did or did not do, so I can't yet validate what I did, inventory, alignments, or anything. Would have to compare inside Consortium proper. Nice immediate change of dialogue.

https://youtu.be/UlO6fX3Hnps?t=145
Can see me at 84% energy, and the inventory. Start repairing CEAR first. It just seems like it is sucking up a lot of energy really fast when only repairing the CEAR. I always do that first. And it just seems all that extra energy, 75%+, seems to do me no good, compared to new game without game import, and landing with 35%+. I never compared that actual energy numbers, maybe I start off with less energy capacity for whatever reason. But percentage wise, it is burning through it at a much higher rate than I normally see when only repairing CEAR right off.

https://youtu.be/UlO6fX3Hnps?t=359
Save game first time. Quit completely. Start The Tower.

https://youtu.be/UlO6fX3Hnps?t=410
Save game loaded. I am no longer able to bring down the massive list of alignments.
The Conversation Manager does not have the completed Flight Suit conversation listed and greyed out.

https://youtu.be/UlO6fX3Hnps?t=475
As in a prior run, after saving and loading from the same spot above, this CEAR weapon down below now shows up.
https://youtu.be/UlO6fX3Hnps?t=571
Closer look at the spawned gun.

https://youtu.be/UlO6fX3Hnps?t=506
Double ( E ) Incapacitate.

https://youtu.be/UlO6fX3Hnps?t=650
Rounding this corner can see the body just appear.
https://youtu.be/UlO6fX3Hnps?t=777
Later going back up the ramp, I think the same body just appears again.

https://youtu.be/UlO6fX3Hnps?t=1059
Death because I just missed jumps. Reloaded the above save game. Without quitting The Tower. Still no Alignments to pull down.

https://youtu.be/UlO6fX3Hnps?t=1101
It looks like the place is empty. The recyclables did not get reloaded.

https://youtu.be/UlO6fX3Hnps?t=1108
Looking through Tactical, see everyone just kinda hunched over and not moving. As I moved to the first two guards, they are actually on the floor.

https://youtu.be/UlO6fX3Hnps?t=1135
As I round this corner to see, via Tactical, one standing up, when he comes within visual range, he collapses. This happens repeatedly with other mercs I see standing up, then get close by and they fall. All of these should still be standing, as well as more recyclables, because I saved prior to heading down and clearing out the bottom areas here.

https://youtu.be/UlO6fX3Hnps?t=1206
Mercs further away from the save / load spot do not seem to be effected. YET.

https://youtu.be/UlO6fX3Hnps?t=1356
Start The Taser conversation.
https://youtu.be/UlO6fX3Hnps?t=1370
While Taser conversation is going bring up map. Close map. It stops Taser conversation and jumps to the map conversation.

https://youtu.be/UlO6fX3Hnps?t=1389
After the map conversation, CNC picks up like I initiated conversation. I didn't. I selected [Pause Convo]. Never noticed that option before.

https://youtu.be/UlO6fX3Hnps?t=1403
The Taser conversation is showing up like it is brand new. Because I didn't finish it properly, interrupted by map talk?

https://youtu.be/UlO6fX3Hnps?t=1453
Save game. Quit game. Start up Tower.

https://youtu.be/UlO6fX3Hnps?t=1502
Select Load Universe from main menu. Top left get the "setting up load save" message, 4 times. Because I have 4 saves? Select the Universe 8, and I get both the end game stat screen, plus red error text on left. All starts with [Analytics Error] but the message is different for a few of them. Huzzah, Ghost Yes! accomplished! It acts like a real end game screen, but a bad load screen. Close end stats, back to main menu. Try to load Universe 8 again. Loaded.

https://youtu.be/UlO6fX3Hnps?t=1634
Taser guard. ( E ) Incapacitate is now stuck on screen. Finally some combo of Tactical and hovering over a weapon cleared it. Bringing up inventory and map screens did not clear it.

https://youtu.be/UlO6fX3Hnps?t=1656
Remember up above, the mercs not affected YET? I get to within visual range, and this merc just falls over.

https://youtu.be/UlO6fX3Hnps?t=1661
Tactical on, I see 2 mercs hunched over. Get within visual range, and they just collapse. My Conqueror's Haki is strong.

https://youtu.be/UlO6fX3Hnps?t=1693
Try to go down ladder, wasn't too smooth getting on it. At the bottom I barely look forward a little and it wants me to go back up it. Finally jump off it.

https://youtu.be/UlO6fX3Hnps?t=1719
Save game. Disconnect. Load Universe 8 without quitting.

https://youtu.be/UlO6fX3Hnps?t=1839
Mercs standing up red on Tactical. Go up to them, same as before. Get within eye sight, they just collapse.

https://youtu.be/UlO6fX3Hnps?t=1910
Here I turn around and try to bring out CEAR. It won't let me. I have to pull out KAR first then CEAR. And when it does come out it is all... well badly pixelated wrong.

https://youtu.be/UlO6fX3Hnps?t=1929
Look at bad CEAR with no action going on.

https://youtu.be/UlO6fX3Hnps?t=2186
Swap weapons, see if I can clear the bad weapon effects.
CEAR away, CEAR out, still there.
CEAR away, KAR out, KAR has worse effects.
KAR away, Shotgun out, no effects. BUT, looks like the shotgun is largely see through now.
Shotgun away, KAR out, bad KAR effects as before.
KAR away, CEAR out, no more CEAR bad effects.
CEAR away, KAR out, still bad effects.
KAR away, Shotgun out, still see through.

Nothing of really note through the rest of the video.
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by diss3cted » Fri Sep 22, 2017 8:25 am

► Show Spoiler
has the old bug that you have
► Show Spoiler
, when
► Show Spoiler
arrives, the
► Show Spoiler
.
We have been there and it was fixed in a previous version, dunno what happened ^^

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by FordGT90Concept » Sat Sep 23, 2017 11:17 am

Mykll talked about how guards stand until seen then they ragdoll after loading. I've observed this too, repeatedly, and I suspect it or something like it is why I ran into a saved failure state trying to do ghost incap run. Here's the cropped part that is most important (not done uploading as of posting this):
https://youtu.be/FatPVRPDeYg
1) First part of video all is mostly well.
2) Get seen, load.
3) The moment loading finishes, get combat message from R9.
4) Tried to load again.
5) #3 repeats.
6) Disconnect.

Some incapped NPC is rag dolling off the tower causing an incap to turn to a kill and everyone to become alerted. Why put so much effort in to be stealthy and non-lethal when loading a save can trash all that hard work in an instant?


Edit: Would be really nice if delete universe saves worked. My list is becoming a mess.

The "Talk anywhere" indicator still pops up for incapped NPCs when looking at them. Maybe only true after load?


Edit: Attached the save that was loaded in the video. Not sure who's dying or what but loading it up and pausing the AI, should be able to find which one is being an hero.

I find it strange during the intro how K15 is giving her speech then R25 cuts her off...but without having played Consortium, what R25 said doesn't really make sense. It's like there's supposed to be a K15, R9, or R13 line before R25's that's not playing.

The top of tower 2 is made extra difficult because of the shielded guard in the center looking towards tower 1. That guard caught a glimpse of me through the floor when I was taking out the guard on the structure in the direction of tower 3. His facing also gives him good visual coverage of the third guard that wanders the roof. It was much easier when the center guard looked opposite of tower 1. Also, in regards to tower 2, it's pretty difficult to get down from the roof or even back up to the roof where the save point is. Would be nice if there was something available (like on tower 1) where you can clearly and safely drop down/jump back up.

The bottom of tower 4 is also pretty brutal to sneak incap. There's four guards patrolling here and one of them, when stopped at the corner opposite of tower 1, would always continue to look straight ahead instead of turn to look out over the storm. I probably tried a dozen times to get past these guards and, I actually didn't succeed until I resorted to using the ducts.
Attachments
save.zip
(2.27 MiB) Downloaded 84 times
212121212121212121212121212121212121212121
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Orvid » Sun Sep 24, 2017 9:44 am

When launching the game from Steam with an Oculus Rift connected, it launches Oculus as well, and sends all sound to the Rift's headset, however it never actually loads into the game on the Rift. The normal mouse and keyboard interaction works with the Rift attached.

Unfortunately, just unplugging the Rift isn't enough to fully work around the issues. Even with the Rift unplugged, it still launches the Oculus app and attempts to start up that way.

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Mykll » Sun Sep 24, 2017 1:23 pm

FordGT90Concept wrote:
Sat Sep 23, 2017 11:17 am
Edit: Would be really nice if delete universe saves worked. My list is becoming a mess.
Go here:

\steamapps\common\Consortium The Tower\thetower\Saved\csav

I created a backup folder and moved those universes in there. Now they don't show up.
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by BlueShiftRecall » Mon Sep 25, 2017 2:30 pm

Stuck in Lobby? After speaking with Odin I try to go back and speak with Elon and give him the stuff. If I go back via the elevator with the yellow transponder the game crashes and closes every time in the elevator as it goes up, if I try to go back via The Voice way through the vents again the game will crash and close.

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Chaosian » Mon Sep 25, 2017 3:07 pm

BlueShiftRecall wrote:
Mon Sep 25, 2017 2:30 pm
Stuck in Lobby? After speaking with Odin I try to go back and speak with Elon and give him the stuff. If I go back via the elevator with the yellow transponder the game crashes and closes every time in the elevator as it goes up, if I try to go back via The Voice way through the vents again the game will crash and close.
Hey BlueShift, do you have a log we could take a look at from that crash?
It'd be very useful to help us debug with.

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by BlueShiftRecall » Mon Sep 25, 2017 3:28 pm

Chaosian wrote:
Mon Sep 25, 2017 3:07 pm
BlueShiftRecall wrote:
Mon Sep 25, 2017 2:30 pm
Stuck in Lobby? After speaking with Odin I try to go back and speak with Elon and give him the stuff. If I go back via the elevator with the yellow transponder the game crashes and closes every time in the elevator as it goes up, if I try to go back via The Voice way through the vents again the game will crash and close.
Hey BlueShift, do you have a log we could take a look at from that crash?
It'd be very useful to help us debug with.
Sure. This also includes where I load a save and a snowstorm is inside the building.
Last edited by BlueShiftRecall on Mon Sep 25, 2017 4:05 pm, edited 1 time in total.

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Chaosian » Mon Sep 25, 2017 4:03 pm

Ah, no, that's not actually what I'm looking for.

Is there anything that looks like this:
Image

This report is the most helpful for crashes.

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by BlueShiftRecall » Mon Sep 25, 2017 4:08 pm

Copy pasted text below from that box in spoil tags because it's long.
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Chaosian » Mon Sep 25, 2017 4:18 pm

Fantastic, thanks for the report! I'll get this to Ryan right away. :D

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by BlueShiftRecall » Mon Sep 25, 2017 4:19 pm

Chaosian wrote:
Mon Sep 25, 2017 4:18 pm
Fantastic, thanks for the report! I'll get this to Ryan right away. :D
Is that what you guys prefer when it comes to crashes to just post that information with a description?

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Chaosian » Mon Sep 25, 2017 7:20 pm

BlueShiftRecall wrote:
Mon Sep 25, 2017 4:19 pm
Chaosian wrote:
Mon Sep 25, 2017 4:18 pm
Fantastic, thanks for the report! I'll get this to Ryan right away. :D
Is that what you guys prefer when it comes to crashes to just post that information with a description?
It is, actually. That report usually has what actually make the faulty call that crashed the game.
Actually, in talking a bit today, we're pretty certain you can give us saves that can cause the crash now too, and those are good too. Do you happen to still have the save file that causes that crash?

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by BlueShiftRecall » Tue Sep 26, 2017 3:03 pm

Chaosian wrote:
Mon Sep 25, 2017 7:20 pm
BlueShiftRecall wrote:
Mon Sep 25, 2017 4:19 pm
Chaosian wrote:
Mon Sep 25, 2017 4:18 pm
Fantastic, thanks for the report! I'll get this to Ryan right away. :D
Is that what you guys prefer when it comes to crashes to just post that information with a description?
It is, actually. That report usually has what actually make the faulty call that crashed the game.
Actually, in talking a bit today, we're pretty certain you can give us saves that can cause the crash now too, and those are good too. Do you happen to still have the save file that causes that crash?
I do but I actually tried again on a new universe and it worked, I'm thinking it was the because the save I did which caused me to have the snow storm inside was corrupting the elevator loading? Just a guess.

Bugs after speaking with Odin and returning to roof,
► Show Spoiler
Edit / I will post the vents places I'm getting stuck in later today, will try and grab some good pictures.

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Chaosian » Tue Sep 26, 2017 4:46 pm

If you could send us that file, it'd be appreciated, because we can use it to debug that crash. If you can provide reproduction steps, of course.

The other bugs I can look at.

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by BlueShiftRecall » Wed Sep 27, 2017 3:10 am

Chaosian wrote:
Tue Sep 26, 2017 4:46 pm
If you could send us that file, it'd be appreciated, because we can use it to debug that crash. If you can provide reproduction steps, of course.

The other bugs I can look at.
Will try to get that done soon.

Hey Odin is that a gun in your pocket or are you just happy to see me....oh it's just a gun. :lol: This has happened to me a few times now.
Image

I am still finding if I annoy him and his guards start to shoot me he will continue on with the conversation with me as per normal.

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by GreatBird » Wed Sep 27, 2017 12:47 pm

BlueShiftRecall wrote:
Wed Sep 27, 2017 3:10 am
Hey Odin is that a gun in your pocket or are you just happy to see me....oh it's just a gun. :lol: This has happened to me a few times now.
How broken does he become when this occurs? Can he still fight/equip his gun normally, or no?

Also, any ideas on how to replicate this? Is it only after loading a game in the Lobby, or...?
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Mykll » Wed Sep 27, 2017 12:50 pm

Oh my what kind of game you trying to make there GreatBird?
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Chaosian » Wed Sep 27, 2017 5:29 pm

That bug with Preben has been reported in Jira by me previously. Assigned to Ryan.

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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Mykll » Thu Sep 28, 2017 3:57 pm

Session 59
"EngineVersion": "4.15.3-0+++UE4+Release-4.15",
"SessionVersion": "Early Access ALPHA 1.0 rev 4355",
"SessionId": "7778E9F74B1C81C54AE8DCB94F3BA492",
universe2 092717 2348.zip
Final save of video.
(2.22 MiB) Downloaded 69 times
Halo soundtrack gives a different feel to the game for me. Please forgive the in game headbanging.

https://www.youtube.com/watch?v=E5o23h7M-yk

It still feels as if having full energy from game 1 import doesn't really give an edge. Unless energy drains while repairing have been changed. Which it seems it has. Seems as if I should be able to repair the CEAR sooner, and end up with more energy, than before, when I started around 35% energy.

https://youtu.be/E5o23h7M-yk?t=210
Unable to save with incoming CMC dialog.

https://youtu.be/E5o23h7M-yk?t=558
The guard with the leg dangling down. Run around the corner and he is down on a lower level.

https://youtu.be/E5o23h7M-yk?t=581
Making another jelly merc dance.

https://youtu.be/E5o23h7M-yk?t=769
If you are quick enough you can see a body marked off up top and then vanish.

https://youtu.be/E5o23h7M-yk?t=774
Same thing here. The marked body up top, vanishes.

https://youtu.be/E5o23h7M-yk?t=811
This tunnel intersection still confuses me. It feels as though through one vent the air is going away from you, yet I can't go in that direction and get pushed back.

Ford pointed this out to me, I never noticed with how fast things happen. But when you get pushed out of the vent it looks like there is a ledge with a railing here. Is that supposed to stop you from falling below like I did?
► Show Spoiler
https://youtu.be/E5o23h7M-yk?t=1040
Rook 25 says I need to repair my gear. And yet I have everything set to repair. If they can track my suit during the new intro during the lightning strike, then they should be able to know I am currently repairing my gear, and not tell me to repair my gear. Also, no CC when she says this.

https://youtu.be/E5o23h7M-yk?t=1084
Looks like a little energy overlap, where I have too much energy, and can still recycle light.

https://youtu.be/E5o23h7M-yk?t=1288
CEAR 2 guys. One plays a tumbleweed.

https://youtu.be/E5o23h7M-yk?t=1430
While I am in the middle of arc welding his face I can talk to him and reset his 9 to a 3, and continue to arc weld his face.

https://youtu.be/E5o23h7M-yk?t=1549
More examples of map layer drawing gone wrong.

https://youtu.be/E5o23h7M-yk?t=1575
This ladder really doesn't want me to climb off it.

https://youtu.be/E5o23h7M-yk?t=1906
This is the first time I noticed an unconscious marker way below. No clue how that happened. At no point during the play did I notice anyone fallen off. Also, eventually that unconscious should eventually stand back up. But nope, stays forever a yellow target.

https://youtu.be/E5o23h7M-yk?t=2101
Another view of the marker, still yellow, way below me. And supposedly only 1 merc somewhere. That I cannot find anywhere marked as red to be able to fully clear the top.

https://youtu.be/E5o23h7M-yk?t=2288
Seems weird for this light to be hanging out, only attached to a little corner like this.

https://youtu.be/E5o23h7M-yk?t=2556
Above examples of bodies vanishing with tactical hud on. Here is a body fading in an out without it, depending on distance, angle, who knows.

https://youtu.be/E5o23h7M-yk?t=2611
Another body that goes poof depending. Little harder to see it though.

Save at end, save file attached, will continue this another time.
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by Mykll » Fri Sep 29, 2017 2:00 pm

After the Steam patch I decided to load the game and keep it going. Early this morning after midnight. Per the previous video I was on Session 59. At the end of this morning's play I did not have a Session 60. And yet the game seemingly, eventually, loaded the saved, played for an hour, and quit without it crashing. I should have a new Session correct?

The goal of continuing was just to explore and try to fill out the map and try to find any hidden areas. Which I really failed.
universe2 092917 0144.zip
Final save of video.
(3.36 MiB) Downloaded 66 times
https://www.youtube.com/watch?v=m7bDONipOzg

Too many notes, won't fit in YouTube description.

First thing I do is to load the last save. Look carefully, and I click on the first ( in the (2 Logs). And it depresses like there is a button. Get the list of red errors, and a weird end game Universe Log. Was able to close that.

From the main menu I try to load it again. This time I clicked on the word Universe and it loaded things properly. I didn't quite notice there was a difference on where you clicked until Ford pointed that out.

https://youtu.be/m7bDONipOzg?t=42
During the load, every single time I get the annoying beep (annoying as in everything is silent, then suddenly BEEP) and still get the (###) INTERACTION messages in the middle.

I notice right off that I am unable to pull down the big list of Alignments.

https://youtu.be/m7bDONipOzg?t=60
Before leaving the Save Zone from loading, can look down and see the mercs appearing to stand up. They will collapse after getting in visual range.

https://youtu.be/m7bDONipOzg?t=212
I notice a couple of times in this play, that once at the top of the ladder, it seems to not want to let me walk off it, but instead jump up off it and grab the bar above it.

https://youtu.be/m7bDONipOzg?t=236
I think I have noticed that there are some ledges that show up on the map, and some that do not. Maybe this specific type of ledges just simply do not? Should they?

https://youtu.be/m7bDONipOzg?t=614
First time (and in fact I think this play through once inside) is I think the first time I noticed weapons mainly underneath all the turrets. This one, however, I could loot. It says Strommon Assault Rifle, but it has a blank inventory icon. When right clicking on it the square icon is blank, the info text is different, and even the Upgrade tab is different (Accuracy Factor), than a normal rifle. When I drag it, nothing is attached to the mouse. Also when I drag it to my hand nothing is shown in my hand slot in the inventory, not even the orange empty square. But outside of inventory the gun is pulled out.

https://youtu.be/m7bDONipOzg?t=700
The top of this spiral isn't filled out on the map. Should it be?

https://youtu.be/m7bDONipOzg?t=713
I eventually start to get a disconnect action, I guess for going too far. Is that the invisible wall of sorts here? I should not be able to walk around up here past a point?

https://youtu.be/m7bDONipOzg?t=761
I already destroyed this turret during the first part of this run, before loading. Here the turret is sticking out of the ground, look undamaged, but when zooming in it does say damaged turret.

https://youtu.be/m7bDONipOzg?t=804
Here is an example of a ledge showing up on the map. Where some ledges like the above example do not. If ALL ledges should be showing up on the map, then those can be individually pointed out in future runs.

https://youtu.be/m7bDONipOzg?t=815
At no point before loading did I incapacitate a guard in this exact spot.

https://youtu.be/m7bDONipOzg?t=858
Ledge doesn't show on map.

https://youtu.be/m7bDONipOzg?t=895
The way it places you on the map in this corner can be a little confusing, the way the map layers can be drawn on top of each other.

https://youtu.be/m7bDONipOzg?t=918
Another merc that goes in and out of visual sight. But hovering over it with the mouse shows the game knows it is there, it is just not always drawing it at all times.

https://youtu.be/m7bDONipOzg?t=969
Public Opinion is 80%. Simply by looking inside Elon's Supply Chest it drops to 68%. Looking again it drops to 58%. And I get the X01 talk, without any CC dialogue. But, after that, the N Alignment option finally shows up after I respond and get an alignment change.

https://youtu.be/m7bDONipOzg?t=1082
When bringing up the Alignments only Knight 15 and The Voice show up. The big list from the original game 1 import no longer shows up.

https://youtu.be/m7bDONipOzg?t=1105
Saving game right after leaving elevator before doing anything else, like recycling the Misc Construction Materials near the stand by the door.

https://youtu.be/m7bDONipOzg?t=1114
First time through door, I recycle the Hard Hat before running back for cover because of turrets.

https://youtu.be/m7bDONipOzg?t=1199
Died to initial turrets after getting inside. Universe Log. Says I have 4 kills. I don't recall killing anyone. Good thing I saved just inside off the elevator.

https://youtu.be/m7bDONipOzg?t=1225
Loaded back into game. Remember those Misc Construction Materials I recycled AFTER saving? They no longer show up.

https://youtu.be/m7bDONipOzg?t=1235
That Hard hat I recycled after saving? No longer shows up here either. Also the one turret I "destroyed" (not really he just hid) starts off as hidden.

https://youtu.be/m7bDONipOzg?t=1321
https://youtu.be/m7bDONipOzg?t=1392
https://youtu.be/m7bDONipOzg?t=1527
Recycling the material crated underneath first doesn't cause those on top to fall.

https://youtu.be/m7bDONipOzg?t=1343
Hard Hat unable to target.

Ignore all prior comments about no CC. Was not aware there is the option now to turn that on.

https://youtu.be/m7bDONipOzg?t=1772
Go to loot all the purples. Instead, it recycles the ones labelled 15.

https://youtu.be/m7bDONipOzg?t=1880
Peeking outside to the left, can quickly make out some weird something glitch, and the body come into view as well, like prior times.

BTW, I have no idea how I got out of the bad health hole I dug myself in. That was very tense, and looking for any table scraps to get any amount of energy, to just repair body damage just an extra percent. Recycling every little bit of spare things I have. And that choking and breaking of the Bishop is just a very nice touch.

https://youtu.be/m7bDONipOzg?t=2723
Recycle table, the shirt falls through the floor. Tactical hud can't even see it anymore.

https://youtu.be/m7bDONipOzg?t=2877
After destroying this turret, one of the armour pieces, looks either see through or has a big hole in it. Doesn't batch the same shell looking pieces as the others. Could be an internal component?

https://youtu.be/m7bDONipOzg?t=3000
Recyclable turret rubble doesn't "glow" in tactical hub.

https://youtu.be/m7bDONipOzg?t=3361
Turret briefly doesn't know if it wants to pop out or hide.

https://youtu.be/m7bDONipOzg?t=3717
Recycle table, light stays floating.

Right after that, the turret goes into the floor, leaving its weapon above for me to loot. Then it comes back up and shoots at me. With what weapon?

And some turret at the very end that I didn't see got me.

https://youtu.be/m7bDONipOzg?t=3811
End Universe Log. Under Ammunition expended, it looks a little awkward to scroll that tiny list there.
Computer Specs:
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BlueShiftRecall
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by BlueShiftRecall » Sat Sep 30, 2017 1:02 am

Odin/Elon Bugs? (possible spoilers for players),
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I have attached a screenshot of the vents I can get stuck in where I fall down and can't jump up as the vent fan is pushing down on me and there is no other way out.
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GreatBird
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by GreatBird » Tue Oct 03, 2017 1:00 pm

BlueShiftRecall:

Thank-you so much for the bug reports, we're putting these to the top of our list to fix!
BlueShiftRecall wrote:
Sat Sep 30, 2017 1:02 am
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Actually, you ARE supposed to be able to tell him if you so wish. :( So this clearly IS a bug, we're looking into it....
Do, or do not. There is no try.

-- GreatBird --

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GreatBird
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Re: EA Alpha v1.0 Bugs! Bugs! Bugs!

Post by GreatBird » Tue Oct 03, 2017 1:17 pm

Also, @Mykll - incredible video and bug reports. Thank-you.
Do, or do not. There is no try.

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