Early Access ALPHA 1.4 is now live. Includes Act 1 of 3 for the game, made up of 7 full environments including the rooftop for you to explore. 212121! viewforum.php?f=157

Search found 339 matches

by FordGT90Concept
Sat Feb 10, 2018 9:47 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
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Re: EA Alpha 1.4 bugs, comments, suggestions!

Discord feedback on mechanics:
Manic wrote:turrets instantly damaging you instead of a wind up or warning of any kind, combat is currently stand and shoot, charge jump needs a lot of work, along with the freefall suit being near useless to even go 10 meters down at a 45 degree angle
by FordGT90Concept
Mon Jan 22, 2018 9:38 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
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Re: EA Alpha 1.4 bugs, comments, suggestions!

bRegistered on the latest alphatest (has debugging info in video): https://youtu.be/0ymxt7e8hSI Just before the crash, the screen says: ABOUT TO STREAM B--E_HotelTowers_1_2_4_Park OMEGA Attempting to load B--E_HotelTowers_1_2_4_Park Adding B--E_HotelTowers_1_2_4_Park to currently loaded levels Start...
by FordGT90Concept
Sat Jan 20, 2018 5:19 am
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
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Re: EA Alpha 1.4 bugs, comments, suggestions!

Two videos from alphatest. In both cases, NextBot.SeePlayer 0 First video I simply fell out of the world (again). All benches moved freely: https://youtu.be/qhuwtzFdFgc Second video, I pushed around a bunch of benches and tried to make it crash via roof door. Failing that, I went back inside and was...
by FordGT90Concept
Fri Jan 19, 2018 4:30 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
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Re: EA Alpha 1.4 bugs, comments, suggestions!

Was going between roof and park over and over for 10 minutes. Alt+tabbed out for a minute. The recording has everything after I tabbed back into the game.
https://youtu.be/jpG_ohFGY9k
by FordGT90Concept
Tue Jan 16, 2018 9:31 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
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Re: EA Alpha 1.4 bugs, comments, suggestions!

"3) electrified floor with switches basically in it and no clear means to disable the electricity" -- Yep, forcing you into the electricity to continue - if you don't have the energy or upgraded gear to handle it, it's time to backtrack! "4) many areas require use of the FFS which, good luck if you...
by FordGT90Concept
Tue Jan 16, 2018 3:30 am
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
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Re: EA Alpha 1.4 bugs, comments, suggestions!

I believe this is from the same save as the Janitor: Hotel Lobby save above: https://youtu.be/fUHZGDnig_k 0:00 notice that the snow doesn't go away until I enter the corridor with all the red transponder elevators. 0:20 the red transponder elevator doesn't come. If it does eventually, I'm tired of w...
by FordGT90Concept
Mon Jan 15, 2018 3:41 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
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Re: EA Alpha 1.4 bugs, comments, suggestions!

Odds & Ends Alignments -Comparison of CG1 versus CG2 with import: https://cdn.discordapp.com/attachments/338179649341227008/402194638133264384/unknown.png 1) John and Yanko shouldn't have -3 on import. 2) I don't really see the sense in importing characters that are dead. 3) Alignment only shows tw...
by FordGT90Concept
Mon Jan 15, 2018 2:44 am
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
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Re: EA Alpha 1.4 bugs, comments, suggestions!

Janitor: Hotel Lobby...so many objects out of reach and some are infinitely respawning.

The achievement for killing all of Odin's squad should have fired too but it didn't. This save should have all of them dead.
by FordGT90Concept
Sun Jan 14, 2018 8:20 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
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Re: EA Alpha 1.4 bugs, comments, suggestions!

Janitor: Hotel Interior doesn't appear to be triggering. Attached save. Stuff has fallen out of the world and there's a lot of issues with cabinets: stuff fallen through the bottom of them to the floor where they're not accessible, stuff behind locked cabinets, and stuff behind cabinet doors with st...
by FordGT90Concept
Sun Jan 14, 2018 4:54 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
Flag: United States of America

Re: EA Alpha 1.4 bugs, comments, suggestions!

Janitor: Hotel Park doesn't appear to be triggering. I attached the save. I know of about 8 low-value items and one dropped gun that are out of reach. I also know I couldn't collect the turret debris from the two high-up turrets because good luck finding it all down below amongst the grass.
by FordGT90Concept
Sun Jan 14, 2018 2:05 am
Forum: CONSORTIUM
Topic: Max Character Alignments
Replies: 16
Views: 1600
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Re: Max Character Alignments

Here's an updated min/max tally: minmax.png There's still major problems around Kiril and several other characters that are just too complicated to solve with the information I have available. I'd basically have to start all over with a new approach (setting and checking variables) which isn't going...
by FordGT90Concept
Fri Jan 12, 2018 10:52 pm
Forum: CONSORTIUM
Topic: Bugs super thread
Replies: 0
Views: 45
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Bugs super thread

-If you hit escape while R13/P24 are doing the scan, the mouse can't click the menu options like "continue." I had to continue via pressing the "enter" key ("continue" was already selected by default). -I've had instances in the past where lights wouldn't come on moving from one room to the next (es...
by FordGT90Concept
Fri Jan 12, 2018 1:45 pm
Forum: CONSORTIUM
Topic: ISS bugs
Replies: 0
Views: 59
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ISS bugs

Goto Problems Zenlil_1: Kiril_[40]1:1:1:2:1 Zenlil_1: Kiril_[40]1:1:1:2 Kiril: <smirk> So, where are we? Ah, yes... cameras. Pawn 7's death. The 'big mystery.' K15: <sigh> There are no cameras aboard this vessel Don't listen to him! Seeker: If you saw it happen, then tell me who killed Pawn 7. Kiri...
by FordGT90Concept
Thu Jan 11, 2018 8:41 pm
Forum: CONSORTIUM
Topic: Max Character Alignments
Replies: 16
Views: 1600
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Re: Max Character Alignments

Here's a program to better see the important stuff in the XMLs. Extract the contents of the ZIP to a directory then run MinMaxExplorer.exe. January 12 updated. Fixed the +10/-10 King and remove two groups for R25 that don't change alignment (effectively -3 eliminated). January 14 updated. Lots of am...
by FordGT90Concept
Thu Jan 11, 2018 1:04 pm
Forum: CONSORTIUM
Topic: Max Character Alignments
Replies: 16
Views: 1600
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Re: Max Character Alignments

Updated source code that's multithreaded and less memory intensive. results.xml now contains the IDs (from nodes.xml) showing the complete path of the min/max attempt.
by FordGT90Concept
Sun Dec 24, 2017 7:14 am
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
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Re: EA Alpha 1.4 bugs, comments, suggestions!

Friendly reminder that the current bRegistered bug on entering the Park appears to be related to "BPs_Doors_ModularDoor.BPs_Doors_ModularDoor_C:BndEvtRamaSave_K2Node_ComponentBoundEvent_24_RamaSaveFirstSpawnSignatureDelegateSignature" LogScript:Warning: Script call stack: -Function /Game/TheTower/BP...
by FordGT90Concept
Sat Dec 23, 2017 10:26 am
Forum: CONSORTIUM
Topic: Missing Kiril Dialogue
Replies: 1
Views: 43
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Re: Missing Kiril Dialogue

From zenlil2.xml: <character name="MercKiril" verse="144_2:2:1:2:3"> <speech textlookup="3523"> <snort> Some believe you are artificial, or a part of an alien race, the Guardian race even. There is also a Newswire blog about how all Bishops are time travelers. Children's tales... but mind control I ...
by FordGT90Concept
Thu Dec 21, 2017 3:30 am
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
Flag: United States of America

Re: (alphatest) EA Alpha 1.4 bugs, comments, suggestions!

Guy running GTX 1080 Ti with 3 x 1920x1080 monitors said "consortium [demo] crashes upon application of my 5760x1080 resolution." Apparently he got it working but the UI stretches badly: https://cdn.discordapp.com/attachments/300523281449222145/393349618077007872/20171221023025_1.jpg https://cdn.dis...
by FordGT90Concept
Wed Dec 20, 2017 11:11 pm
Forum: Consortium: The Tower
Topic: EA Alpha 1.4 bugs, comments, suggestions!
Replies: 33
Views: 554
Flag: United States of America

Re: (alphatest) EA Alpha 1.4 bugs, comments, suggestions!

I failed to get this save to reproduce bRegistered via Bathroom but it reliably produces bRegistered attempting to go through the door to the Park (same door that was trouble previously).
https://youtu.be/YHdGuMJp0T4