Consortium: The Tower Early Access ALPHA 1.5 is live. Lots of bug fixes and general gameplay and content improvements and polish. Estimated amount of gameplay for Act 1 is 15-20 hours viewforum.php?f=157

Search found 355 matches

by FordGT90Concept
Sat Oct 21, 2017 6:30 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
Replies: 10
Views: 750
Flag: United States of America

EA Alpha 1.21.1

Note: I recorded a lot of this stuff but it's generally in very lengthy recordings so I would have to edit it to extract the important parts for upload. If you need footage on these points, let me know. Trying to move from Hotel Restaurant (Voice encounter) back to Roof without using elevators is p...
by FordGT90Concept
Sat Oct 21, 2017 12:16 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
Replies: 10
Views: 750
Flag: United States of America

EA Alpha 1.21.1

Strange new visual glitch in the Hotel Restaurant:
https://youtu.be/8gFgUhV8rqM

This is also not fixed:
"[Fix] Fixed a longstanding bug where K15 would hassle you to talk to her about meeting the Voice, even after you had talked to her."
by FordGT90Concept
Sat Oct 21, 2017 7:21 am
Forum: Consortium: The Tower
Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
Replies: 10
Views: 750
Flag: United States of America

EA Alpha 1.21.1

Was doing a diplomacy run and things mostly went well until after the Voice... There's 11 conversations in the manager. Can't scroll... https://steamuserimages-a.akamaihd.net/ugc/866240438025817229/D4D3B7062E001E9A7FB0C7942B2BCB135B9945A9/ Edit: Normally, the Voice call automatically starts the mome...
by FordGT90Concept
Fri Oct 20, 2017 1:02 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
Replies: 10
Views: 750
Flag: United States of America

Re: EA Alpha 1.21 Bugs! Comments! Discussions! 21!

This little spec all the way across the court yard saw me...in a blizzard...crouched...and *knew* I wasn't an ally. These guys need a pay raise! https://steamuserimages-a.akamaihd.net/ugc/866240438022614992/B8B53003C21A32918AA089481D6F63839CA7B3CA/ Center of the courtyard seems excessively dark. I d...
by FordGT90Concept
Fri Oct 20, 2017 8:35 am
Forum: Consortium: The Tower
Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
Replies: 10
Views: 750
Flag: United States of America

Re: EA Alpha 1.21 Bugs! Comments! Discussions! 21!

First table under the VXY Antenna (by the energy dispenser) doesn't physics laying objects anymore on recycle: https://steamuserimages-a.akamaihd.net/ugc/866240438021774614/DBF715A610B4F821B488E3A57E8E5D1DCE2E17C4/ Needs confirmation but I have a suspicion that repairing the BUS + CEAR simultaneousl...
by FordGT90Concept
Wed Oct 18, 2017 5:29 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.2 Bugs! Comments! Discussions!
Replies: 7
Views: 694
Flag: United States of America

Re: EA Alpha 1.2 Bugs! Comments! Discussions!

I tried going around the rooms/park transition crash. No problem there as previously reported; however, I saved in park (right next to the transition to rooms), got seen, and loaded that save. It crashed on load. Attached: bRegistered_on_load.zip This video shows the entire process of producing that...
by FordGT90Concept
Wed Oct 18, 2017 1:28 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.2 Bugs! Comments! Discussions!
Replies: 7
Views: 694
Flag: United States of America

Re: EA Alpha 1.2 Bugs! Comments! Discussions!

Put this on Discord, putting here for posterity... Suggestion: no way to climb using freeflight suit without looking up. Suggest changing "jump" to climb and disable freeflight suit to "use." Suggestion: Make "Move On" red if it's going to go straight to combat. Talking Elon convo. Alternatively, ma...
by FordGT90Concept
Mon Oct 16, 2017 9:52 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.2 Bugs! Comments! Discussions!
Replies: 7
Views: 694
Flag: United States of America

Re: EA Alpha 1.2 Bugs! Comments! Discussions!

Requested save for the "diversion" propellers defaulting to a pattern where the player can easily pass through (#5 on Tomato78's list too):
water_plant.zip
(3.87 MiB) Downloaded 27 times
https://youtu.be/L16Y3Ws4WlA
by FordGT90Concept
Sun Oct 15, 2017 11:35 am
Forum: Consortium: The Tower
Topic: EA Alpha 1.2 Bugs! Comments! Discussions!
Replies: 7
Views: 694
Flag: United States of America

Re: EA Alpha 1.2 Bugs! Comments! Discussions!

I gave up on the water treatment plant. I ran into too many broken switches or switches not clear in what their purpose is. I'm also not sure what the end purpose of doing all that is so...I figure my time is better spent elsewhere. I saw a platform before entering the treatment plant so I decided t...
by FordGT90Concept
Sat Oct 14, 2017 12:54 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.2 Bugs! Comments! Discussions!
Replies: 7
Views: 694
Flag: United States of America

Re: EA Alpha 1.2 Bugs! Comments! Discussions!

Edit: Oct 18, changing all videos to links to improve page performance... I'm free, free fallin'! Bottom of VXY antenna tower, there was apparently a party I wasn't invited to. After a while, they dispersed...still... https://steamuserimages-a.akamaihd.net/ugc/866239812089084586/415794C06C4602CDBD8A...
by FordGT90Concept
Fri Oct 13, 2017 12:10 am
Forum: Consortium: The Tower
Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
Replies: 11
Views: 829
Flag: United States of America

Re: EA Alpha v1.1. Bugs! Bugs! Bugs!

Alphatest: continuing Save Scum save... In the area with the bad performance before, that's mostly fixed but: 1) There's one wall that appears as you approach it then disappears again as you get close/pass through it. 0:23 2) Outside, there's something wrong with the storm. Just see the placeholder ...
by FordGT90Concept
Wed Oct 11, 2017 1:40 pm
Forum: Consortium: The Tower
Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
Replies: 11
Views: 829
Flag: United States of America

Re: EA Alpha v1.1. Bugs! Bugs! Bugs!

Alphatest... Probably already know about this but it looks like the left half of the crosshair is like 80% of the width it should be: https://cdn.discordapp.com/attachments/358734330509393921/367765828462182411/unknown.png Malcolm Thomas is fixed but there's a collision issue in the duct above him. ...
by FordGT90Concept
Tue Oct 10, 2017 10:53 am
Forum: Consortium: The Tower
Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
Replies: 11
Views: 829
Flag: United States of America

Re: EA Alpha v1.1. Bugs! Bugs! Bugs!

Alphatest critical issue:

New game has no Squad C nor Elon!

Imported character, skipped intro save:
nobody_home.zip
(2.24 MiB) Downloaded 24 times

Canon character, did intro save:
langoliers_vibe.zip
(1.7 MiB) Downloaded 28 times
I loaded that the langoliers save and there's still no one. They're completely disabled! :cry:
by FordGT90Concept
Tue Oct 10, 2017 8:06 am
Forum: Consortium: The Tower
Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
Replies: 11
Views: 829
Flag: United States of America

Re: EA Alpha v1.1. Bugs! Bugs! Bugs!

Underlying critical again. AlphaTest build! The conversation manager dialog about the "Icer" feels cut off. I choose the power plant option and R9 ended the conversation with "good point" and that was the end of it. I figured there would be more to be said about it. You know, freezing underground a...
by FordGT90Concept
Mon Oct 09, 2017 8:44 pm
Forum: Consortium: The Tower
Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
Replies: 11
Views: 829
Flag: United States of America

Re: EA Alpha v1.1. Bugs! Bugs! Bugs!

I have the button to see the alignments set to Page Down. The length of the string causes the little tab that appears on alignment changes to overflow... https://steamuserimages-a.akamaihd.net/ugc/872995033563312031/01E3B39A76C0B00B362467DEB49ED2168B97AC35/ I marked Ellen with TacHUD and after she v...
by FordGT90Concept
Sun Oct 08, 2017 9:02 am
Forum: Consortium: The Tower
Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
Replies: 11
Views: 829
Flag: United States of America

Re: EA Alpha v1.1. Bugs! Bugs! Bugs!

I sneak tased everyone, yay! This is a milestone! :D ...buuuuuuuttttttttttt... Underlined critical problems. Imported save at the beginning, K15 starts doing her speech. That's all well and good but the way R25 randomly interjects into the dialog without context strikes me as very odd. I don't know ...
by FordGT90Concept
Thu Oct 05, 2017 7:33 pm
Forum: GENERAL DISCUSSION
Topic: Deep Narrative: Defining a New Genre
Replies: 10
Views: 558
Flag: United States of America

Re: Deep Narrative: Defining a New Genre

"Multiple choice" or "choices matter" doesn't distinguish games like Dragon Age from games like Witcher 2 though. I get what you're saying and it's the same point GreatBird raised. "Deep branching," perhaps?
by FordGT90Concept
Tue Oct 03, 2017 6:04 am
Forum: GENERAL DISCUSSION
Topic: Deep Narrative: Defining a New Genre
Replies: 10
Views: 558
Flag: United States of America

Re: Deep Narrative: Defining a New Genre

Hmm, seems you see "deep" as in everything is thoroughly considered in the game. I see "deep" as it is applied to "deep learning" where there's multiple layers of data processing and each layer identifies a certain aspect of what is being considered.
by FordGT90Concept
Mon Oct 02, 2017 3:03 am
Forum: GENERAL DISCUSSION
Topic: Deep Narrative: Defining a New Genre
Replies: 10
Views: 558
Flag: United States of America

Re: Deep Narrative: Defining a New Genre

Genre: "a category of artistic, musical, or literary composition characterized by a particular style , form, or content." C. "no game is effectively advertised based on its narrative" R. Detective, mystery, sci-fi, fantasy, etc. These are all genres ascribed to works of literature as well as games. ...
by FordGT90Concept
Sat Sep 30, 2017 6:22 pm
Forum: GENERAL DISCUSSION
Topic: Deep Narrative: Defining a New Genre
Replies: 10
Views: 558
Flag: United States of America

Deep Narrative: Defining a New Genre

https://cdn.discordapp.com/attachments/338179649341227008/363830018842820621/unknown.png The basic foundations and reward of creating deep narrative games. What is a "deep narrative" game? At its core, it is "story driven" and "choices matter" but it is also more. While "choices matter" often mimic...