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ISS bugs

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FordGT90Concept
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ISS bugs

Post by FordGT90Concept » Fri Jan 12, 2018 1:45 pm

Goto Problems

Zenlil_1: Kiril_[40]1:1:1:2:1
Zenlil_1: Kiril_[40]1:1:1:2
Kiril: <smirk> So, where are we? Ah, yes... cameras. Pawn 7's death. The 'big mystery.'
K15: <sigh> There are no cameras aboard this vessel Don't listen to him!
Seeker: If you saw it happen, then tell me who killed Pawn 7.
Kiril: <looks around the room> Are you sure you wish to know the truth? You may not like what you hear...
Seeker: What's the point? This is all just a game to you
Kiril: <serious> This is no game. My mission is clear and even as I speak now, I am completing that mission.
Seeker: Speaking to me is your mission now?
Kiril: <smile> Killing you is my primary mission. However, I have also been hired to instill fear... to warn the Consortium of the coming storm. Your Enemy wish for their considerable strength to be seen and feared.
Seeker: And if you fail to kill me?
Kiril: <laugh> Very funny. Failure is something reserved for the stupid and unprepared. Also, you barely even passed your rifle training, how do you plan on stopping me.
Seeker: I've never taken rifle training.
Kiril: <eyebrow raised> What does that mean, exactly?
Seeker: I am not really Bishop Six.
Kiril: <eyebrow raised> Is that so?
Seeker: I was hired to help capture you.
Kiril: <laugh> Very good, Bishop! My men are not all stupid. I know exactly who you really are. Think about this: perhaps it is your King who has set this all up?
Seeker: What's that about the King??
Kiril: <smile> Why else did it choose you to be here? Your King has set this up. It is the only answer. Besides, how can you really trust a machine?

Seeker: I've never met the guy, how should I know? { goto Kiril[40]1:1:1:2:1}
Seeker: You're only trying to scare me, and failing. { goto Kiril[40]1:1:1:2 }
https://youtu.be/WvTP2wc0fsI
This one is pretty mild unless the player was supposed to discover more here.


Zenlil_2: Pawn32_[127]2
Zenlil_2: Pawn32_[127]3

These two actually occur in tree 128 which triggers when you kill P32.
K15: She's right... you certainly had no reason to kill her, other than to protect Alannah.
R25: I was fine.
Seeker: [CMC] Oh, shove it, both of you. I did my job.
K15: <angry> Don't push it. The only reason I'm not activating your kill switch right now is because she was armed and Alannah was in the room.

Seeker: [CMC] It was an honest mistake, I'm sorry. { goto Pawn32_[127]2 }
Seeker: [CMC] It was necessary to protect Alannah, I had to. { goto Pawn32_[127]3 }
https://youtu.be/ONnNxcUk-Jw
This one is severe, game breaking.


Zenlil_2: King_[139]2:3:3
https://youtu.be/K4Qx2N228os
This one is moderate because of the massive tonal difference between the two.


Zenlil_2 and VT_CivilianDefense: K15_[112]1:1 are not consistent
Zenlil_2:

Code: Select all

					<node type="dialog" id="112_1:1">
						<node type="text" textlookup="2267">
							[CMC] I am doing what I think is best for this ship and her crew.
						</node>
						<node type="character" align="-1" cmc="true" name="K15" verse="112_1:1">
							<node type="speech" textlookup="2270">
								Did you practice that one? I need to know everything or we fail as a functioning unit. Do you understand me?! &lt;sigh&gt; I'm sorry, I guess I'm just reaching my limit today. Is there anything you can tell me or not?
							</node>
							<node type="dialog" id="112_1:1:1">
								<node type="text" textlookup="2271">
									[CMC] Maybe he has proof against one of you?
								</node>
								<node type="character" cmc="true" name="K15" verse="112_1:1:1">
									<node type="speech" goto="K15_[112]2:1:1">
										{ goto K15_[112]2:1:1 }
									</node>
								</node>
							</node>
							<node type="dialog" id="112_1:1:2">
								<node type="text" textlookup="2272">
									[CMC] I don't know anything, he was just scared.
								</node>
								<node type="character" cmc="true" name="K15" verse="112_1:1:2">
									<node type="speech" goto="K15_[112]2:3">
										{ goto K15_[112]2:3 }
									</node>
								</node>
							</node>
							<node type="dialog" id="112_1:1:3">
								<node type="text" textlookup="2273">
									[CMC] Wait, why is today particularly bad for you?
								</node>
								<node type="character" cmc="true" name="K15" verse="112_1:1:3">
									<node type="speech" goto="K15_[112]1:2">
										{ goto K15_[112]1:2 }
									</node>
								</node>
							</node>
							<node type="dialog" id="112_1:1:4">
								<node type="text" timeout="30">
									{ if no_dialogue.time &gt; 30s }
								</node>
								<node type="character" cmc="true" name="K15" verse="112_1:1:4">
									<node type="speech" goto="K15_[112]1:2:4">
										{ goto K15_[112]1:2:4 }
									</node>
								</node>
							</node>
						</node>
					</node>[code]
VT_CivilianDefense:
[code]					<node type="dialog" id="112_1:1">
						<node type="text" textlookup="65">
							[CMC] I am doing what I think is best for this ship and her crew.
						</node>
						<node type="character" align="-1" cmc="true" name="K15" verse="112_1:1">
							<node type="speech" textlookup="67">
								Did you practice that one? I need to know everything or we fail as a functioning unit. Do you understand me?! &lt;sigh&gt; I'm sorry, I guess I'm just reaching my limit today. Is there anything you can tell me or not?
							</node>
							<node type="dialog" id="112_1:1:1">
								<node type="text" textlookup="68">
									[CMC] Maybe he has proof against one of you?
								</node>
								<node type="character" cmc="true" name="K15" verse="112_1:1:1">
									<node type="speech" goto="K15_[112]2:1:1">
										{ goto K15_[112]2:1:1 }
									</node>
								</node>
							</node>
							<node type="dialog" id="112_1:1:2">
								<node type="text" textlookup="69">
									[CMC] I don't know anything, he was just scared.
								</node>
								<node type="character" cmc="true" name="K15" verse="112_1:1:2">
									<node type="speech" goto="K15_[112]2:3">
										{ goto K15_[112]2:3 }
									</node>
								</node>
							</node>
							<node type="dialog" id="112_1:1:3">
								<node type="text" timeout="10">
									{ if no_dialogue.time &gt; 10s }
								</node>
								<node type="character" cmc="true" name="K15" verse="112_1:1:3">
									<node type="speech" goto="K15_[112]1:2:3">
										{ goto K15_[112]1:2:3 }
									</node>
								</node>
							</node>
						</node>
					</node>
Note how VT_CivilianDefense is missing "[CMC] Wait, why is today particularly bad for you?" Additionally, as you can see in the video below, there's timing issues with the VT_CivilianDefense version (prompt comes up before she's done talking and it's only 10 seconds):
https://youtu.be/1yNESlQ1A9w
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