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Any chance of Vulkan support?

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FordGT90Concept
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Any chance of Vulkan support?

#1 Post by FordGT90Concept » Thu Jul 14, 2016 11:09 am

Not only will Vulkan work on Linux, Mac, and Windows, almost all cards tested show improvement with it over OpenGL (~5%) and huge improvements using AMD cards (~30%) in Doom. Unreal Engine also has support for it.

DirectX 12 support would be great too but when Vulkan does it all, why bother?

GTX 980 Ti: http://www.dsogaming.com/news/doom-bene ... omparison/
RX 480: http://www.extremetech.com/gaming/23152 ... ance-boost
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fanatictentacle
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Re: Any chance of Vulkan support?

#2 Post by fanatictentacle » Fri Jul 15, 2016 1:48 am

I can agree with that. Vulkan can be of great benefit for every user. But especially with low end specs. (Making the difference between unplayable and playable)

On the other hand, you are going to use unreal 4 engine for the tower? It has a quite high minimum spec to even run. Still those minimum spec users would benefit from it.

I tested the vulkan api in the new Doom. It gave me a jump from avg 120fps to avg 150fps ... with everything on ultra at 1200p. Strangely enough: the increase isnt that high at higher resolutions

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FordGT90Concept
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Re: Any chance of Vulkan support?

#3 Post by FordGT90Concept » Fri Jul 15, 2016 6:07 am

Yeah, The Tower is on Unreal Engine 4.

@duke9509 informed me that what I linked to was modded into the mobile version of Unreal Engine. Epic is not officially supporting Vulkan yet.
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