Whispers From The Rift v0.991 is now live. We are in the final stages of production before launch. Final story edits / improvements / polish is happening. Game itself is mostly complete. Secrets and easter eggs being added. Get access now via the iDGi Patreon Campaign .

Consortium: The Tower Early Access ALPHA 1.10 is live. Includes all of Act 1 and the beginning of Act 2. 20+ hours of gameplay.

Search found 158 matches

by GreatBird
Tue Aug 13, 2019 8:16 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
Replies: 34
Views: 4382
Flag: Canada

Re: EA Alpha 1.3 Bugs! Comments! Discussions!

Hey Kamroarl ... to which bugs are you referring?
by GreatBird
Wed May 01, 2019 11:30 am
Forum: CONSORTIUM
Topic: Bathroom Morse Code
Replies: 33
Views: 5598
Flag: Canada

Re: Bathroom Morse Code

There is something behind this, but... this might be a secret that remains so forever, as we won't be confirming whether any possible answer is the "correct" one.
by GreatBird
Tue Apr 30, 2019 8:17 pm
Forum: CONSORTIUM
Topic: Bathroom Morse Code
Replies: 33
Views: 5598
Flag: Canada

Re: Bathroom Morse Code

Ford, a more accurate answer from me would have been "maybe". :) By "No", I meant " I choose not to comment on this". ;-)
by GreatBird
Mon Mar 11, 2019 6:49 pm
Forum: Consortium: The Tower
Topic: How to import CONSORTIUM saved games
Replies: 7
Views: 814
Flag: Canada

Re: How to import CONSORTIUM saved games

Just for anyone that happens to find this thread - importing Universes from CONSORTIUM is now just a matter of having CONSORTIUM installed and starting a new universe in The Tower. Any end-games from CONSORTIUM will be found automatically.
by GreatBird
Fri Feb 08, 2019 12:32 am
Forum: CONSORTIUM
Topic: 1.26.1
Replies: 0
Views: 171
Flag: Canada

1.26.1

-Retuned/tweaked/fixed all changes from 1.26 -Civilian Defense - Protective civilian bunker now spawns in much earlier. -Virtual Trainer tutorial - healing nanite tutorial now only requires that you start healing, not finish it. -Basic bullet damage significantly buffed -New / Updated ending message...
by GreatBird
Fri Oct 05, 2018 10:08 am
Forum: SUPPORT
Topic: Consortium: The Tower Crash. 1.5v
Replies: 7
Views: 1135
Flag: Canada

Re: Consortium: The Tower Crash. 1.5v

Do you recall when you actually made the save? Was it immediately upon waking up or did you wait awhile?
by GreatBird
Fri Sep 21, 2018 11:41 pm
Forum: SUPPORT
Topic: Consortium: The Tower Crash. 1.5v
Replies: 7
Views: 1135
Flag: Canada

Re: Consortium: The Tower Crash. 1.5v

Thank-you! We'll see what we can make of this.
by GreatBird
Thu Feb 22, 2018 5:13 pm
Forum: GENERAL DISCUSSION
Topic: Don't be afraid to speak your mind!
Replies: 10
Views: 4609
Flag: Canada

Re: Don't be afraid to speak your mind!

Absolutely it's OK! Please do, our games need all the exposure possible! :) Cheers!
by GreatBird
Wed Feb 14, 2018 3:10 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 49
Views: 7374
Flag: Canada

Re: EA Alpha 1.4 bugs, comments, suggestions!

BlueShift: It WAS bugged but is fixed now in alphatest.
by GreatBird
Wed Jan 17, 2018 10:25 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 49
Views: 7374
Flag: Canada

Re: EA Alpha 1.4 bugs, comments, suggestions!

All of the switches can be reached with super jumping and ledge grabbing. It's true that the two in the water are tricky because of the water and turrets. You don't need the FFS to get out of the water, though - you can ledge grab out of it with the center platform.
by GreatBird
Tue Jan 16, 2018 1:52 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 49
Views: 7374
Flag: Canada

Re: EA Alpha 1.4 bugs, comments, suggestions!

Some really great posts above. A bunch of stuff is already on the list but lots of this is exactly what we're looking for, so thanks. The WaterHub is very much supposed to be extremely deadly and difficult. It allows one to bypass things that otherwise require other types of gameplay (combat or dipl...
by GreatBird
Fri Dec 29, 2017 2:29 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 49
Views: 7374
Flag: Canada

Re: EA Alpha 1.4 bugs, comments, suggestions!

Tomato: We will fix that area around the tub, for sure. re, subtitles: we have made some improvements to how they work since the first game. It's unclear to me what issues you're having with them. We know there are still issues when multiple people are talking at once. But is there something else th...
by GreatBird
Tue Dec 19, 2017 12:19 am
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 49
Views: 7374
Flag: Canada

EA Alpha 1.4 bugs, comments, suggestions!

NOTE: the following build is now available via syncing to the Steam beta "alphatest". Early Access ALPHA 1.4 (Rev #4778) ---------------------------------------------------------------------------- KNOWN ISSUES -There is a known crash that can happen when using “streaming doors” near and around the ...
by GreatBird
Wed Nov 22, 2017 2:53 pm
Forum: GENERAL DISCUSSION
Topic: Deep Narrative: Defining a New Genre
Replies: 10
Views: 3065
Flag: Canada

Re: Deep Narrative: Defining a New Genre

Prandy, welcome to the Forum! :) I just had a thought about this: rather than "Deep Narrative", I'm thinking that instead this should be called simply "Narrative Web". As in, a game with a narrative web, which both Consortium and The Tower do. I believe any game that was truly built on top of a narr...
by GreatBird
Mon Nov 20, 2017 7:45 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
Replies: 34
Views: 4382
Flag: Canada

Re: EA Alpha 1.3 Bugs! Comments! Discussions!

Thank-you!

Source, as in source code. :)
by GreatBird
Sat Nov 11, 2017 1:12 am
Forum: Consortium: The Tower
Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
Replies: 34
Views: 4382
Flag: Canada

EA Alpha 1.3 Bugs! Comments! Discussions!

Early Access ALPHA 1.3 (Rev #4681) ---------------------------------------------------------------------------- BIG UPDATES [Update] The “iDGi-1 ending tunnels” now have content! Find an iDGi-1 tunnel (there are 13 of them to be found in the current build…) and walk to the end of them to experience ...
by GreatBird
Mon Oct 23, 2017 5:03 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
Replies: 10
Views: 1681
Flag: Canada

Re: EA Alpha 1.21 Bugs! Comments! Discussions! 21!

HOTFIX: Early Access ALPHA 1.21.2 (Rev #4604) ---------------------------------------------------------------------------- (fix also applied to Demo) UPDATES [Update] Health damage feedback improvements - still in tuning process. [Update] Extreme low temperature Util drain rates lowered FIXES [Fix] ...
by GreatBird
Mon Oct 23, 2017 10:32 am
Forum: SUPPORT
Topic: Not had my steam key
Replies: 4
Views: 999
Flag: Canada

Re: Not had my steam key

If you have lost your email and still haven't redeemed your key, simply IM me your email address you used to back us on Fig and I'll get you sorted right away.
by GreatBird
Fri Oct 20, 2017 6:12 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
Replies: 10
Views: 1681
Flag: Canada

Re: EA Alpha 1.21 Bugs! Comments! Discussions! 21!

HOTFIX: Early Access ALPHA 1.21.1 (Rev #4599) ---------------------------------------------------------------------------- (fix also applied to Demo) UPDATES [Update] Tweaked new public opinion bonus and penalty values FIXES [Fix] Save sphere removals to prevent horrible bug where Elon appears invis...
by GreatBird
Thu Oct 19, 2017 9:45 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
Replies: 10
Views: 1681
Flag: Canada

EA Alpha 1.21 Bugs! Comments! Discussions! 21!

Early Access ALPHA 1.21 (Rev #4592) ---------------------------------------------------------------------------- BIG UPDATE [Update] Introducing a completely re-envisioned Agitation and Stealth meter. Now the two are clearly separated which should help make the meters more intuitive. In addition, th...