Whispers From The Rift v0.96 is now live. Limited/Exclusive access to Whispers beta is now available via the iDGi Patreon Campaign .

Consortium: The Tower Early Access ALPHA 1.10 is live. Includes all of Act 1 and the beginning of Act 2. 20+ hours of gameplay.

Fig crowdfunding hype!

Topics and posts about whatever you wish. Please be civil. Major trolls may be banned without notice!
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SirMarth01
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Re: Fig crowdfunding hype!

Post by SirMarth01 » Fri Apr 08, 2016 9:06 am

mattig89ch wrote:On the one hand, I'm happy the game will be getting made. On the other, I'm worried those investors will change the game a whole lot.
Will investors own a portion of my IP?

No, under our investment structure, investors are not investing in you as developer, they are investing in us as co-publisher. They receive Game Shares™ that track an interest in potential future sales receipts for the single game title and only that game title.
[/url]
Investors don't have direct influence over the direction of development, so it's a complete non-problem.

Also, the campaign just passed 2/3 of its funding goal about fifteen minutes ago! Get hype! (Also, my first post on this forum!)
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FordGT90Concept
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Re: Fig crowdfunding hype!

Post by FordGT90Concept » Fri Apr 08, 2016 10:25 am

SCAgent wrote:choo choo ;)
https://youtu.be/ctK5ymenfcE?t=104
:D


Edit: On the Fig page, there's two similar questions with different answers:

Q. What platforms will The Tower be available in?
A. PC / Mac / Xbox One / PS4

Q. What about Linux and Mac support?
A. Yes for both, on day one.

Linux isn't in the first but it is in the second. They're a little bit redundant too.
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Historian
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Re: Fig crowdfunding hype!

Post by Historian » Sat Apr 09, 2016 11:24 am

It's crazy that there's going to be so many platforms for Consortium. Thankfully PS4/XBone have similar dev architecture to PC on this iteration IIRC. Linux/Mac will be the real challenge.

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Re: Fig crowdfunding hype!

Post by FordGT90Concept » Sat Apr 09, 2016 1:49 pm

Most of that is handled by Unreal Engine 4. On that note...what renderer is The Tower going to use on Windows? Please say Vulkan. Please say Vulkan. Please say Vulkan.
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Re: Fig crowdfunding hype!

Post by duke9509 » Sat Apr 09, 2016 3:41 pm

I was asked this before on another site, so I'll just paste my response here:
Support for Vulkan really would depend on what the UE4 build we ship with supports.
I'm not sure that even the latest UE4 fully supports Vulkan at this point. It's a really new technology.

Basically it comes down to: we will officially support whatever Epic Games officially supports, platform/technology-wise, when we version-lock our engine build for release (which obviously hasn't happened yet).

We will of course list system requirements for the game when we release it.
I know UE4 has planned support for it and that parts of it have already been written. But I don't know if the latest release build of the engine can actually use it.

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Re: Fig crowdfunding hype!

Post by FordGT90Concept » Sat Apr 09, 2016 4:08 pm

I'm pretty sure Vulkan is going to be rolled out to developers this year sometime because they already have prototypes out.

[rant]The reason why I brought it up is because we're learning about a lot of shackles Microsoft placed on the D3D12 API that desktop gamers don't like. For example, one of the "features" of the API forces the GPU to render to 30/60/90 frames per second where it always rounds down. GPU can handle 58 fps? Too bad, you get 30 fps. The especially bad feature of D3D12 API is its use in the Windows Store (I assume The Tower isn't going on there so this is just FYI). These games are forced to use the frame rate locking and, additionally, can only run at borderless full screen. Apparently this change has far reaching consequences such as irreparably breaking Crossfire/SLI. That said, D3D12 API apparently supports spreading GPU work over more than one card if programmed for it (no idea if UE4 supports this or ever will).[/rant]
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SirMarth01
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Re: Fig crowdfunding hype!

Post by SirMarth01 » Sat Apr 09, 2016 4:31 pm

FordGT90Concept wrote:For example, one of the "features" of the API forces the GPU to render to 30/60/90 frames per second where it always rounds down. GPU can handle 58 fps? Too bad, you get 30 fps.
Can I get a source on this? Never heard anything about this, and couldn't find anything while searching.
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Re: Fig crowdfunding hype!

Post by FordGT90Concept » Sat Apr 09, 2016 5:27 pm

AMD driver implementation: Dynamic Frame Rate Control.
Microsoft DirectX Graphics Infrastructure (D3D10-12) implementation: IDXGISwapChainMedia interface

Edit: Trimmed down to the important bits that answer the question.
Last edited by FordGT90Concept on Sun Apr 10, 2016 11:52 pm, edited 1 time in total.
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SirMarth01
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Re: Fig crowdfunding hype!

Post by SirMarth01 » Sun Apr 10, 2016 11:01 pm

Finally got around to making a thread and giveaway train on SteamGifts. If any of you have any spare keys lying around, feel free to participate in the name of CROWDFUNDING!
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Re: Fig crowdfunding hype!

Post by Historian » Tue Apr 12, 2016 1:29 pm

Ladies and gents - we're now at 96%.

The iDGi Mandate has begun again. Better get a Fig post up redirecting backers and investors to here. Now we need to build the movement.

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Re: Fig crowdfunding hype!

Post by MosquitoSenorito » Wed Apr 13, 2016 12:48 am

And The Tower is officially funded! This is not a drill! I repeat: this is not a drill!
Let's remember this moment:
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Also, this is now officially a dance thread:
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Re: Fig crowdfunding hype!

Post by GreatBird » Wed Apr 13, 2016 12:54 am

THANK-YOU TO EVERY SINGLE ONE OF YOU WHO HAS MADE THIS POSSIBLE. We are going to make this game.
Do, or do not. There is no try.

-- GreatBird --

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Re: Fig crowdfunding hype!

Post by Thriesteve » Wed Apr 13, 2016 12:56 am

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Booyeah.
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Re: Fig crowdfunding hype!

Post by SCAgent » Wed Apr 13, 2016 2:16 am

We Did it!!

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Fitheach
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Re: Fig crowdfunding hype!

Post by Fitheach » Wed Apr 13, 2016 2:34 am

Congrats to all, will be interesting to see how the rest of the campaign goes when the available investment dries up. I mean we are at what half-ish of the total that was on Kickstarter some might have gone with investment over the higher tiers but there should still be a good few pledges to come.

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Re: Fig crowdfunding hype!

Post by FordGT90Concept » Wed Apr 13, 2016 3:40 am

Pledges ($77,391) are already $7,000 beyond what Kickstarter raised ($70,435) for the Consortium Game One but still half of what was pledged to Kickstarter Consortium Game Two ($142,829 US Dollar). Some of that money could have easily been moved to investment. Then again, the backer count (2,347) is half of what it was at the end of the Kickstarter (4,616) campaign. Put the two together, I concur there's more out there to earn.
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SCAgent
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Re: Fig crowdfunding hype!

Post by SCAgent » Wed Apr 13, 2016 4:08 am

We still got about a month to go, i am sure the backer number will increase by then.

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mattig89ch
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Re: Fig crowdfunding hype!

Post by mattig89ch » Wed Apr 13, 2016 6:40 am

Same I don't have more funds available...I'd love to increase my backing.
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Re: Fig crowdfunding hype!

Post by fanatictentacle » Wed Apr 13, 2016 7:32 am

Nice! This is soo sweet!
Im fucking excited as shit! Congratulations to all of us and espcially the devs! I am soo looking forward to the development phase now!

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Jaydee
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Re: Fig crowdfunding hype!

Post by Jaydee » Wed Apr 13, 2016 8:00 am

Just glad it's now funded, now to go and play Game One.

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