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Still reaching for stretch goals?

Posted: Sun Aug 07, 2016 8:58 pm
by FordGT90Concept
The Fig campaign got really close to reaching the "Expanded Simulation" stretch goal. Is that still a possibility if PayPal payments put you over $350,000 USD?

Since moving the goal post in production is a bad idea, could new DLC stretch goals be set up for those purchasing through PayPal? Star Citizen's massive success largely came from continued stretch goals over the original Kickstarter campaign.

Re: Still reaching for stretch goals?

Posted: Mon Aug 08, 2016 3:51 pm
by GreatBird
Ford, this is certainly a good and valid question.

The answer is a little complicated. The Fig total includes most of the PayPal money received, but not quite all, given a few more backers have come onboard over the past couple months. However, we're still technically JUST below the stretch goal amount.

In general we detected a rather cold response to the stretch goal in general. We're not too surprised, largely because The Tower is shaping up to be quite a different game from CONSORTIUM despite it sharing so many mechanics, characters and obviously it being a direct continuation of the narrative. WE know that something like the Engineering System would greatly benefit The Tower, so we're moving forward with a version of it. It may not be exactly as described in the stretch goal and we won't be releasing details of what we're actually doing until much later, but there you have it.

Regarding the idea of continuing trying to crowdfund additional content/features: essentially, we just don't have the manpower to do this. Running campaigns takes a lot of manpower and time, neither of which we can spare right now with our focus being so intensely centered on producing Consortium: The Tower.

That being said - we still accept pledges and will continue to do so for the next little while, but at this point said pledges will simply go directly to helping us pay for the core production of the game, where every penny counts...

Re: Still reaching for stretch goals?

Posted: Mon Aug 08, 2016 8:44 pm
by FordGT90Concept
So Expanded Simulation is off the table and Engineering System, to some extent, replaced it?

If there was a large influx of PayPal purchases at this point, nothing major would change from what is planned now?

Re: Still reaching for stretch goals?

Posted: Tue Aug 09, 2016 7:08 am
by Mykll
Too bad a huge influx of recent funds doesn't count towards any stretch goals. On the other hand, depending on stretch goals (and they didn't seem SIMPLE) you have to cut off the time to achieve them at some point, to give time to plan them and implement them in game. Like you wouldn't want to hit a stretch goal through PayPal 1 week before release.

Re: Still reaching for stretch goals?

Posted: Tue Aug 09, 2016 2:45 pm
by GreatBird
Well, we are aiming to get the game as polished as possible before release to correct the mistake we made making Game One. So, this means cutting back the number of sheer features and focussing on polishing, balancing and iterating on a finished set of features for as long as possible. The longer we are able to do this, the better the resulting game will be.

Re: Still reaching for stretch goals?

Posted: Sun Aug 14, 2016 2:31 am
by fanatictentacle
GreatBird wrote:Well, we are aiming to get the game as polished as possible before release to correct the mistake we made making Game One.
That would be great. It was too sad that Game One got so many bad reviews because of bugs. I think if you launch the game nearly bug-free and try your best to gain media attention, this could jumpstart sales. I mean there definitely is a marked for games like these, I heard that demand often enough. So when the time is ready I will try to boost attention in my country ;) (teh germans do like teh roll play xD )

Re: Still reaching for stretch goals?

Posted: Wed Aug 17, 2016 1:19 pm
by GreatBird
Right on fanatictentacle!! We're aiming to apply everything we learned from making the first game, and that's a LOT of stuff.