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Consortium - The Pen & Paper (& Internet) Group

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Historian
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Consortium - The Pen & Paper (& Internet) Group

Post by Historian » Wed Apr 27, 2016 3:34 pm

https://www.youtube.com/watch?v=PQEVgbMqq7o

CONSORTIUM - THE ROLEPLAYING GAME.

More specifically, hello Seekers!

Welcome to Consortium: The Roleplaying Game. No, I didn't make a system. Yes, I'll be homebrewing it to all hell. It'll either be some variant of Shadowrun, Traveller, or D20 Modern, depending on what rules I can bend where. Traveller is probably best - it has space mechanics, career creation, and some designs for power armor included already.

It's not perfect, but it's something to start with. As a D6 system with tons of random event tables, we can do some cool stuff. The first run will be mostly a tutorial - an intro to the ship (Maybe a C-3800, maybe something smaller. Like a prototype during the first days of the Consortium.) and the world of 203X.

So, from you guys, I'm trying to judge interest. I can run either via Roll20 - a standard site for this kinda stuff - or through a Discord if we get one running. Shouldn't be much work either way.

I'd like to know three things: 1) What kind of character you'd like to play. We don't have to all be Bishops, Knights, or Rooks - though it'd be cool to have all four. 2) What kind of story you're looking for - action, intrigue, adventure, etc. 3) What platform you'd like to see the game played on, and what time works best for you in EST.

I'll give ya'll more once I put some work into it this weekend.

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Vennir » Wed Apr 27, 2016 3:50 pm

Thanks for making this first off!

Now, I personally wouldn't mind playing someone as "low" as a Pawn (I suspect people will want to be higher up :P) or even a rogue or unaffiliated person if needs be? For simplicity's sake we're going to need to be together though so a Pawn I guess is the way forward for me. I'm GMT but I work evenings/nights but I'm pretty flexible. I've played with people from different timezones before and really it's when we're online or we plan a date/time a week ahead. Roll20 could be fun a you can input graphics/have the dice roll on screen for all to see but I'm fine with either. I'd personally prefer a mystery/adventure story.

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by BobJSE » Wed Apr 27, 2016 9:40 pm

I can't join in (as I know everything), but if you have any basic questions about the setting, let me know.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Thu Apr 28, 2016 4:09 am

BobJSE wrote:I can't join in (as I know everything), but if you have any basic questions about the setting, let me know.
What do you mean by "know everything"? Because I'd love to have the numbers to the next lotto.... And the answers for the finals too, if possible :P

Back to topic, I'd love to take part too! I'm relatively new (see: 0 XP) to p&p's, but enthusiasm wil make up for that, right? Right? Well at least I hope so...
I'll have to think about the character for a bit though...

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by FordGT90Concept » Thu Apr 28, 2016 8:01 am

He's one of the writers for Consortium/Tower. XD

Discord link is at the top of the forums.


I played the Knight of Pen & Paper game for like an hour before getting bored. I don't think it is really for me, sadly.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Thu Apr 28, 2016 8:25 am

Heh, I gathered as much, though I don't quite understand why it would prevent someone from joining in. That'd be like W40K authors not playing dark heresy.. If anything, it would make you more qualified :D
But yeah, I guess there are more important ways to spend the time ;)

I personally haven't played Knights of pen & paper but I can't really imagine a video game (so far) can really successfully simulate a p&p game. A video game can't adapt to player interaction on that scale (Not even Consortium I'm afraid, but it's a helluva lot closer than the rest)

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by BobJSE » Thu Apr 28, 2016 9:45 am

I was a bit too ambiguous. I just mean, my knowledge of the setting means my decisions as a player may be... influenced.

Doing a homebrew is a good idea, but maybe for a little less work, try it using a pre-established system? Unknown Armies or Delta Green may work.

I'd also suggest not setting it on Zenlil. Maybe try one of the other C-3800-Ds. Never know, maybe characters you guys create could make their way into the real game.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Thu Apr 28, 2016 2:02 pm

BobJSE wrote:I was a bit too ambiguous. I just mean, my knowledge of the setting means my decisions as a player may be... influenced.

Doing a homebrew is a good idea, but maybe for a little less work, try it using a pre-established system? Unknown Armies or Delta Green may work.

I'd also suggest not setting it on Zenlil. Maybe try one of the other C-3800-Ds. Never know, maybe characters you guys create could make their way into the real game.
Waaaaa, that would be SO cool! Like really cool! Super-duper with cherries on top cool!

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by PeteDelkus » Thu Apr 28, 2016 2:07 pm

This seems like something i could get into! That would be awesome if we could manage to create characters with such an in depth background that they could make it into the real game.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Historian » Thu Apr 28, 2016 2:41 pm

I'm thinking the game is set in the early years - on a prototype craft before Stormbird. No PCUs or BUSs, just nanoweave spidersilk kevlar and some skull-cracking as part of a multidiscipline team.

No Seekering. No Guardian Churching. Only hints at that stuff behind the scenes - off comments by the Queen or King, an occasional protest, etc.

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Vennir » Thu Apr 28, 2016 3:51 pm

OldFashioned wrote: Back to topic, I'd love to take part too! I'm relatively new (see: 0 XP) to p&p's, but enthusiasm wil make up for that, right? Right? Well at least I hope so...
I'll have to think about the character for a bit though...
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Historian » Thu Apr 28, 2016 4:23 pm

Okay, since we've got a lot of newbies, I'll stick to Traveller as a base system. Fairly simple - I like it for the random event tables, the worldgen, the shipgen, and the chargen systems. In short - it's the perfect Sci-Fi episode simulator, and that's really what Consortium 1 was channeling throughout the game. We're going to be playing off that sense of crew, ship, and survival.

For those completely unversed, Pen & Paper games utilize three things to calculate event outcomes. Target Numbers, Dice Rolls, and Modifiers. Target Numbers are the base to-hit for the event to succeed. Dice rolls are the raw chance value of success - based on the target number, it may be easy or difficult. Modifiers are features of your character, the environment, and your own ingenuity and roleplaying in some cases, that add or subtract from the dice roll.

In essence - you want to reload a gun. You have a DEX of like, 4. That's bad. So you have a -2 modifier from your DEX. But then you have time - if you take like, a few minutes fumbling with a magazine, you get a +6. If you have seconds, you might have another malus of -2, -4, -8, whatever the hell. Then you have skills - if you have Rifles 1, you get a +1 bonus from your character's experience in the skill of Rifle combat. Say you're in dire straights - and you narrate your character haplessly slapping the magazine in while getting his cover blown to bits - developing who your character is? Maybe we slip you a few extra pluses. It's about encouraging good roleplay.

ALL RPG actions are essentially a matter of chance and good character design/roleplaying. You can be a total charisma minmaxer - but if you roleplay like shit, your charisma checks won't necessarily work. The opposite is true as well - sometimes good roleplay will get you out of a bind, but others, roleplaying won't necessarily make your 1 CHA barbarian idiot into an eloquent scholar. That's bad roleplaying too - play to your role. That's why it's a roleplaying game.

IN TRAVELLER SPECIFICALLY (As in, not in all PnPs), Dice Mods are usually added on top of the standard target number - 8, on a 2d6 roll. Roll two D6 dice, add the result, add modifiers, if they beat 8, you succeed. There may be degrees of success on top of that - roll a twelve, you did really well. Roll Snake Eyes? You're fucked, somehow, even on eating soup (though we don't roll for that shit - you roll for what matters).

The goal, ladies and gentlemen, is a great story told through tragedy and triumph. I refer you to the legend of Old Man Henderson. That'll be all the inspiration you need.

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Vennir » Thu Apr 28, 2016 6:19 pm

I've played games with similiar mechanics (Baldur's Gate) and have watched others stream Roll20 so I'm fairly versed on the basics. I think we can "cross the bridge when we get to it" this; if someone has a question on what they're supposed to do and such they can feel free too.

Wow what even
I just
You know what? I'm not going to question it. Old Man Henderson is a hero.

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Mykll » Thu Apr 28, 2016 6:41 pm

If my work hours keep up I won't be able to play along but I am on the outside curious. I've only played D&D so not used to all these other P&P worlds and rules and what not. I see you have your Discord chat and voice rooms now (aren't these devs awesome?) but what kind of shared software or whatever might you use so everyone can see the dice rolls, etc.?
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Fallaner » Thu Apr 28, 2016 9:06 pm

Eeehhhh... Screw it. I may as well try it out.

0 Experience with D&D Like things... aside from that one time I helped a friend put together a bunch of ideas for his....

So... screw it, sign me up too.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by FordGT90Concept » Thu Apr 28, 2016 10:21 pm

I guess I'll participate. If I don't like it, I can always tell Henry to take over, right?
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Fri Apr 29, 2016 7:11 am

Historian wrote:I'm thinking the game is set in the early years - on a prototype craft before Stormbird. No PCUs or BUSs, just nanoweave spidersilk kevlar and some skull-cracking as part of a multidiscipline team.

No Seekering. No Guardian Churching. Only hints at that stuff behind the scenes - off comments by the Queen or King, an occasional protest, etc.
Hmm... I don't know, I think it kinda goes against the very fibre of consortium if we boil it down to skullcracking, might as well play anything else sci-fi-y then.
While I personally think it would be hilarious if everyone was a Seeker (Noone would know anyones' names, no clue what's going on in the world, basically a team of time-travelling fish out of water :D ), it could/would also
kinda twist the roleplaying aspect into some uncomforable/boring/confusing shapes (see: mess, charlie foxtrot)
But yeah, background interaction should be kept to a minimum, changing the "canon" is not something we should do (Or is it? :P )

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Fri Apr 29, 2016 7:21 am

Vennir wrote:I've played games with similiar mechanics (Baldur's Gate) and have watched others stream Roll20 so I'm fairly versed on the basics. I think we can "cross the bridge when we get to it" this; if someone has a question on what they're supposed to do and such they can feel free too.

Wow what even
I just
You know what? I'm not going to question it. Old Man Henderson is a hero.
If we count the (Bioware's) Baldur's Gate, then I guess I have SOME experience too.. However, most of my p&p knowledge comes from here: http://www.theallguardsmenparty.com/ And I will fiercely suggest it to anyone who will listen to my ramblings :D

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by FordGT90Concept » Fri Apr 29, 2016 7:44 am

Could do a Mass Effect 4. In the universe starting at a specific date but otherwise not related to events. For example, everyone knows of Malcolm Thomas, Guardian Church, and Worldview Industries but players are disconnected from effecting them. They can be members of the Guardian Church or employees of Worldview Industries but not change their known history/future. That way there are no conflicts with existing lore but the created content supplements the lore by fleshing it out (should it be included).
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Fri Apr 29, 2016 7:59 am

FordGT90Concept wrote:Could do a Mass Effect 4. In the universe starting at a specific date but otherwise not related to events. For example, everyone knows of Malcolm Thomas, Guardian Church, and Worldview Industries but players are disconnected from effecting them. They can be members of the Guardian Church or employees of Worldview Industries but not change their known history/future. That way there are no conflicts with existing lore but the created content supplements the lore by fleshing it out (should it be included).
That's basically what would be achieved with playing the crew of a so-far-unmentioned and/or only mentioned in name C-3800 (or protoype, if we're going for an earlier point in the timeline), no?

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by FordGT90Concept » Fri Apr 29, 2016 8:06 am

Stormbird was ordered October 21, 2029 so there's basically less than a year window.

I think Bob is right in suggesting it shouldn't be on an aircraft because it is too constricting.

2028-2029, the heart of the lore is in Xalapa, Mexico.

Consortium was founded in 2032. I'd suggest before 2032 if you want a world devoid of Consortium or after 2032 if you want a world where Consortium knocks on the door of any violent activities.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Fri Apr 29, 2016 9:44 am

Uhm, Bob only said we shouldn't do it on Zenlil, he even suggested we choose another C-3800 D

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by FordGT90Concept » Fri Apr 29, 2016 10:24 am

Oh! In that case, C-3800-E Hesperus may be ideal. There's virtually nothing about it in the lore other than it exists and operates over South America.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by GreatBird » Fri Apr 29, 2016 2:14 pm

If you guys were to seriously role-play onboard Hesperus, there is a seriously good chance you may influence the real lore of the game. :-) If you strike magic and have awesome stuff happening, that is.... ;-)
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Vennir » Fri Apr 29, 2016 2:22 pm

To everyone that wasn't in the 27/04 stream, how do you feel about voicechat? These kinda of groups usually center around it, but technically you can type/chat especially in Roll20.

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by FordGT90Concept » Fri Apr 29, 2016 2:28 pm

I think text would be better for documentation purposes. Kind of hard for IDGI to work with it if they can't access it.

Edit: That said, Discord already has a room for PNP voice.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Fri Apr 29, 2016 3:07 pm

Well, I assumed it would be over voice chat, discord and all, but we really should put it into writing, the stuff that happens.... Maybe a rough voice-to-text that will be edited afterward?

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by SirMarth01 » Fri Apr 29, 2016 3:20 pm

I know literally nothing at all about PnP RPGs, other than that there are dice rolls involved. I also severely lack creativity.

That said, I'm still somewhat interested.

Did put in a feature request for Discord to support recording voice chat, so that might be of use if they add that.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Historian » Fri Apr 29, 2016 4:04 pm

Not understanding dice rolls is no excuse, guys. It's super simple and I shall teach ya'll.

Dice Roll + Modifiers = Target Number?

If Yes, Action Succeeds

If No, Action Fails

There's more to it than that, but if you can wrap your head around that simple concept, that's all you really need to know.

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Vennir » Sat Apr 30, 2016 3:10 pm

Con and I were talking yesterday and judging by the response so far, we'll be primarily typing. The option of voicechat is still there for people who still want to use it, however. I can actually just record the whole thing in a video if people prefer to watch. But Con, I believe you said you might write it out in a sort of full story fanfiction?

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Sat Apr 30, 2016 3:41 pm

Vennir wrote:Con and I were talking yesterday and judging by the response so far, we'll be primarily typing. The option of voicechat is still there for people who still want to use it, however. I can actually just record the whole thing in a video if people prefer to watch. But Con, I believe you said you might write it out in a sort of full story fanfiction?
Typing and voice chat together would be very hard to sync up, no? In any case, I'd dot down the stuff that happen and make them into a presentable story afterward in any case

EDIT: Actually, you said you could record it Vennir? That would be very helpful!

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Mykll » Sat Apr 30, 2016 11:40 pm

Figured I would post some links that we used for future reference. Because I was too dumb to save them now scrolling back through our history.

Fate system dice roller.
http://ethanfudgedice.appspot.com/

Fate core character creation worksheet
http://www.evilhat.com/home/wp-content/ ... ksheet.pdf

Fate core system character sheet
http://www.evilhat.com/home/wp-content/ ... -Sheet.pdf

Fate core system sample characters
http://fate-srd.com/fate-accelerated/example-characters

Really the starting point of learning Fate system
http://fate-srd.com/fate-accelerated/get-started
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by FordGT90Concept » Sun May 01, 2016 4:44 am

Oh, so it's six sided dice but +, -, or nothing. Seems kind of silly. Would make more sense to have two six sided die where one is +, the other is - and two faces on each are blank. I could change the program but, I'm also thinking it's nearly impossible to follow where everyone is so +1 vote for Roll20.net

Additionally, I think we noticed the slowness of it all which encourages separate conversations in different locations simultaneously. Ideally, these would take place in separate channels so that it is easier to follow each conversation individually. Alternatively, only one area should be permitted to be active at a time while the rest are effectively paused. The latter would obviously be easier for the GM and for chronicling but a lot more content would be produced by the former and the game far more lively.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Sun May 01, 2016 5:18 am

FordGT90Concept wrote:Oh, so it's six sided dice but +, -, or nothing. Seems kind of silly. Would make more sense to have two six sided die where one is +, the other is - and two faces on each are blank. I could change the program but, I'm also thinking it's nearly impossible to follow where everyone is so +1 vote for Roll20.net

Additionally, I think we noticed the slowness of it all which encourages separate conversations in different locations simultaneously. Ideally, these would take place in separate channels so that it is easier to follow each conversation individually. Alternatively, only one area should be permitted to be active at a time while the rest are effectively paused. The latter would obviously be easier for the GM and for chronicling but a lot more content would be produced by the former and the game far more lively.
I don't quite understand your take on the dice, but no matter, what worries me in that statement is that we should split. There would be absolutely no character interaction the separate groups (within the same story), and as a direct consequence story cohesion would be turned to dust after 2 sessions, max. It would also wreck the flow, tons of opportunities would be missed, and many players will simply not be able to do anything, because that path has been cut off by the previous group, or an ongoing plan will be scrapped by the following group because their abilities are more suited to another approach.

(Example: Group A is more combat oriented, therefore they plan to rush in from the front door, but group B has more of a diplomatic inclination, the amount of suspension of disbelief it would require for them to successfully diplomatize after Group A went in guns blazing is staggering. And even if the groups are homogenously distributed [Every group has the same amount of capability in every field {which would mean that at least SOME people will be forced to play characters they don't want to}], that would just force people into acting out the previous groups' plans, and that's not quite what p&p is about.)

If it is indeed not possible to have everyone on at the same time I suggest that the two (I assume, could be more) groups are fully independant in their own right, as in, not in the same place, time etc.
Though I would still prefer if we could all be together...

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by FordGT90Concept » Sun May 01, 2016 6:33 am

The key is areas. If group A and group B are in the same room, they are in the same channel so everything is cohesive; however, if group A is on one side of the facility and group B is on the other side, there's no reason why they couldn't take different approaches. If group A does something to put the entire facility on alert, then that warrants putting the two groups back into the same channel. Group B may then simply decide to retreat which put them back in a separate channel as they extract. Once they get back to Hesperus, they may take a support role which would place group A and group B back in the same channel.

Merging the separate threads for archival purposes and dealing with CMCs is where it gets complicated. CMC would ideally be akin to a private message but, in doing so, it would be completely lost from the archive.

These are all things IRC could handle well with the server compiling the final draft (because it has all of the data). I wonder if anyone made a version of IRC server for P&P.


The problem with being together is either overlapping messaging (makes it difficult to follow each conservation thread) or lots of idle time--especially for the more minor characters.

Fundamentally, I don't care which approach is taken but I think we should decide on an approach (multithreaded or single threaded).

If we're definitely sticking to text-based, I think single threaded would be best. In this way, there's no reason for "sessions" per say (occurs based on player availability). GM can just leave a message and the concerned parties can respond when they are able. It'll move slowly but it isn't like there is a time pressure anyway.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Sun May 01, 2016 8:42 am

I don't know.... Just leaving it open like that won't work well (at the very least) if you ask me, drop-in/out is not a viable system in a story and player interaction heavy medium.
It works in some video games because a) it's about progressing through a level (a la the Lego games) or b) the drop-in character is completely ignored in the story, only existing in gameplay

If it's group size and not player availability that we're trying to alleviate through separating them we could use a round system where everyone says what they will do in order, but people can aid/interfere in someone's action by spending their own instead.
That way we won't have matches of ping-pong where "the ball" is passed between a couple players constantly

When you play in the flesh, it's not like you don't hear the stuff your character is not aware of, you just have to act based on your character's knowledge and not your own, so the cmc in the open is not really an issue.

Also, having one GM look after two groups doing completely separate things is plain overextending him, and the point about each groups' actions affecting one another not being manageable still stands.

Perhaps two groups, each with their own GM together on the same plane, but on different missions would work best. That way, only the end results of each groups' adventures make an impact, thus not warping ongoing adventures, but changing some aspects of future ones.

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by FordGT90Concept » Sun May 01, 2016 9:24 am

Whichever channel the GM is in is the one that has the main plot; the rest would just be character building/doing job/screwing around/etc., nothing plot related.

Historian said he wants to do multithreaded in a single channel.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Vennir » Sun May 01, 2016 10:32 am

Image

He (almost) died for our sins
Never Forgetti

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Historian » Sun May 01, 2016 12:16 pm

#NeverForgetPawn76

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Sun May 01, 2016 4:18 pm

FordGT90Concept wrote:Whichever channel the GM is in is the one that has the main plot; the rest would just be character building/doing job/screwing around/etc., nothing plot related.

Historian said he wants to do multithreaded in a single channel.
So wait, can people just pop in and out of the "main channel" then? Will the others be completely unsupervised? Will there be different GMs for different timezones?

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by FordGT90Concept » Mon May 02, 2016 1:02 am

No to all. Historian is the only GM, there will be active sessions, and everyone is supervised during these sessions. What I meant in the last post is that human-controlled characters are encouraged to act while plot elements are unfolding elsewhere and it will happen in the same channel kind of like what Pawn 21, Pawn 13, and Pawn 42 were doing in the hangar bay while the plot was going on outside.
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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Historian » Mon May 02, 2016 2:58 pm

Fashioned - are you on the PnP chat? You can post there and I'll read it later. I don't follow the forum thread as much.

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by OldFashioned » Mon May 02, 2016 3:08 pm

Still haven't got the hang of discord, (I keep getting distracted all the stuff it hands me) as the name suggests, I need a while to embrace new things :P
But sure, I'll write on there too.

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by patrickmartinez » Sat Jul 02, 2016 8:14 pm

I definitely would love to be a part of this :)

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Re: Consortium - The Pen & Paper (& Internet) Group

Post by Vennir » Wed Jul 06, 2016 6:25 pm

patrickmartinez wrote:I definitely would love to be a part of this :)
Do you have Discord? A lot of the talking/organisation is done on there.

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