Whispers From The Rift v0.998p19 is now live. Main story and all core endings are complete and fully edited. Mainly meta-endings remaining. One last build remains before we go into open public free-to-play beta testing via Google Play. Get access now via the iDGi Patreon Campaign Wishlist Whispers on Steam!
Consortium: The Tower Early Access ALPHA 1.11.1 is live. Includes all of Act 1 and the beginning of Act 2. 20+ hours of gameplay. Want access to this Forum? Come inquire about it on our Discord server!
Consortium: The Tower Early Access ALPHA 1.11.1 is live. Includes all of Act 1 and the beginning of Act 2. 20+ hours of gameplay. Want access to this Forum? Come inquire about it on our Discord server!
Search found 371 matches
- Sun Aug 04, 2019 8:22 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
Such a forum exists?
- Fri May 24, 2019 2:34 pm
- Forum: GENERAL DISCUSSION
- Topic: What games you've been playing?
- Replies: 57
- Views: 73478
- Flag:
Re: What games you've been playing?
Whispers. 

- Wed May 01, 2019 4:21 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
Will you answer why that is? There's so little there it is nigh impossible to prove whether anything is correct.
- Wed May 01, 2019 1:02 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
Uh? If it had a clear solution like the dream sequence, it would have been discovered by now. If there's no clarity on whether or not something is the solution then the problem is not solvable because it can't be defined, yeah? This leads to me to the conclusion it likely means nothing at all so thi...
- Tue Apr 30, 2019 4:09 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
TOWER in Morse Code is: - --- .-- . .-. Which looks a hell of a lot like -. .- -. ---- backwards! I.e. four dashes, dot, dash, dash, dot, dot, dash. The spacing is a bit out and its missing a dot on the end, but otherwise the dots and dashes are in the exact same order...! So my guess is that it is...
- Wed Feb 20, 2019 12:40 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.7
- Replies: 0
- Views: 3919
- Flag:
EA Alpha 1.7
From @Hai57aVi77u#2550 on Discord: Access violation - code c0000005 (first/second chance not available) VCRUNTIME140 PhysX3PROFILE_x64!physx::Sc::ActorSim::reallocInteractions() [d:\build++ue4+release-4.15+physx_compile\sync\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\sc...
- Fri Feb 08, 2019 7:43 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: 1.26 beta feedback
- Replies: 1
- Views: 2150
- Flag:
1.26.1 beta feedback
Hard difficulty, killed Kiril, 60 fighters, and traitor using KAR. General feedback: -Previously mentioned audio glitch is back. Verifying integrity didn't fix it (or maybe only a short term fix? map change break it again?). -VT tutorial PCU slots hold unlimited ammo. -Loaded save in the VT combat a...
- Sun Jan 27, 2019 11:43 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: 1.26 beta feedback
- Replies: 1
- Views: 2150
- Flag:
1.26 beta feedback
All of these are on Experienced difficulty unless otherwise noted. https://youtu.be/2YQOmrXAUac VT Tutorial Bot that shot at the beginning did organ damage which took something like 2 minutes to heal for the tutorial to progress. The armor demo bot spawns prematurely and gets stuck running into a wa...
- Sun Nov 04, 2018 3:24 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.5 bugs, comments, suggestions!
- Replies: 6
- Views: 5471
- Flag:
Re: EA Alpha 1.5 bugs, comments, suggestions!
To add to the turret thing: is it possible for the AI to figure out if you're targeting the turrets? If it is, and they're a nuisance to all AI, they could have dialog lines that trigger either commenting on the fact that you're attacking them or even thanking you for dealing with them. As long as y...
- Sun Sep 30, 2018 2:11 am
- Forum: SUPPORT
- Topic: Consortium: The Tower Crash. 1.5v
- Replies: 7
- Views: 5861
- Flag:
Re: Consortium: The Tower Crash. 1.5v
I tried to reproduce this. Did you surrender to Elon or find the jail cell through exploration?
- Sun Sep 16, 2018 7:57 pm
- Forum: SUPPORT
- Topic: Consortium: The Tower Crash. 1.5v
- Replies: 7
- Views: 5861
- Flag:
Re: Consortium: The Tower Crash. 1.5v
Which save sphere was it created at?
Also, attaching the save that crashes on load would be helpful for debugging purposes.
Also, attaching the save that crashes on load would be helpful for debugging purposes.
- Sat Sep 15, 2018 5:35 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Playing without the B.U.S.
- Replies: 6
- Views: 4584
- Flag:
Re: Playing without the B.U.S.
Come to think of it, I vaguely remember that happening but I don't remember if I had the BUS on or not. I think you're on to something...
- Fri Jun 22, 2018 12:45 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.5 bugs, comments, suggestions!
- Replies: 6
- Views: 5471
- Flag:
Re: EA Alpha 1.5 bugs, comments, suggestions!
TTCore -> Water Treatment Plant: those three-four platforms you immediately drop down, when you try climbing back up them, ledge likes to pull B6 *through* them, then fall down. I thought I got a video of this happening but ReLive was recording the wrong monitor. It's very reproducible and...I will ...
- Thu Jun 21, 2018 8:36 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.5 bugs, comments, suggestions!
- Replies: 6
- Views: 5471
- Flag:
Re: EA Alpha 1.5 bugs, comments, suggestions!
I think InfiniteEnergy exposed some bugs... 1) The moment XO-1 triggered, Bishop 6 threw his gun instead of putting it in the PCU. I believe this happened because the PCU was full of energy so there was no room to put the KAR. He tossed the KAR (literally threw it) instead. 2) I think the previously...
- Thu Jun 21, 2018 8:22 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.5 bugs, comments, suggestions!
- Replies: 6
- Views: 5471
- Flag:
EA Alpha 1.5 bugs, comments, suggestions!
Thread not created yet so copy-pasta last thread... (edit/hijack as you need to) Early Access ALPHA 1.5 ---------------------------------------------------------------------------- KNOWN ISSUES UPDATE -“bRegistered” Crash We are happy to announce that the infamous “bRegistered” crash has been fixed....
- Sat Jun 16, 2018 7:35 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Loaded up the previous save and finished it out... Hotel Lobby Restaurant bathrooms on upper floor have a ceiling mesh missing: https://cdn.discordapp.com/attachments/338179649341227008/457697359338536961/unknown.png On the same side of the lobby as above on the opposite side of the lobby from the r...
- Fri Jun 15, 2018 7:22 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
alphatest 1.5 (were on discord) New game, from scratch, stealth incap, path: roof -> famosa -> roof -> hotel park by hoverpad -> hotel rooms by door -> water pipes -> hotel rooms -> TT core -> water treatment -> lobby Random Thoughts: -F8 is a weird key to press to save when it's contextual based. W...
- Tue Jun 12, 2018 9:26 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
alphatest 1.5 (were on Discord) When you go to the jail via the ducts, the ducts are bright. When you reenter the ducts after interacting with Famosa, they darken: https://cdn.discordapp.com/attachments/338179649341227008/454982788005888000/2018.06.09-07.17.mp4 Noticed a lot of convos missing, speci...
- Sun Jun 03, 2018 3:29 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Get stuck in the water treatment plant switch room area: https://youtu.be/hM3d3076hME Lots of problems in the switch room/puzzle: 1) still can't distinguish the colors under water 1a) had a thought on that: why not make Tactical Hud remove the murkiness so you can clearly see the color? 2) so I swam...
- Sat Jun 02, 2018 4:12 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
alphatest 1.5 On combat balancing: -consider reducing Odin's guys in Park and Rooms with five shields down to three. -consider making kinetic rounds bypass shields completely that way you're not completely defenseless against armor damaging attacks. There's fans that don't kill (but still trap) in t...
- Sat Jun 02, 2018 4:32 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
alphatest 1.5 Performance issues and pop-in issues running around the lobby exterior: https://youtu.be/x4moqTuENLA More to come... Edit: ReLive quit recording audio at some point so...yeah...there isn't any...but none of them were audio bugs so it's okay... Really bad pop out then pop in in the same...
- Sat May 19, 2018 7:40 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
alphatest The new combat balance, against turrets anyway, felt okay except for this spot just after Malcolm (might be another case of the random OP turret): https://youtu.be/J4qg2YIyNQw I managed to get back to the roof but it took me just shy of 15 minutes. If you think that's too long for someone...
- Fri May 04, 2018 5:03 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
In Options, "Close" behaves the same as "Save & Apply." Additionally, Close/Save & Apply affect multiple tabs instead of just the one you're on: https://www.youtube.com/watch?v=kH_wqz7lavI Moving the sound sliders doesn't take immediate effect so you can hear the difference. You either have to resta...
- Sat Mar 31, 2018 9:19 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
- Sat Mar 31, 2018 2:15 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Requested video + save of Frank.
https://youtu.be/-hj4LoZXrjs
https://youtu.be/-hj4LoZXrjs
- Fri Mar 30, 2018 10:07 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
This one isn't a bug but just showing how: a) 3.5x isn't enough zoom. b) no gravity so sniping like this is super easy. c) time between shot and impact. https://youtu.be/n4Welyx-Y6E I accidentally rolled the wheel instead of clicking it (to change zoom). The important thing to note here is that, in ...
- Fri Mar 30, 2018 6:38 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Requested 5 most annoying things about the water hub: 1) Swimming perpendicular to a fan and getting sucked to your death. Solution: use exponential force on the sucking. It's only inescapable if you're right next to it. https://cdn.discordapp.com/attachments/338179649341227008/429451441690771467/un...
- Fri Mar 30, 2018 2:37 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Had a player experience this upon using the Steam Overlay. It may be related to ResolutionQuality being out of bounds (like -998). I tried to replicate this myself and it failed to reproduce (got pixelated, not a box inside of a box as shown): https://cdn.discordapp.com/attachments/42920445269259060...
- Sat Feb 10, 2018 9:47 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Discord feedback on mechanics:
Manic wrote:turrets instantly damaging you instead of a wind up or warning of any kind, combat is currently stand and shoot, charge jump needs a lot of work, along with the freefall suit being near useless to even go 10 meters down at a 45 degree angle
- Mon Jan 22, 2018 9:38 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
bRegistered on the latest alphatest (has debugging info in video): https://youtu.be/0ymxt7e8hSI Just before the crash, the screen says: ABOUT TO STREAM B--E_HotelTowers_1_2_4_Park OMEGA Attempting to load B--E_HotelTowers_1_2_4_Park Adding B--E_HotelTowers_1_2_4_Park to currently loaded levels Start...
- Sat Jan 20, 2018 5:19 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Two videos from alphatest. In both cases, NextBot.SeePlayer 0 First video I simply fell out of the world (again). All benches moved freely: https://youtu.be/qhuwtzFdFgc Second video, I pushed around a bunch of benches and tried to make it crash via roof door. Failing that, I went back inside and was...
- Fri Jan 19, 2018 4:30 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Was going between roof and park over and over for 10 minutes. Alt+tabbed out for a minute. The recording has everything after I tabbed back into the game.
https://youtu.be/jpG_ohFGY9k
https://youtu.be/jpG_ohFGY9k
- Thu Jan 18, 2018 4:58 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Isolated bRegistered.
https://youtu.be/qYUOhv-jiuw
https://youtu.be/qYUOhv-jiuw
- Tue Jan 16, 2018 9:31 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
"3) electrified floor with switches basically in it and no clear means to disable the electricity" -- Yep, forcing you into the electricity to continue - if you don't have the energy or upgraded gear to handle it, it's time to backtrack! "4) many areas require use of the FFS which, good luck if you...
- Tue Jan 16, 2018 3:30 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
I believe this is from the same save as the Janitor: Hotel Lobby save above: https://youtu.be/fUHZGDnig_k 0:00 notice that the snow doesn't go away until I enter the corridor with all the red transponder elevators. 0:20 the red transponder elevator doesn't come. If it does eventually, I'm tired of w...
- Mon Jan 15, 2018 3:41 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Odds & Ends Alignments -Comparison of CG1 versus CG2 with import: https://cdn.discordapp.com/attachments/338179649341227008/402194638133264384/unknown.png 1) John and Yanko shouldn't have -3 on import. 2) I don't really see the sense in importing characters that are dead. 3) Alignment only shows tw...
- Mon Jan 15, 2018 2:44 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Janitor: Hotel Lobby...so many objects out of reach and some are infinitely respawning.
The achievement for killing all of Odin's squad should have fired too but it didn't. This save should have all of them dead.
The achievement for killing all of Odin's squad should have fired too but it didn't. This save should have all of them dead.
- Sun Jan 14, 2018 8:20 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Janitor: Hotel Interior doesn't appear to be triggering. Attached save. Stuff has fallen out of the world and there's a lot of issues with cabinets: stuff fallen through the bottom of them to the floor where they're not accessible, stuff behind locked cabinets, and stuff behind cabinet doors with st...
- Sun Jan 14, 2018 4:54 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Janitor: Hotel Park doesn't appear to be triggering. I attached the save. I know of about 8 low-value items and one dropped gun that are out of reach. I also know I couldn't collect the turret debris from the two high-up turrets because good luck finding it all down below amongst the grass.
- Sun Jan 14, 2018 2:05 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
Here's an updated min/max tally: minmax.png There's still major problems around Kiril and several other characters that are just too complicated to solve with the information I have available. I'd basically have to start all over with a new approach (setting and checking variables) which isn't going...
- Fri Jan 12, 2018 10:52 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bugs super thread
- Replies: 0
- Views: 3932
- Flag:
Bugs super thread
-If you hit escape while R13/P24 are doing the scan, the mouse can't click the menu options like "continue." I had to continue via pressing the "enter" key ("continue" was already selected by default). -I've had instances in the past where lights wouldn't come on moving from one room to the next (es...
- Fri Jan 12, 2018 1:45 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: ISS bugs
- Replies: 0
- Views: 4062
- Flag:
ISS bugs
Goto Problems Zenlil_1: Kiril_[40]1:1:1:2:1 Zenlil_1: Kiril_[40]1:1:1:2 Kiril: <smirk> So, where are we? Ah, yes... cameras. Pawn 7's death. The 'big mystery.' K15: <sigh> There are no cameras aboard this vessel Don't listen to him! Seeker: If you saw it happen, then tell me who killed Pawn 7. Kiri...
- Thu Jan 11, 2018 8:41 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
Here's a program to better see the important stuff in the XMLs. Extract the contents of the ZIP to a directory then run MinMaxExplorer.exe. January 12 updated. Fixed the +10/-10 King and remove two groups for R25 that don't change alignment (effectively -3 eliminated). January 14 updated. Lots of am...
- Thu Jan 11, 2018 1:04 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
Updated source code that's multithreaded and less memory intensive. results.xml now contains the IDs (from nodes.xml) showing the complete path of the min/max attempt.
- Sun Dec 24, 2017 7:14 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: EA Alpha 1.4 bugs, comments, suggestions!
Friendly reminder that the current bRegistered bug on entering the Park appears to be related to "BPs_Doors_ModularDoor.BPs_Doors_ModularDoor_C:BndEvtRamaSave_K2Node_ComponentBoundEvent_24_RamaSaveFirstSpawnSignatureDelegateSignature" LogScript:Warning: Script call stack: -Function /Game/TheTower/BP...
- Sat Dec 23, 2017 10:26 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Missing Kiril Dialogue
- Replies: 1
- Views: 2151
- Flag:
Re: Missing Kiril Dialogue
From zenlil2.xml: <character name="MercKiril" verse="144_2:2:1:2:3"> <speech textlookup="3523"> <snort> Some believe you are artificial, or a part of an alien race, the Guardian race even. There is also a Newswire blog about how all Bishops are time travelers. Children's tales... but mind control I ...
- Thu Dec 21, 2017 3:30 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: (alphatest) EA Alpha 1.4 bugs, comments, suggestions!
Guy running GTX 1080 Ti with 3 x 1920x1080 monitors said "consortium [demo] crashes upon application of my 5760x1080 resolution." Apparently he got it working but the UI stretches badly: https://cdn.discordapp.com/attachments/300523281449222145/393349618077007872/20171221023025_1.jpg https://cdn.dis...
- Wed Dec 20, 2017 11:11 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: (alphatest) EA Alpha 1.4 bugs, comments, suggestions!
I failed to get this save to reproduce bRegistered via Bathroom but it reliably produces bRegistered attempting to go through the door to the Park (same door that was trouble previously).
https://youtu.be/YHdGuMJp0T4
https://youtu.be/YHdGuMJp0T4
- Wed Dec 20, 2017 10:21 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: (alphatest) EA Alpha 1.4 bugs, comments, suggestions!
There's a plethora of issues in Hotel Rooms (other than the crash). Here's some of them... This is in the ducts near the elevator on the second floor. The hole in the floor in the distance goes to the hatch on the first floor. There's a gap between the duct and the hatch: https://steamuserimages-a.a...
- Wed Dec 20, 2017 6:36 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: (alphatest) EA Alpha 1.4 bugs, comments, suggestions!
Hotel Rooms, I think after you get off the yellow elevator, it would be running straight from there through the walls (have to go around to actually get there): https://steamuserimages-a.akamaihd.net/ugc/915785662786009809/8E71FA9FDF3BDDF3720064ACEA1562E880787C1C/ Rooftop, plate under snow: https://...
- Tue Dec 19, 2017 10:24 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: (alphatest) EA Alpha 1.4 bugs, comments, suggestions!
12/18 alphatest -Sensitivity still isn't saving/loading. Also would be nice if it showed two digits instead of one (like 1.35). -I also had one time where the super jump erroneously charged. -"No Ammo" flashing after equipping KAR is referring to grenades. It should probably say "No Grenades" instea...
- Tue Dec 19, 2017 11:46 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.4 bugs, comments, suggestions!
- Replies: 49
- Views: 66888
- Flag:
Re: (alphatest) EA Alpha 1.4 bugs, comments, suggestions!
It crashed not giving any information in the reporter but my behavior suggests clicking "What Happened?" triggered it while logs suggest the bots might be responsible.
Edit: PCU Alternations convo is still repeatable.
Edit: PCU Alternations convo is still repeatable.
- Sat Dec 16, 2017 9:10 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Vsync Test
- Replies: 3
- Views: 3228
- Flag:
Re: Vsync Test
I'm still not sure what's going on but I confirmed it's happening on my card with Adrenaline drivers. It doesn't start happening immediately though, had to play for a while before it started pulsing.
- Sat Dec 16, 2017 2:38 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
12/13 achievementtest Famosa is just as broken as the Voice. I got captured, I didn't lose my PCU, and Famosa never came. I went to the area without getting captured and he never started speaking to me. I uploaded the video of this because: 1) Turrets on the solar array generally don't attack. Begin...
- Fri Dec 15, 2017 8:44 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
12/13 achievementtest I tried getting past the OP turret with Buddha mode and...well... https://youtu.be/PnKvfvCmBwE I flipped the switch for Preban then found another turret on the same floor that I killed. This triggered a dialog starting with R25 and ending with K15 that said something to the eff...
- Fri Dec 15, 2017 7:19 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
12/13 achievementtest -Amendment to the above: "his mind is filled with turmoil and regret" triggered in the Ice Cave, followed by R25's line and 212121 shows up on opening the automap (that is still broken); however, even having a visible waypoint to 212121, The Voice encounter still doesn't trigge...
- Wed Dec 13, 2017 10:42 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
12/13 achievementtest -vsync still pulses on my R9 390. I get about 30-45 fps with it enabled and 45-60 fps with it disabled. My monitor is 60 Hz. -VO volume still doesn't fall off appropriately. Their lines sound about as loud 30 feet away as they do 3 feet away. Major/Game Breaking Bugs! 1. Automa...
- Mon Dec 04, 2017 11:13 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Vsync Test
- Replies: 3
- Views: 3228
- Flag:
Vsync Test
Turn on the UnitGraph via the command: stat UnitGraph State the card, driver, and CPU you're using. Video (like mine) would be fantastic. I'm at the top of the tower looking out over London. PowerColor R9 390 (17.11.4), Intel Core i7-6700K https://youtu.be/yLci0I0TGeE What I'm interested in is how s...
- Sat Dec 02, 2017 5:00 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
12/1 achievementtest -Convinced none of the achievements work. I for sure should have gotten the following but, nope: ACHIEVEMENT_INCAP_ELON_SQUAD ACHIEVEMENT_INCAP_ELON ACHIEVEMENT_FALL_OFF_TOWER -Collision issue by Red Transponder door on roof: https://youtu.be/jwGccTnVeiY -Janitor achievements. I...
- Fri Dec 01, 2017 4:05 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
Conversations -Random Guy in Lobby: Seeker: Hiya, how you doing badguy? Badguy: something about the nanites are trying to kill us and Odin doesn't pay enough for this shit. Seeker: I'll figure out the nanites, don't worry. Badguy: "None: " -Odin: There's major problems at the beginning of this conv...
- Fri Dec 01, 2017 9:33 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
12/1 alphatest https://youtu.be/cHAQg_-GDgQ Started recording to show clear sight picture on turrets but shot connects with wall instead of target. The turrets popped up but none of them shot at me. The turrets failed to retreat like normal. I'm usually not fast enough to go 3 for 3 on them. This ma...
- Wed Nov 29, 2017 8:45 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
11/29 alphatest Loaded save from above post: https://youtu.be/9RSq5uU8dg0 Ladder at the beginning doesn't auto-dismount. Have to jump off. Really dark at the bottom of that ladder and beyond the hatch. Why does R9 say "this looks interesting?" at the beginning of the Thames Water Plant? It makes me ...
- Tue Nov 28, 2017 2:19 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
Being friendly with the local muscle in Hotel Rooms and there's a dialog where he says he scored 80%. Then in a response, you can mock him that he only scored 90%. I think 90% in ISS should be 80%: https://steamuserimages-a.akamaihd.net/ugc/871873539218888749/1B545E78F34795AB019247889E620AFEC1BA4BC3...
- Tue Nov 28, 2017 9:59 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
alphatest... Balancing Musings This is kind of hard to explain so have a picture of a table: http://img.techpowerup.org/171128/balancing.png Basically what I'm trying to show is that there's always a perpetual conflict between what you have, what you need, and how you get it. I'm not entirely sure d...
- Fri Nov 24, 2017 12:55 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
Conversations - "Somebody Spoke to me" This conversation does not clear after the player completes it. There is no follow up when choosing the "Seeker" option where K15 orders R25 to look into it. -"And that's the last of the repairs. Try to keep your gear maintained." dialog stops active conversat...
- Thu Nov 23, 2017 6:44 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
This video shows three things: 1) The graphic settings I had it set to. 2) The poor performance on the rooftop. Could be related to running 17.11.3, needs confirmation. 3) Hitting escape with graphic settings open doesn't close graphic settings. https://youtu.be/LuFfDcrTirI Nov 24 Edit : Performance...
- Wed Nov 22, 2017 4:16 pm
- Forum: GENERAL DISCUSSION
- Topic: Deep Narrative: Defining a New Genre
- Replies: 10
- Views: 11852
- Flag:
Re: Deep Narrative: Defining a New Genre
"Narrative Web" works too. Someone needs to settle on one and run with it. XD
- Wed Nov 22, 2017 5:15 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
alphatest... A lot more jitter on the main menu than I saw previously, especially, surges in the Game thread: https://cdn.discordapp.com/attachments/358734330509393921/382848437009514497/2017.11.22-05.02_01.png "GAMEPAD FACE BUTTON BOTTOM" Wait, what? It should be noted that I do have an Xbox 360 co...
- Sat Nov 11, 2017 5:02 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.3 Bugs! Comments! Discussions!
- Replies: 34
- Views: 24525
- Flag:
Re: EA Alpha 1.3 Bugs! Comments! Discussions!
I tried Malcolm and ran into a performance problem. Jump to 2:30...
https://youtu.be/N5vW5KVcaTM
I am running beta, pre-release AMD drivers which could be contributing to this. Needs confirmation...
https://youtu.be/N5vW5KVcaTM
I am running beta, pre-release AMD drivers which could be contributing to this. Needs confirmation...
- Wed Nov 01, 2017 10:05 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
I think you might be right but will have to wait for GreatBird or ThrieSteve to confirm...
- Mon Oct 23, 2017 5:40 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
- Replies: 10
- Views: 7452
- Flag:
EA Alpha 1.21.2
-the screen pre game says it's december 22nd not 21st Confirmed this. It's literally the first line while loading into a new game: "The date is December 22nd , 2042. YOU are Consortium officer Bishop Six, a global peacekeeper in a world recently revived from a major time of war." The ladder in TTCo...
- Mon Oct 23, 2017 2:02 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
- Replies: 10
- Views: 7452
- Flag:
Re: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
RE: Harlock... -the screen pre game says it's december 22nd not 21st -Artifacts worked fine going from roof > elevator but elevator > roof was a no go -Fans in the water tunnels are way too strong, unless I'm missing something. it's way too easy to get completely stuck if one catches you. some are f...
- Sat Oct 21, 2017 6:30 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
- Replies: 10
- Views: 7452
- Flag:
EA Alpha 1.21.1
Note: I recorded a lot of this stuff but it's generally in very lengthy recordings so I would have to edit it to extract the important parts for upload. If you need footage on these points, let me know. Trying to move from Hotel Restaurant (Voice encounter) back to Roof without using elevators is p...
- Sat Oct 21, 2017 12:16 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
- Replies: 10
- Views: 7452
- Flag:
EA Alpha 1.21.1
Strange new visual glitch in the Hotel Restaurant:
https://youtu.be/8gFgUhV8rqM
This is also not fixed:
"[Fix] Fixed a longstanding bug where K15 would hassle you to talk to her about meeting the Voice, even after you had talked to her."
https://youtu.be/8gFgUhV8rqM
This is also not fixed:
"[Fix] Fixed a longstanding bug where K15 would hassle you to talk to her about meeting the Voice, even after you had talked to her."
- Sat Oct 21, 2017 7:21 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
- Replies: 10
- Views: 7452
- Flag:
EA Alpha 1.21.1
Was doing a diplomacy run and things mostly went well until after the Voice... There's 11 conversations in the manager. Can't scroll... https://steamuserimages-a.akamaihd.net/ugc/866240438025817229/D4D3B7062E001E9A7FB0C7942B2BCB135B9945A9/ Edit: Normally, the Voice call automatically starts the mome...
- Fri Oct 20, 2017 1:02 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
- Replies: 10
- Views: 7452
- Flag:
Re: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
This little spec all the way across the court yard saw me...in a blizzard...crouched...and *knew* I wasn't an ally. These guys need a pay raise! https://steamuserimages-a.akamaihd.net/ugc/866240438022614992/B8B53003C21A32918AA089481D6F63839CA7B3CA/ Center of the courtyard seems excessively dark. I d...
- Fri Oct 20, 2017 8:35 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
- Replies: 10
- Views: 7452
- Flag:
Re: EA Alpha 1.21 Bugs! Comments! Discussions! 21!
First table under the VXY Antenna (by the energy dispenser) doesn't physics laying objects anymore on recycle: https://steamuserimages-a.akamaihd.net/ugc/866240438021774614/DBF715A610B4F821B488E3A57E8E5D1DCE2E17C4/ Needs confirmation but I have a suspicion that repairing the BUS + CEAR simultaneousl...
- Wed Oct 18, 2017 5:29 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.2 Bugs! Comments! Discussions!
- Replies: 7
- Views: 5638
- Flag:
Re: EA Alpha 1.2 Bugs! Comments! Discussions!
I tried going around the rooms/park transition crash. No problem there as previously reported; however, I saved in park (right next to the transition to rooms), got seen, and loaded that save. It crashed on load. Attached: bRegistered_on_load.zip This video shows the entire process of producing that...
- Wed Oct 18, 2017 1:28 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.2 Bugs! Comments! Discussions!
- Replies: 7
- Views: 5638
- Flag:
Re: EA Alpha 1.2 Bugs! Comments! Discussions!
Put this on Discord, putting here for posterity... Suggestion: no way to climb using freeflight suit without looking up. Suggest changing "jump" to climb and disable freeflight suit to "use." Suggestion: Make "Move On" red if it's going to go straight to combat. Talking Elon convo. Alternatively, ma...
- Mon Oct 16, 2017 9:52 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.2 Bugs! Comments! Discussions!
- Replies: 7
- Views: 5638
- Flag:
Re: EA Alpha 1.2 Bugs! Comments! Discussions!
Requested save for the "diversion" propellers defaulting to a pattern where the player can easily pass through (#5 on Tomato78's list too):
https://youtu.be/L16Y3Ws4WlA
- Sun Oct 15, 2017 11:35 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.2 Bugs! Comments! Discussions!
- Replies: 7
- Views: 5638
- Flag:
Re: EA Alpha 1.2 Bugs! Comments! Discussions!
I gave up on the water treatment plant. I ran into too many broken switches or switches not clear in what their purpose is. I'm also not sure what the end purpose of doing all that is so...I figure my time is better spent elsewhere. I saw a platform before entering the treatment plant so I decided t...
- Sat Oct 14, 2017 12:54 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha 1.2 Bugs! Comments! Discussions!
- Replies: 7
- Views: 5638
- Flag:
Re: EA Alpha 1.2 Bugs! Comments! Discussions!
Edit: Oct 18, changing all videos to links to improve page performance... I'm free, free fallin'! Bottom of VXY antenna tower, there was apparently a party I wasn't invited to. After a while, they dispersed...still... https://steamuserimages-a.akamaihd.net/ugc/866239812089084586/415794C06C4602CDBD8A...
- Fri Oct 13, 2017 12:10 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
- Replies: 11
- Views: 7974
- Flag:
Re: EA Alpha v1.1. Bugs! Bugs! Bugs!
Alphatest: continuing Save Scum save... In the area with the bad performance before, that's mostly fixed but: 1) There's one wall that appears as you approach it then disappears again as you get close/pass through it. 0:23 2) Outside, there's something wrong with the storm. Just see the placeholder ...
- Wed Oct 11, 2017 1:40 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
- Replies: 11
- Views: 7974
- Flag:
Re: EA Alpha v1.1. Bugs! Bugs! Bugs!
Alphatest... Probably already know about this but it looks like the left half of the crosshair is like 80% of the width it should be: https://cdn.discordapp.com/attachments/358734330509393921/367765828462182411/unknown.png Malcolm Thomas is fixed but there's a collision issue in the duct above him. ...
- Tue Oct 10, 2017 10:53 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
- Replies: 11
- Views: 7974
- Flag:
Re: EA Alpha v1.1. Bugs! Bugs! Bugs!
Alphatest critical issue:
New game has no Squad C nor Elon!
Imported character, skipped intro save:
Canon character, did intro save: I loaded that the langoliers save and there's still no one. They're completely disabled!
New game has no Squad C nor Elon!
Imported character, skipped intro save:
Canon character, did intro save: I loaded that the langoliers save and there's still no one. They're completely disabled!

- Tue Oct 10, 2017 8:06 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
- Replies: 11
- Views: 7974
- Flag:
Re: EA Alpha v1.1. Bugs! Bugs! Bugs!
Underlying critical again. AlphaTest build! The conversation manager dialog about the "Icer" feels cut off. I choose the power plant option and R9 ended the conversation with "good point" and that was the end of it. I figured there would be more to be said about it. You know, freezing underground a...
- Mon Oct 09, 2017 8:44 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
- Replies: 11
- Views: 7974
- Flag:
Re: EA Alpha v1.1. Bugs! Bugs! Bugs!
I have the button to see the alignments set to Page Down. The length of the string causes the little tab that appears on alignment changes to overflow... https://steamuserimages-a.akamaihd.net/ugc/872995033563312031/01E3B39A76C0B00B362467DEB49ED2168B97AC35/ I marked Ellen with TacHUD and after she v...
- Sun Oct 08, 2017 9:02 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha v1.1. Bugs! Bugs! Bugs!
- Replies: 11
- Views: 7974
- Flag:
Re: EA Alpha v1.1. Bugs! Bugs! Bugs!
I sneak tased everyone, yay! This is a milestone! :D ...buuuuuuuttttttttttt... Underlined critical problems. Imported save at the beginning, K15 starts doing her speech. That's all well and good but the way R25 randomly interjects into the dialog without context strikes me as very odd. I don't know ...
- Thu Oct 05, 2017 7:33 pm
- Forum: GENERAL DISCUSSION
- Topic: Deep Narrative: Defining a New Genre
- Replies: 10
- Views: 11852
- Flag:
Re: Deep Narrative: Defining a New Genre
"Multiple choice" or "choices matter" doesn't distinguish games like Dragon Age from games like Witcher 2 though. I get what you're saying and it's the same point GreatBird raised. "Deep branching," perhaps?
- Tue Oct 03, 2017 6:04 am
- Forum: GENERAL DISCUSSION
- Topic: Deep Narrative: Defining a New Genre
- Replies: 10
- Views: 11852
- Flag:
Re: Deep Narrative: Defining a New Genre
Hmm, seems you see "deep" as in everything is thoroughly considered in the game. I see "deep" as it is applied to "deep learning" where there's multiple layers of data processing and each layer identifies a certain aspect of what is being considered.
- Mon Oct 02, 2017 3:03 am
- Forum: GENERAL DISCUSSION
- Topic: Deep Narrative: Defining a New Genre
- Replies: 10
- Views: 11852
- Flag:
Re: Deep Narrative: Defining a New Genre
Genre: "a category of artistic, musical, or literary composition characterized by a particular style , form, or content." C. "no game is effectively advertised based on its narrative" R. Detective, mystery, sci-fi, fantasy, etc. These are all genres ascribed to works of literature as well as games. ...
- Sat Sep 30, 2017 6:22 pm
- Forum: GENERAL DISCUSSION
- Topic: Deep Narrative: Defining a New Genre
- Replies: 10
- Views: 11852
- Flag:
Deep Narrative: Defining a New Genre
https://cdn.discordapp.com/attachments/338179649341227008/363830018842820621/unknown.png The basic foundations and reward of creating deep narrative games. What is a "deep narrative" game? At its core, it is "story driven" and "choices matter" but it is also more. While "choices matter" often mimic...
- Sat Sep 23, 2017 11:17 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: EA Alpha v1.0 Bugs! Bugs! Bugs!
- Replies: 24
- Views: 13801
- Flag:
Re: EA Alpha v1.0 Bugs! Bugs! Bugs!
Mykll talked about how guards stand until seen then they ragdoll after loading. I've observed this too, repeatedly, and I suspect it or something like it is why I ran into a saved failure state trying to do ghost incap run. Here's the cropped part that is most important (not done uploading as of pos...
- Sun Aug 20, 2017 9:52 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: How to import CONSORTIUM saved games
- Replies: 7
- Views: 5653
- Flag:
Re: How to import CONSORTIUM saved games
Here's a GUI version of the program. It hasn't been very thoroughly tested and I at least want to put an icon on it before calling it done. Making it available for feedback. Extract before running. System needs Consortium and Consortium: The Tower installed for it to work correctly (no way to choose...
- Sat Jul 29, 2017 5:18 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Trying to decipher a sleep sequence
- Replies: 25
- Views: 12032
- Flag:
Re: Trying to decipher a sleep sequence
I consulted the BSP and it leaves no doubt to the solution: MERE DISTRACTIONS { "origin" "-11656 3113 554" "targetname" "sumerian_symbols_relay_MERE" "spawnflags" "0" "preventLevelTransition" "1" "contextcrosshairindex" "36" "classname" "logic_relay" "hammerid" "6844294" "OnTrigger" "dream_sumerian_...
- Sat Jul 29, 2017 4:03 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Trying to decipher a sleep sequence
- Replies: 25
- Views: 12032
- Flag:
Re: Trying to decipher a sleep sequence
I'm just going to throw this out there that there's enough letters for "seeker" and "Darsie." Here's a bunch of theories (left over chars at the end): SEEKER MDAOTTINIRC DARSIE EEMOTTINRC DREAM EEOTTINIRSC NICE DREAMS EOTTIR NICE DREAMS TORE IT NICE DREAM, STORE IT It might be important that the cha...
- Thu Jul 27, 2017 6:48 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
Possible solution:
The spiral of the Churchill Tower.
GreatBird said to this: "wrong direction but very interesting correlation"
Code: Select all
1111
1111 11
1111
11 1111
1111
1111 11
1111
GreatBird said to this: "wrong direction but very interesting correlation"
- Thu Jul 27, 2017 3:16 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
Added video + code analysis to the original post.
- Wed Jul 26, 2017 7:40 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: How to import CONSORTIUM saved games
- Replies: 7
- Views: 5653
- Flag:
Re: How to import CONSORTIUM saved games
It's clear saves need better names so we know what we're getting in CG2. Is the importing interface going to be improved in the near future or should I work on a GUI version of my program that gives more information and control over the importing process?
- Tue Jul 25, 2017 3:49 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
Oh my. Why not?
- Mon Jul 24, 2017 12:34 pm
- Forum: SUPPORT
- Topic: Fig backer reward
- Replies: 8
- Views: 4526
- Flag:
Re: Fig backer reward
The email with the key comes from InterdimensionalGames.com and it goes to your email address registered to Fig.co
- Mon Jul 24, 2017 12:40 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: How to import CONSORTIUM saved games
- Replies: 7
- Views: 5653
- Flag:
Re: How to import CONSORTIUM saved games
I attached the source code too to help get the save import functions working sooner rather than later. Except VDF/ACF processing (I use fairly simple tokenizer + reader), it's pretty straight forward.
- Sun Jul 23, 2017 1:17 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Not on SteamOS/Linux? When?
- Replies: 5
- Views: 4063
- Flag:
Re: Not on SteamOS/Linux? When?
Try WINE?
- Sat Jul 22, 2017 3:21 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: How to import CONSORTIUM saved games
- Replies: 7
- Views: 5653
- Flag:
Re: How to import CONSORTIUM saved games
Program to find and copy the saves: FindConsortiumSaves.zip Source for program: FindConsortiumSavesSource.zip It shows the directories it finds (using registry, VDF, and ACF to find GOG and Steam saves). To copy, press "y" and it will find The Tower, do the copy, and show the files it copied. It wi...
- Thu Jul 13, 2017 6:32 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
Converted into Boolean (represents 7 seconds with each digit being a tenth of a second): soundevent_washroomlight_flicker: 000000000100011010000101100010000100011010000100011000110001100010000 . -. .- . . -. . - - - . ENAEENETTTE he ta i he he ta he mu mu mu he bathroom_light_model: 000000000111101...
- Tue Jul 04, 2017 4:27 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Any chance of Vulkan support?
- Replies: 11
- Views: 7725
- Flag:
Re: Any chance of Vulkan support?
Kepler may not do so great because it is radically different from Maxwell and Pascal. But GCN (HD 7xxx thru RX 5xx), to this day, is fundamentally the same. Amateur benchmark (20-60% faster in Vulkan compared to OpenGL): https://www.youtube.com/watch?v=S5VerVlqCYI Remember, Vulkan was based off of M...
- Sun Jul 02, 2017 2:50 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Any chance of Vulkan support?
- Replies: 11
- Views: 7725
- Flag:
Re: Any chance of Vulkan support?
Improved framerate and lower CPU usage. Vulkan support goes all the way back to HD 7000 series for AMD (2012), GTX 600 series for NVIDIA (2012), and HD 500 series for Intel (2015): https://en.wikipedia.org/wiki/Vulkan_(API)#Compatibility It really all hinges on how broken the stuff they made specifi...
- Sat Jun 17, 2017 11:24 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Any chance of Vulkan support?
- Replies: 11
- Views: 7725
- Flag:
Re: Any chance of Vulkan support?
Until Epic officially supports it in the engine, IDGI isn't going to pursue it. As of 10 days ago: https://forums.unrealengine.com/showthread.php?112863-Vulkan-status/page4 Q: How much longer till the Desktop version of Vulkan becomes Stable? A: We're actively working on it. While not making any pro...
- Tue Jun 13, 2017 5:38 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Fig Investment
- Replies: 9
- Views: 7060
- Flag:
Re: Fig Investment
I'm just glad


- Sun Apr 16, 2017 2:10 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Fig Investment
- Replies: 9
- Views: 7060
- Flag:
Re: Fig Investment
That's great to hear that Fig is helping you out until they solve their legal problems. Sad, and perhaps disrespectful, that Fig hasn't kept pledgers in the loop about these hurdles.
- Sun Apr 02, 2017 12:34 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
Oh, I did post a picture of the maximum alignments in this post. I maxed three: Yanko (1), Knight 18 (3), and Pawn 4 (16). All of them are within the ranges the program came up with. :D
- Thu Mar 30, 2017 7:52 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: 32-bit, 64-bit, both?
- Replies: 2
- Views: 3409
- Flag:
- Tue Mar 28, 2017 7:11 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: 32-bit, 64-bit, both?
- Replies: 2
- Views: 3409
- Flag:
32-bit, 64-bit, both?
Most Unreal Engine 4 games these days are predominantly 64-bit with games using pretty much all of the VRAM available and 4-8 GiB of RAM. This got me thinking: which platform is The Tower targeting for computer release?
- Wed Mar 15, 2017 5:20 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
I already verified Queen Vexus' Rook 25 max ended up inside. I thought I took a picture of all + alignment I had but apparently not so I can't check that. My greater concern is that the alignments have a broader range than actually reachable in game because of the branching. Ehm, if two branches con...
- Wed Mar 15, 2017 5:22 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
The results are almost done 78.4% as of now so I figured I would explain my process in detail because corners had to be cut due to memory considerations: Phase 1: Make the code "move" through the XML. The XMLs in their original state were designed as conversations in the game ("duh"). They weren't d...
- Tue Mar 14, 2017 3:23 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
I'm almost done with this project (I think). It won't be 100% correct because of the number of variables floating around that are simply too complicated to account for but, this long, isolated Kiril dialog caught my attention and thought I'd share. The tree goes *very* deep and I think probably ever...
- Wed Mar 08, 2017 8:31 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
After serious rethinking and recoding, progress! The second tree conversation with Rook 25 which begins after she turns on the lights and ends before she starts talking about the BUS has 3,937 possible combinations. 3,937! Glancing through here, it appears to be correct. Here's an example (index 43)...
- Mon Mar 06, 2017 6:46 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
I think I'm going to have to abandon the aforementioned project. These XMLs work great to get a basic understanding of what is going on but they're not designed for a program to traverse. To make it work, I'd basically have to write all new XMLs. It'd probably be faster just to play the game.
- Sun Mar 05, 2017 11:33 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
I thought I might be over thinking this. I could pretty easily go through the XML files and total up positives and negatives to get literal maxes and minimums but doing so would not have the deep enough logic to mimic the player (in other words, conversations the player would be shut out of are sti...
- Sun Jan 01, 2017 10:40 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Continuity with Game One
- Replies: 9
- Views: 7884
- Flag:
- Tue Dec 06, 2016 6:19 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Photos from the studio...
- Replies: 4
- Views: 5212
- Flag:
Re: Photos from the studio...
Do you film them recording to apply facial/body animations later? I mean, not going to be much face to face with Rook 25 in The Tower but just curious.
- Wed Nov 30, 2016 3:22 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Relationships
- Replies: 2
- Views: 3256
- Flag:
Re: Relationships
My two cents: 1) We're only talking about December 25 at this point (and maybe a few extra days in The Tower). 24 hours is a very short window for a serious romantic relationship to take hold. In lore, it would come across as a one night stand even though it feels like much more than that to us beca...
- Sat Nov 19, 2016 2:12 am
- Forum: GENERAL DISCUSSION
- Topic: Microwave thrust appears to work in a vacuum
- Replies: 3
- Views: 7348
- Flag:
Microwave thrust appears to work in a vacuum
http://arc.aiaa.org/doi/10.2514/1.B36120 Thrust data from forward, reverse, and null suggested that the system was consistently performing at 1.2±0.1 mN/kW, which was very close to the average impulsive performance measured in air. It seems to defy Newton's third law of motion. That said, it isn't ...
- Wed Nov 16, 2016 10:47 am
- Forum: GENERAL DISCUSSION
- Topic: What games you've been playing?
- Replies: 57
- Views: 73478
- Flag:
Re: What games you've been playing?
Got all achievements in Dishonored and now I'm playing Evoland 2.
- Sun Oct 30, 2016 3:23 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Continuity with Game One
- Replies: 9
- Views: 7884
- Flag:
Re: Continuity with Game One
So like only doing the hangar bay with Rook 25 now or not even that much?
- Tue Oct 25, 2016 6:46 am
- Forum: GENERAL DISCUSSION
- Topic: Favorite binge TV shows?
- Replies: 4
- Views: 8384
- Flag:
Re: Favorite binge TV shows?
I don't really binge watch but Gotham continues to impress me.
- Fri Oct 07, 2016 2:15 pm
- Forum: GENERAL DISCUSSION
- Topic: What games you've been playing?
- Replies: 57
- Views: 73478
- Flag:
Re: What games you've been playing?
Ooo, since you own it, you should totally make Amen a thing in the alternative reality. :D SPAZ2 is pretty good. It has areas to improve but it feels like a sequel to SPAZ without being SPAZ. Even though it is still Early Access, I'd consider it a complete game. Playing Company of Heroes 2 now (stil...
- Mon Oct 03, 2016 11:19 am
- Forum: GENERAL DISCUSSION
- Topic: What games you've been playing?
- Replies: 57
- Views: 73478
- Flag:
Re: What games you've been playing?
My never released Cavedog game "Amen: The Awakening" is the most direct inspiration - that game was 60% done when Cavedog fell apart, forcing the project's cancellation. Do you know who owns Amen: The Awakening now? If The Tower did really well, is that something you'd consider buying rights to and...
- Mon Aug 08, 2016 8:44 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Still reaching for stretch goals?
- Replies: 6
- Views: 5950
- Flag:
Re: Still reaching for stretch goals?
So Expanded Simulation is off the table and Engineering System, to some extent, replaced it?
If there was a large influx of PayPal purchases at this point, nothing major would change from what is planned now?
If there was a large influx of PayPal purchases at this point, nothing major would change from what is planned now?
- Mon Aug 08, 2016 8:38 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
Interesting conclusion. Care to share your methodology?
- Sun Aug 07, 2016 8:58 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Still reaching for stretch goals?
- Replies: 6
- Views: 5950
- Flag:
Still reaching for stretch goals?
The Fig campaign got really close to reaching the "Expanded Simulation" stretch goal. Is that still a possibility if PayPal payments put you over $350,000 USD? Since moving the goal post in production is a bad idea, could new DLC stretch goals be set up for those purchasing through PayPal? Star Citi...
- Sun Aug 07, 2016 5:33 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
I'm not sure that I follow your logic for generating that list? For example, where are you getting the "m" from? I don't think any of my research found an "m."
The MacMartins made it pretty clear the solution wasn't presented in this thread as of my last post.
The MacMartins made it pretty clear the solution wasn't presented in this thread as of my last post.
- Tue Aug 02, 2016 12:46 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Add Name To Lore Reward
- Replies: 6
- Views: 5066
- Flag:
- Sun Jul 31, 2016 10:06 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Add Name To Lore Reward
- Replies: 6
- Views: 5066
- Flag:
Re: Add Name To Lore Reward
So does it need to be specifically a person or can it be anything (a fictitious product, animal, business, etc.)?
- Sun Jul 31, 2016 10:04 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Interaction to information console
- Replies: 10
- Views: 7766
- Flag:
Re: Interaction to information console
What I'd be interested in knowing is if some articles written for The Tower will be back-ported into Consortium to continue to flesh out the alternate universe. For example, the article about the Churchill Tower that was in burst 2 of the ARG would be useful to Seekers preparing to jump to the tower.
- Sun Jul 31, 2016 4:28 pm
- Forum: iDGi-1
- Topic: Favorite aspect of the meta fiction
- Replies: 5
- Views: 5908
- Flag:
Re: Favorite aspect of the meta fiction
Those moments when it really comes across as a game: when you discover something very hidden and very revealing that shapes perceptions of the world. The things that go beyond reading a novel. The things that you can use in the 3D games that those not familiar with the ARG would miss out on. I like ...
- Sun Jul 31, 2016 4:52 am
- Forum: GENERAL DISCUSSION
- Topic: Technology thought experiment
- Replies: 14
- Views: 14121
- Flag:
Re: Technology thought experiment
I had to look up what that was...aluminum oxynitride (aluminum, oxygen, and nitrogen):
http://science.howstuffworks.com/transp ... armor3.htm
http://science.howstuffworks.com/transp ... armor3.htm
- Sat Jul 30, 2016 3:01 am
- Forum: GENERAL DISCUSSION
- Topic: Technology thought experiment
- Replies: 14
- Views: 14121
- Flag:
Re: Technology thought experiment
It was too little, too late for the Nazis but the fact they were working on it is the reason why the Manhattan Project was started in 1942, more than two years before the fall of Germany. If Germany managed to create a nuclear bomb before anyone else and used it, like the USA did, WWII would have pl...
- Fri Jul 29, 2016 9:27 pm
- Forum: GENERAL DISCUSSION
- Topic: Technology thought experiment
- Replies: 14
- Views: 14121
- Flag:
Re: Technology thought experiment
Good idea, but I'd counter that everyone knew exactly what they were aiming to do when they started their respective nuclear weapons program--starting with the Nazi regime which was absconded to the USA and Soviet Union. It was a Trump/Clinton situation: no one was building the bomb for themselves, ...
- Thu Jul 28, 2016 12:58 pm
- Forum: GENERAL DISCUSSION
- Topic: Technology thought experiment
- Replies: 14
- Views: 14121
- Flag:
Re: Technology thought experiment
I think you underestimate the ingenuity of man. Remember, everything man-made around you today was created by someone in the past. Everything from pencils to mass produced food. If someone gets their hands on fascinating tech, they would attempt to deconstruct it and figure out how it works. Replica...
- Tue Jul 26, 2016 10:04 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Power-up Digital Games Conference
- Replies: 4
- Views: 4635
- Flag:
Re: Power-up Digital Games Conference
I caught the tail end of it. Beauty sleep made me miss most of it.
- Fri Jul 22, 2016 9:04 pm
- Forum: GENERAL DISCUSSION
- Topic: Technology thought experiment
- Replies: 14
- Views: 14121
- Flag:
Re: Technology thought experiment
Really? Wow. Why do they have so many begathons? I'd recommend adding TV Tropes to that library for completeness. :D
- Fri Jul 22, 2016 8:48 pm
- Forum: GENERAL DISCUSSION
- Topic: Technology thought experiment
- Replies: 14
- Views: 14121
- Flag:
Re: Technology thought experiment
Link to Kiwix is wrong but that's awesome. Problem is smartphones and tablets don't have much space and the internet is huge. Hmm...
- Fri Jul 22, 2016 6:57 pm
- Forum: GENERAL DISCUSSION
- Topic: Technology thought experiment
- Replies: 14
- Views: 14121
- Flag:
Technology thought experiment
If there was a piece of technology you could take back in time to change the course of history, what would it be and why? What would likely be the positive and negative repercussions of it? Does this train of thought lead to a better, second idea? My first thought was a modern combine harvester back...
- Fri Jul 22, 2016 2:48 pm
- Forum: GENERAL DISCUSSION
- Topic: Don't be afraid to speak your mind!
- Replies: 10
- Views: 12330
- Flag:
Re: Don't be afraid to speak your mind!
We want tsunamis, not mere ripples. :D
- Fri Jul 15, 2016 6:07 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Any chance of Vulkan support?
- Replies: 11
- Views: 7725
- Flag:
Re: Any chance of Vulkan support?
Yeah, The Tower is on Unreal Engine 4.
@duke9509 informed me that what I linked to was modded into the mobile version of Unreal Engine. Epic is not officially supporting Vulkan yet.
@duke9509 informed me that what I linked to was modded into the mobile version of Unreal Engine. Epic is not officially supporting Vulkan yet.
- Thu Jul 14, 2016 11:09 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Any chance of Vulkan support?
- Replies: 11
- Views: 7725
- Flag:
Any chance of Vulkan support?
Not only will Vulkan work on Linux, Mac, and Windows, almost all cards tested show improvement with it over OpenGL (~5%) and huge improvements using AMD cards (~30%) in Doom. Unreal Engine also has support for it . DirectX 12 support would be great too but when Vulkan does it all, why bother? GTX 98...
- Tue Jul 12, 2016 2:12 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Interaction to information console
- Replies: 10
- Views: 7766
- Flag:
Re: Interaction to information console
I bet it would make him more paranoid. XD
That would be awesome if triggering that ultra-rare sequence...
That would be awesome if triggering that ultra-rare sequence...
► Show Spoiler
- Tue Jul 12, 2016 6:05 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Interaction to information console
- Replies: 10
- Views: 7766
- Flag:
Re: Interaction to information console
Ooo, that would be neat. Maybe not for specific articles but just comment on the fact you're acting like a bookworm. XDdiss3cted wrote:I would have also liked to see reactions from your crew mates when they walk by you while you read some "interesting" articles.
- Mon Jul 11, 2016 7:23 am
- Forum: iDGi-1
- Topic: Mars Unknown Ship
- Replies: 0
- Views: 4118
- Flag:
Mars Unknown Ship
http://interdimensionalgaming.wikia.com/wiki/The_Search_for_Curiosity_-_Pt.3 Next to a... what the hell is that? It's... I think it's a ship? The tail end of one, anyway... that could be a rear engine *static* appears to be quite large, and metallic, though it's mostly buried in the ground and cover...
- Sun Jul 10, 2016 4:44 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Interaction to information console
- Replies: 10
- Views: 7766
- Flag:
Re: Interaction to information console
Oh, I get what you're saying about homework and I agree. The exception to the rule is finding information in there that is difficult...a puzzle unto itself. Specifically: The path to finding Bishop Six's identity and the document Malcolm Thomas hid. Other than those, the only thing I distinctly reca...
- Sun Jul 10, 2016 3:48 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Interaction to information console
- Replies: 10
- Views: 7766
- Flag:
Interaction to information console
@Vennir suggested this. She used The Elder Scrolls as an example where you pick up a book and you can read it. At first I didn't like the idea but I thought about it some more... The problem with TES is that it doesn't keep record of the books you read so you can look at them again in the future. Ac...
- Thu Jul 07, 2016 11:20 pm
- Forum: GENERAL DISCUSSION
- Topic: What games you've been playing?
- Replies: 57
- Views: 73478
- Flag:
Re: What games you've been playing?
For me, I think it's the gameplay. The weapons in FO3 suck and break all of the time. In FNV, there's a broader selection of weapons, most are modable, so you can find something perfect for your play style. Also, FO3 felt impossible without using VATS. You could be pointing directly at a hostiles he...
- Wed Jul 06, 2016 10:34 am
- Forum: GENERAL DISCUSSION
- Topic: Investment Reservation
- Replies: 8
- Views: 10958
- Flag:
Re: Investment Reservation
It was just a pledge. No payment info was required/requested/given. That comes when the investment website is up.
I wouldn't be surprised if they require bank account information for direct deposit/credit.
I wouldn't be surprised if they require bank account information for direct deposit/credit.
- Tue Jul 05, 2016 11:55 am
- Forum: GENERAL DISCUSSION
- Topic: Investment Reservation
- Replies: 8
- Views: 10958
- Flag:
Re: Investment Reservation
Fig updated on June 30:
https://blog.fig.co/figs-transfer-agent ... ec-filing/
They're going to do Psychonauts first from the sounds of it.
https://blog.fig.co/figs-transfer-agent ... ec-filing/
They're going to do Psychonauts first from the sounds of it.
- Sun Jul 03, 2016 7:36 pm
- Forum: GENERAL DISCUSSION
- Topic: What games you've been playing?
- Replies: 57
- Views: 73478
- Flag:
Re: What games you've been playing?
/me sends Triss to distract Gearlt.
- Sun Jul 03, 2016 11:28 am
- Forum: GENERAL DISCUSSION
- Topic: What games you've been playing?
- Replies: 57
- Views: 73478
- Flag:
Re: What games you've been playing?
I've been binge modding Farming Simulator 15...again. Otherwise Tropico 5.
- Thu Jun 30, 2016 7:07 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Achievement stats...
- Replies: 1
- Views: 2742
- Flag:
Achievement stats...
So I was looking at my Steam profile where I have the "Achievement Showcase" showing the achievements with the lowest completion rate. Then it struck me that "True Neutral" was missing which lead me to this: http://steamcommunity.com/stats/264240/achievements/ 1.2% of people that played the game hav...
- Thu Jun 23, 2016 7:22 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Level transitions?
- Replies: 4
- Views: 4394
- Flag:
Re: Level transitions?
Great minds think alike! :D I hope it works out.
- Tue Jun 21, 2016 9:35 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Level transitions?
- Replies: 4
- Views: 4394
- Flag:
Re: Level transitions?
Oooooo, exciting! :D For the long loads, perhaps you could do something far simpler than Mass Effect's elevators that fits with the streaming: make a set of two doors where you enter one, and try to open the next but it is not done loading. Instead of blatantly saying it is still loading, you could ...
- Mon Jun 20, 2016 11:58 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Level transitions?
- Replies: 4
- Views: 4394
- Flag:
Level transitions?
It might be too early in production to address this but I was curious how level transitions were going to be handled, assuming there are level transitions. UE4 should be able to stream the world so there aren't any level transitions (example being Stellar Overload). It could also support multiple ma...
- Sun Jun 19, 2016 11:18 pm
- Forum: iDGi-1
- Topic: ARG V2 Dialer Collaboration!
- Replies: 63
- Views: 55336
- Flag:
Re: ARG V2 Dialer Collaboration!
I went through it all and put it on here: http://interdimensionalgaming.wikia.com/wiki/Archiver#Burst_2 Notes: -The "Big Brother" in London did discover the vans that are discussed at the beginning of Consortium. The London Police were ordered to stand down by "federal" authority. The London Police ...
- Sat Jun 18, 2016 9:52 am
- Forum: GENERAL DISCUSSION
- Topic: Investment Reservation
- Replies: 8
- Views: 10958
- Flag:
Re: Investment Reservation
Is there a place where Fig gives updates on this?
- Wed Jun 15, 2016 10:33 pm
- Forum: GENERAL DISCUSSION
- Topic: First prototype for K-1 is already functioning
- Replies: 5
- Views: 8802
- Flag:
Re: First prototype for K-1 is already functioning
I think it functions more like a jury (reach consensus) than a simple election (majority rules). In my mind, the only way to form consensus is if the participants are engaging in some kind of debate. This allows other participants to point out flaws in logic and make observations aware that would ot...
- Wed Jun 15, 2016 10:30 pm
- Forum: GENERAL DISCUSSION
- Topic: Investment Reservation
- Replies: 8
- Views: 10958
- Flag:
Re: Investment Reservation
Fig hasn't been able to take any unaccredited investments yet because the SEC hasn't approved it. This is the most recent article I know of about it:
http://www.polygon.com/2016/5/11/116574 ... lay-update
http://www.polygon.com/2016/5/11/116574 ... lay-update
- Sat Jun 11, 2016 1:16 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: gameplay modification suggestions
- Replies: 1
- Views: 2688
- Flag:
Re: gameplay modification suggestions
I think it would be totally awesome if one or two of the enemy have the Stockholm Syndrome . Based on your previous actions, they are either in love with Bishop 6 (e.g. Pawn 12), fearful of Bishop 6, or curious about Bishop 6. In any case, they are extremely mendable to the will of the Seeker so the...
- Sat Jun 11, 2016 9:17 am
- Forum: GENERAL DISCUSSION
- Topic: First prototype for K-1 is already functioning
- Replies: 5
- Views: 8802
- Flag:
Re: First prototype for K-1 is already functioning
It's a hive mind. It takes the opinion of 70+ people and forms a consensus from them. I'm not sure what those 70+ people are seeing.
- Thu Jun 02, 2016 11:04 pm
- Forum: GENERAL DISCUSSION
- Topic: First prototype for K-1 is already functioning
- Replies: 5
- Views: 8802
- Flag:
Re: First prototype for K-1 is already functioning
That is awesome! :D
- Sat May 28, 2016 7:57 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: What happens when not importing a save?
- Replies: 1
- Views: 2956
- Flag:
What happens when not importing a save?
Are you making certain Consortium events canon or are you going to create something like the Mass Effect Genesis DLC that lets new players to pick their back story? Too early to tell?
- Sun May 22, 2016 9:36 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Major, rare visual bug
- Replies: 7
- Views: 5440
- Flag:
Re: Major, rare visual bug
Here's Zenlil2 pic...devoid of color: http://images.akamai.steamusercontent.com/ugc/275095970490597487/B5EDB1A5125A61EACFBFF817C73677CCA138B1A5/ I'm thinking that's not quite what happened. Edit: Rook 25 between player and sun: http://images.akamai.steamusercontent.com/ugc/275095970490763032/B4E4D8A...
- Sun May 22, 2016 8:16 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Major, rare visual bug
- Replies: 7
- Views: 5440
- Flag:
Re: Major, rare visual bug
1) 70% sure there wasn't. When I was trapped in the room with Pawn 64 sitting by the door, he was barely visible. I mean so invisible the whole world looked pitch black except a very faint outline of Pawn 64. As he started to stand up, his outline became more visible but even after he left the room,...
- Sun May 22, 2016 1:30 am
- Forum: iDGi-1
- Topic: Ideas for ARG
- Replies: 0
- Views: 4245
- Flag:
Ideas for ARG
No, my other contact is the one who told me about Pawn 7, through another coded C.M.C. transmission . One of your crew has been updating me on mission details for weeks, whereas YOU only started talking to me this morning. Except... you claim you did NOT speak to me... It would be awesome to be abl...
- Sun May 22, 2016 1:19 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Two reproducible bugs
- Replies: 0
- Views: 4302
- Flag:
Two reproducible bugs
carla_blocking_cockpit.zip Apparently I stood in Carla's way as she was supposed to move away from the cockpit at the very beginning of the game. She got stuck there and refuses to move, preventing me from seeing Wade and pretty much preventing progression. I had to load a save prior to this and mak...
- Sat May 21, 2016 10:54 pm
- Forum: iDGi-1
- Topic: Putting lore pieces together...
- Replies: 0
- Views: 4291
- Flag:
Putting lore pieces together...
I constructed this on the Wiki because it required a whole lot of linking and formatting to make sense. At the same time, I have not made it an easily accessible wiki article because it does not conform to wiki standards (involves opinion and is written from my perspective). I combined Information C...
- Sat May 21, 2016 10:48 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Major, rare visual bug
- Replies: 7
- Views: 5440
- Flag:
Re: Major, rare visual bug
Unfortunately, no. The only idea I have is to load repeatedly until it bugs out. I have no idea how many times...or the circumstances...it would require to make it happen. I think, in both instances it occurred, the save was mid-dialog. As you can see from the picture, that one was taking during all...
- Sat May 21, 2016 2:17 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
I just played through the game making everyone happy and this is what I got: http://images.akamai.steamusercontent.com/ugc/275095970485083402/F6CC949648865A59BF48A01F15D2AED8A5FE529C/ Some of the pawns might be maxed...maybe Rook 9 too but Knight 15 and Rook 25 definitely aren't (any decision where ...
- Sat May 21, 2016 2:14 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Major, rare visual bug
- Replies: 7
- Views: 5440
- Flag:
Re: Major, rare visual bug
It always begins when loading from a save but the save does not cause the bug; moreover, loading a different save keeps the bug. The only way to fix it is to restart the game.
Whatever is happening, it's something that's loaded with the game and not reloaded until the game is restarted.
Whatever is happening, it's something that's loaded with the game and not reloaded until the game is restarted.
- Sat May 21, 2016 4:14 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Major, rare visual bug
- Replies: 7
- Views: 5440
- Flag:
Major, rare visual bug
This is only the second time I've ever seen this but...

...what is going on here? All characters look like that (Rook 25 in the picture) and everything else is invisible/black.
...what is going on here? All characters look like that (Rook 25 in the picture) and everything else is invisible/black.
- Sat May 21, 2016 1:41 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
The commentary in act 2 in the bathroom says it is a "word." 2121212121212121212121 as a double (float64) is 2.1212121e+021 and in binary: 0001100001011000100100101100111101101110101111110101110001000100 For the fun of it, the binary of 21 in all little endian byte order... integer: 00010101 float32...
- Thu May 19, 2016 6:52 pm
- Forum: GENERAL DISCUSSION
- Topic: Funding concerns (cards being rejected on Fig)
- Replies: 11
- Views: 11411
- Flag:
Re: Funding concerns (cards being rejected on Fig)
Credit cards always do temporary authorizations until the transaction clears (takes three days usually). I just checked my card now and the charge has been successfully posted (iDGi has the money). It should have cleared by now if you recheck.
- Thu May 19, 2016 6:47 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: 4:3 and 5:4 wrapping issue
- Replies: 0
- Views: 4067
- Flag:
4:3 and 5:4 wrapping issue
@DevourMistress pointed out an UI issue when running on a 4:3 or 5:4 resolution. These pictures should make it clear... 5:4 (1280x1024): http://img.techpowerup.org/160520/5by4-with-consortium.png 4:3 (1600x1200): http://img.techpowerup.org/160520/4by3-with-consortium.png As a test to understand what...
- Thu May 19, 2016 3:38 pm
- Forum: GENERAL DISCUSSION
- Topic: Funding concerns (cards being rejected on Fig)
- Replies: 11
- Views: 11411
- Flag:
- Mon May 16, 2016 3:04 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Retaining some dialog information through playthroughs
- Replies: 2
- Views: 3462
- Flag:
Re: Retaining some dialog information through playthroughs
FYI, I made a lot of edits to the original post for clarity (not much new information added). It was *really* bad its original form. XD
Zombie posting is a bad idea, mmkay? A shame I get my best ideas when I'm <10% awake. XD
Zombie posting is a bad idea, mmkay? A shame I get my best ideas when I'm <10% awake. XD
- Mon May 16, 2016 3:02 pm
- Forum: GENERAL DISCUSSION
- Topic: Funding concerns (cards being rejected on Fig)
- Replies: 11
- Views: 11411
- Flag:
Re: Funding concerns (cards being rejected on Fig)
I know mine was rejected due to Chase Fraud Protection. Fig is a new website that I've never charged from before so that isn't entirely surprising. I got it fixed within an hour or two of the campaign ending though.
I assume/would hope that everyone gets it fixed should it happen.
I assume/would hope that everyone gets it fixed should it happen.
- Sun May 15, 2016 1:28 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: There is no way to unlock Pawn 64's locker, is there?
- Replies: 2
- Views: 3708
- Flag:
Re: There is no way to unlock Pawn 64's locker, is there?
To answer my own question: there is no way (no scripting other than the HUD text) and there is nothing in there (no clipped to verify).
- Sun May 15, 2016 1:26 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Where does it get "Completed Streams" from?
- Replies: 1
- Views: 2420
- Flag:
Re: Where does it get "Completed Streams" from?
To answer my own question: Saves that start with "end." Consortium (all versions) save directory is: Consortium\consortium\SAVE.
- Thu May 12, 2016 1:01 am
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Retaining some dialog information through playthroughs
- Replies: 2
- Views: 3462
- Flag:
Retaining some dialog information through playthroughs
A feature of a lot of RPG games with branching dialogs (Skyrim and Witcher 3 come to mind) is that they use contextual cues (states) to indicate a few things about the option. Witcher 4 has four states, for example: Progressing/Unread = gold Progressing/Read = dark gold Query/Unread = white Query/Re...
- Fri May 06, 2016 6:22 pm
- Forum: GENERAL DISCUSSION
- Topic: What game should Greg play?
- Replies: 18
- Views: 15666
- Flag:
Re: What game should Greg play?
It's a better game playing sneaky but sneaky = loading checkpoints = not great for live streaming. The similarities are certainly obvious though, no?
- Thu May 05, 2016 7:19 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Civilian Defense Gauntlet
- Replies: 29
- Views: 21294
- Flag:
Re: Civilian Defense Gauntlet
My guess the BUS fell through the world or vanished. I've seen both happen but not to the BUS.
- Thu May 05, 2016 4:51 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Civilian Defense Gauntlet
- Replies: 29
- Views: 21294
- Flag:
Re: Civilian Defense Gauntlet
Perfect Run is definitely impossible without cheats. There's way too many and they come way too fast in waves 4-5. Unlimited health+energy, sure it is doable. ... The grenades falling out of no where is from trying to pick up stuff when the PCU is full. The time between wave 1-2 is perfect now. The ...
- Wed May 04, 2016 10:34 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Civilian Defense Gauntlet
- Replies: 29
- Views: 21294
- Flag:
Re: Civilian Defense Gauntlet
Oh, bummer, that one save I made post-killing-the-BUS is literally the only save I got. :(
How important is it that you get a save? I could replay it again if it is important.
Edit: Oh, I saw another random pack of grenades on another play.
How important is it that you get a save? I could replay it again if it is important.
Edit: Oh, I saw another random pack of grenades on another play.
- Wed May 04, 2016 4:16 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Civilian Defense Gauntlet
- Replies: 29
- Views: 21294
- Flag:
Re: Civilian Defense Gauntlet
Let's DO this! ... I like the wait times between waves but I think they're too long. Why not make it like the normal VT CivDef where you can press a key to continue? ... If you're going to keep the timer between waves, how long are they set to? I think between wave 1-2 and 2-3 is at least 10 seconds...
- Tue May 03, 2016 6:24 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Civilian Defense Gauntlet
- Replies: 29
- Views: 21294
- Flag:
Re: Civilian Defense Gauntlet
So, CEAR everyone, save the KAR for BUS, got it. XD
Operating on the theoretical that I even get that far tomorrow, is the BUS capable? I remember trying to incap the traitor and I concluded, "LOL NOPE."
Operating on the theoretical that I even get that far tomorrow, is the BUS capable? I remember trying to incap the traitor and I concluded, "LOL NOPE."
- Tue May 03, 2016 4:25 pm
- Forum: GENERAL DISCUSSION
- Topic: What game should Greg play?
- Replies: 18
- Views: 15666
- Flag:
Re: What game should Greg play?
Because sneaking in The Tower, add the genre:
-Thief
-Splinter Cell Pandora Tomorrow -> Blacklist
-Deus Ex Human Revolution -> The Fall
-Batman Arkham Asylum -> Arkham Knight
-Crysis -> 3
-Hitman -> well...Hitman XD
-Thief
-Splinter Cell Pandora Tomorrow -> Blacklist
-Deus Ex Human Revolution -> The Fall
-Batman Arkham Asylum -> Arkham Knight
-Crysis -> 3
-Hitman -> well...Hitman XD
- Tue May 03, 2016 4:07 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Civilian Defense Gauntlet
- Replies: 29
- Views: 21294
- Flag:
Re: Civilian Defense Gauntlet
My left hand is on the keypad: 5 = backwards 4 = left 6 = right 8 = forwards 7 = medical nanites 9 = repair / = sprint 1 = crouch 3 = jump + = reload (don't think Consortium uses that) - = drop/recycle 0 = open inventory enter = pick up/use page down = show alignment (hit It with my pinky) I had to ...
- Tue May 03, 2016 2:10 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Civilian Defense Gauntlet
- Replies: 29
- Views: 21294
- Flag:
Re: Civilian Defense Gauntlet
I didn't know that. I assume that's not true of the BUS or that would be too easy.
- Tue May 03, 2016 4:59 am
- Forum: GENERAL DISCUSSION
- Topic: What game should Greg play?
- Replies: 18
- Views: 15666
- Flag:
Re: What game should Greg play?
Alpha Protocol!
- Tue May 03, 2016 1:52 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Civilian Defense Gauntlet
- Replies: 29
- Views: 21294
- Flag:
Re: Civilian Defense Gauntlet
-fixed BUS guy shooting immediately Spoiler! Edit: So the weapon switching is still really kicking my butt. Even so, I managed to get 5600 before getting downed, it switched to wave four before the map reloaded giving a high score of 6600. I think I'm going to try to bind the weapon selection to my...
- Mon May 02, 2016 1:02 am
- Forum: GENERAL DISCUSSION
- Topic: Consortium - The Pen & Paper (& Internet) Group
- Replies: 44
- Views: 39262
- Flag:
Re: Consortium - The Pen & Paper (& Internet) Group
No to all. Historian is the only GM, there will be active sessions, and everyone is supervised during these sessions. What I meant in the last post is that human-controlled characters are encouraged to act while plot elements are unfolding elsewhere and it will happen in the same channel kind of lik...
- Sun May 01, 2016 9:24 am
- Forum: GENERAL DISCUSSION
- Topic: Consortium - The Pen & Paper (& Internet) Group
- Replies: 44
- Views: 39262
- Flag:
Re: Consortium - The Pen & Paper (& Internet) Group
Whichever channel the GM is in is the one that has the main plot; the rest would just be character building/doing job/screwing around/etc., nothing plot related.
Historian said he wants to do multithreaded in a single channel.
Historian said he wants to do multithreaded in a single channel.
- Sun May 01, 2016 6:33 am
- Forum: GENERAL DISCUSSION
- Topic: Consortium - The Pen & Paper (& Internet) Group
- Replies: 44
- Views: 39262
- Flag:
Re: Consortium - The Pen & Paper (& Internet) Group
The key is areas. If group A and group B are in the same room, they are in the same channel so everything is cohesive; however, if group A is on one side of the facility and group B is on the other side, there's no reason why they couldn't take different approaches. If group A does something to put ...
- Sun May 01, 2016 4:44 am
- Forum: GENERAL DISCUSSION
- Topic: Consortium - The Pen & Paper (& Internet) Group
- Replies: 44
- Views: 39262
- Flag:
Re: Consortium - The Pen & Paper (& Internet) Group
Oh, so it's six sided dice but +, -, or nothing. Seems kind of silly. Would make more sense to have two six sided die where one is +, the other is - and two faces on each are blank. I could change the program but, I'm also thinking it's nearly impossible to follow where everyone is so +1 vote for Ro...
- Sun May 01, 2016 4:18 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
Yeah, I looked at the XMLs that define the alignment changes. The way they are organized (linearly with IDs), it is impossible to programmatically solve the problem without external data because triggers are required. The triggers are in the maps which means I'd have to parse the entities chunk of t...
- Sat Apr 30, 2016 3:33 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Max Character Alignments
- Replies: 16
- Views: 13911
- Flag:
Re: Max Character Alignments
For the record, documented this here:
http://interdimensionalgaming.wikia.com/wiki/Rook_25
If finding min/max becomes a common thing, I'll add it to the Character template.
http://interdimensionalgaming.wikia.com/wiki/Rook_25
If finding min/max becomes a common thing, I'll add it to the Character template.
- Sat Apr 30, 2016 6:39 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Civilian Defense Gauntlet
- Replies: 29
- Views: 21294
- Flag:
Re: Civilian Defense Gauntlet
I updated the OP, crossing out those I can confirm were fixed and added some new ones (repeat of what was said on Discord I think, just making sure they're known).
- Fri Apr 29, 2016 2:35 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Fig campaign add-ons
- Replies: 8
- Views: 6271
- Flag:
Re: Fig campaign add-ons
It would substantially up the difficulty though. Humans tend to think a lot more than AI, after all. There's no reason why a human player wouldn't avoid open confrontation and go straight for the civilians.
- Fri Apr 29, 2016 2:28 pm
- Forum: GENERAL DISCUSSION
- Topic: Consortium - The Pen & Paper (& Internet) Group
- Replies: 44
- Views: 39262
- Flag:
Re: Consortium - The Pen & Paper (& Internet) Group
I think text would be better for documentation purposes. Kind of hard for IDGI to work with it if they can't access it.
Edit: That said, Discord already has a room for PNP voice.
Edit: That said, Discord already has a room for PNP voice.
- Fri Apr 29, 2016 12:28 pm
- Forum: GENERAL DISCUSSION
- Topic: What game should Greg play?
- Replies: 18
- Views: 15666
- Flag:
Re: What game should Greg play?
Jazzpunk!
More serious: Mass Effect or Mass Effect 3 (Mass Effect 2 is blasphemous).
Another suggestion: whatever game drew Greg to Jeremy Soule (please say Morrowind because Morrowind music is epic).
More serious: Mass Effect or Mass Effect 3 (Mass Effect 2 is blasphemous).
Another suggestion: whatever game drew Greg to Jeremy Soule (please say Morrowind because Morrowind music is epic).
- Fri Apr 29, 2016 10:24 am
- Forum: GENERAL DISCUSSION
- Topic: Consortium - The Pen & Paper (& Internet) Group
- Replies: 44
- Views: 39262
- Flag:
Re: Consortium - The Pen & Paper (& Internet) Group
Oh! In that case, C-3800-E Hesperus may be ideal. There's virtually nothing about it in the lore other than it exists and operates over South America.
- Fri Apr 29, 2016 8:06 am
- Forum: GENERAL DISCUSSION
- Topic: Consortium - The Pen & Paper (& Internet) Group
- Replies: 44
- Views: 39262
- Flag:
Re: Consortium - The Pen & Paper (& Internet) Group
Stormbird was ordered October 21, 2029 so there's basically less than a year window. I think Bob is right in suggesting it shouldn't be on an aircraft because it is too constricting. 2028-2029, the heart of the lore is in Xalapa, Mexico. Consortium was founded in 2032. I'd suggest before 2032 if you...
- Fri Apr 29, 2016 7:44 am
- Forum: GENERAL DISCUSSION
- Topic: Consortium - The Pen & Paper (& Internet) Group
- Replies: 44
- Views: 39262
- Flag:
Re: Consortium - The Pen & Paper (& Internet) Group
Could do a Mass Effect 4. In the universe starting at a specific date but otherwise not related to events. For example, everyone knows of Malcolm Thomas, Guardian Church, and Worldview Industries but players are disconnected from effecting them. They can be members of the Guardian Church or employee...
- Thu Apr 28, 2016 10:21 pm
- Forum: GENERAL DISCUSSION
- Topic: Consortium - The Pen & Paper (& Internet) Group
- Replies: 44
- Views: 39262
- Flag:
Re: Consortium - The Pen & Paper (& Internet) Group
I guess I'll participate. If I don't like it, I can always tell Henry to take over, right?
- Thu Apr 28, 2016 8:01 am
- Forum: GENERAL DISCUSSION
- Topic: Consortium - The Pen & Paper (& Internet) Group
- Replies: 44
- Views: 39262
- Flag:
Re: Consortium - The Pen & Paper (& Internet) Group
He's one of the writers for Consortium/Tower. XD
Discord link is at the top of the forums.
I played the Knight of Pen & Paper game for like an hour before getting bored. I don't think it is really for me, sadly.
Discord link is at the top of the forums.
I played the Knight of Pen & Paper game for like an hour before getting bored. I don't think it is really for me, sadly.
- Thu Apr 28, 2016 2:14 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Civilian Defense Gauntlet
- Replies: 29
- Views: 21294
- Flag:
Civilian Defense Gauntlet
Bugs: - Bots get stuck on the corner of one of the lower spawners. Spawners removed 5/2. - The map loads with one (or many) of the bots firing a weapon. It stops when the first enemies spawn. Fixed 5/2. - The map automagically restarts but the second time around, the bots don't despawn and the spawn...
- Tue Apr 26, 2016 9:07 pm
- Forum: SUPPORT
- Topic: Got locked out of cabin area
- Replies: 2
- Views: 3052
- Flag:
Re: Got locked out of cabin area
1. Door opens. 2. Pawn 64 walks out of room and to the left towards the elevator (which he takes). 3. He start's yelling at Rook 13 ("especially you") to get away. 4. Rook 13 starts walking backwards to Mission Operations. 5. He takes the stairs up to the Lounge. 6. Walks to the Hangar. 7. Takes the...
- Mon Apr 25, 2016 8:16 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
I wrote a program to do the conversion from script to Boolean. I don't think there were any errors in the former but this definitely doesn't have any errors: bathroom_light 0000000000111101100000110111100000111101100000111101111011110111100000 bathroom_light_model 00000000001111011000001101111000001...
- Fri Apr 22, 2016 3:17 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Fig campaign add-ons
- Replies: 8
- Views: 6271
- Flag:
Re: Fig campaign add-ons
I would like to see the "Backer-Only Virtual Trainer Challenge Map" made an add-on because it's only available in the $100+ package now.
- Wed Apr 20, 2016 5:18 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
I attached a ZIP containing a TXT that has every possible combination--16,384 of them. Edit: Here's the code to generate the list (because I'll probably delete it and regret it later): using System; using System.Collections.Generic; using System.IO; namespace GetEveryPossibleString { class Program {...
- Wed Apr 20, 2016 2:20 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
It is 11. The letters underneath show what characters are valid for each. It can only be one of them in each block.
- Wed Apr 20, 2016 4:08 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
The audio could be decoded as: [.-] .[.-][.-] [.-].[.-] [.-] [.-] .[.-][.-] [.-] .[.-] .[.-] .[.-] [.-] ET SRUW DKSU ET ET SRUW ET AI AI AI ET space = delineates a letter . = definitely a dit - = definitely a dah [] = could be dit or dah but not both soundevent_washroomlight_flicker plays Consortium...
- Tue Apr 19, 2016 6:28 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Your favorite Consortium character?
- Replies: 15
- Views: 9000
- Flag:
Re: Your favorite Consortium character?
No, Colin, I did not. ;)
- Tue Apr 19, 2016 6:16 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Expanded Simulation stretch goal...
- Replies: 9
- Views: 7734
- Flag:
Re: Expanded Simulation stretch goal...
Having fewer of the "interaction not supported" notifications would be nice (meaning you can use it). Even if it is something silly. Example: chess board. If you tried to interact with it, because programming the entire chess game would be too time consuming/costly, just make Bishop 6 interacting wi...
- Tue Apr 19, 2016 4:52 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Your favorite Consortium character?
- Replies: 15
- Views: 9000
- Flag:
Re: Your favorite Consortium character?
Taryn has a mask on I think. The only time she took it off, in my opinion, is when you tell Steve MacKai off then go to the VT or bed. She wants to talk about Steve but you can redirect her to *something personal.* I would describe the "mask" as "professionalism." She's 100% committed to the mission...
- Mon Apr 18, 2016 4:38 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
Note how the light flashing isn't consistent with the sound and how the sound itself can only do dits if it is immediately followed by the dah. Maybe the sound is all dahs and the light state is all dits? Or maybe it's every other word (light, sound, light, sound, light sound, etc.) Problem is that,...
- Sat Apr 16, 2016 10:35 pm
- Forum: iDGi-1
- Topic: Who is 12212042 blogger?
- Replies: 18
- Views: 10232
- Flag:
Re: Who is 12212042 blogger?
Kevin Chard has to still be alive in the Consortium timeline as of 2038 because he created the Chard Sonic Rifle and worked on the CEAR: http://interdimensionalgaming.wikia.com/wiki/Equipment_of_the_Gods:_Bishop_Arsenal_%E2%80%93_Pt.2 In the Consortium timeline, therefore, we have a conflict between...
- Sat Apr 16, 2016 12:55 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
Converted into Boolean (represents 7 seconds with each digit being a tenth of a second): soundevent_washroomlight_flicker: 000000000100011010000101100010000100011010000100011000110001100010000 . -. .- . . -. . - - - . ENAEENETTTE he ta i he he ta he mu mu mu he bathroom_light_model: 0000000001111011...
- Sat Apr 16, 2016 2:44 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Re: Bathroom Morse Code
@Mykll gave me a valuable tip: the light! First I thought the light doesn't matter because the engine can't flicker the light that fast so naturally it gets out sync. Then I thought, that light had to be scripted! BAM! Formatting note: the "escape" (0x1B) character, I replaced with "|" because it se...
- Sat Apr 16, 2016 12:49 am
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Bathroom Morse Code
- Replies: 33
- Views: 27540
- Flag:
Bathroom Morse Code
Gregory MacMartin hinted at it, I recorded it, I tried to decode it, but I come up with "TWKTTWTAAAT" which makes no sense. The file can be heard (if your browser supports it) or downloaded and played (with something like Audacity) here: http://interdimensionalgaming.wikia.com/wiki/File:Bathroom_mor...
- Fri Apr 15, 2016 4:14 pm
- Forum: GENERAL DISCUSSION
- Topic: Twitch streaming ended
- Replies: 6
- Views: 8080
- Flag:
Re: Twitch streaming ended
Ah, alrighty then. Last time I could see it right away I thought.
- Fri Apr 15, 2016 3:25 pm
- Forum: GENERAL DISCUSSION
- Topic: Twitch streaming ended
- Replies: 6
- Views: 8080
- Flag:
Re: Twitch streaming ended
It's over now but I don't see the option to rewatch it on Twitch?
Next stream is at 10 AM PST on April 16.
Next stream is at 10 AM PST on April 16.
- Fri Apr 15, 2016 1:11 pm
- Forum: GENERAL DISCUSSION
- Topic: Twitch streaming ended
- Replies: 6
- Views: 8080
- Flag:
Re: Gregory MacMartin Twitch streaming NOW
He's streaming again about Consortium Game One!
- Thu Apr 14, 2016 12:22 pm
- Forum: GENERAL DISCUSSION
- Topic: Wikis
- Replies: 15
- Views: 10751
- Flag:
Re: Wikis
On the subject of IDGI hosting its own wiki, I wouldn't be opposed to copying the content. I learned something playing Skyrim again though that I didn't expect. UESP was the premier wiki for TES games but now, any search you do Skyrim related, Wikia is usually at the top of the results and this happ...
- Wed Apr 13, 2016 8:20 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Your favorite Consortium character?
- Replies: 15
- Views: 9000
- Flag:
Re: Your favorite Consortium character?
But, but, but what about the coffee!?! I am owed a coffee. :(
- Wed Apr 13, 2016 8:16 pm
- Forum: Consortium: The Tower (Game Two of the iDGi-1 Trilogy)
- Topic: Expanded Simulation stretch goal...
- Replies: 9
- Views: 7734
- Flag:
Re: Expanded Simulation stretch goal...
Full VR support? I'm hoping not (would rather have more content) but, you know... Maybe it is multiplayer VT scenarios? How about being able to go outside of The Tower on ground floor a ways to deal with the police, the press, and, of course, the fans like Pawn 12. =D Of course need to some window s...
- Wed Apr 13, 2016 4:12 pm
- Forum: SUPPORT
- Topic: Game Breaking Bug: Not picking up BUS before Kiril only leads to failure
- Replies: 2
- Views: 3294
- Flag:
Re: Game Breaking Bug: Not picking up BUS before Kiril only leads to failure
Yay! That's the only game breaking bug I found that can't be fixed by loading a recent save. How did you address it, if you don't mind telling? Does it just automatically equip the BUS? Or did you fix the traitor weirdness? If you fixed the traitor weirdness, how do you prevent Bishop from jumping w...
- Wed Apr 13, 2016 2:05 pm
- Forum: SUPPORT
- Topic: Game Breaking Bug: Not picking up BUS before Kiril only leads to failure
- Replies: 2
- Views: 3294
- Flag:
Game Breaking Bug: Not picking up BUS before Kiril only leads to failure
I mentioned this somewhere else but figured I should make it prominent here (really needs to be fixed). I tried playing the game without ever picking up the BUS. It is doable via gassing Kiril and picking the correct traitor but the traitor, when pulling the gun, automatically fires at the player ki...
- Wed Apr 13, 2016 1:11 pm
- Forum: GENERAL DISCUSSION
- Topic: Twitch streaming ended
- Replies: 6
- Views: 8080
- Flag:
Twitch streaming ended
https://www.twitch.tv/idgi_1
Previous streams:
-April 13: Gregory MacMartin: Consortium Virtual Trainer level design
-April 15: not available (yet)
Previous streams:
-April 13: Gregory MacMartin: Consortium Virtual Trainer level design
-April 15: not available (yet)
- Wed Apr 13, 2016 12:55 pm
- Forum: Consortium (Game One of the iDGi-1 Trilogy)
- Topic: Your favorite Consortium character?
- Replies: 15
- Views: 9000
- Flag:
Re: Your favorite Consortium character?
Its been a while since I played consortium. But wade was always my favorite character. The friendly guy right off the bat. What surprised me about Rook 9 is that he can turn vile pretty quick. He's only friendly if you're friendly. XD But my second favorite was...crap, forget her name. The blonde, ...
- Wed Apr 13, 2016 3:40 am
- Forum: GENERAL DISCUSSION
- Topic: Fig crowdfunding hype!
- Replies: 39
- Views: 27138
- Flag:
Re: Fig crowdfunding hype!
Pledges ($77,391) are already $7,000 beyond what Kickstarter raised ($70,435) for the Consortium Game One but still half of what was pledged to Kickstarter Consortium Game Two ($142,829 US Dollar). Some of that money could have easily been moved to investment. Then again, the backer count (2,347) is...
- Tue Apr 12, 2016 2:51 pm
- Forum: GENERAL DISCUSSION
- Topic: What games you've been playing?
- Replies: 57
- Views: 73478
- Flag:
Re: What games you've been playing?
I almost rage quit twice due to someone dying that I didn't want dead (surprise city vampire attack; loaded an old save and ended up replaying the first two quests of the Dawnguard campaign) and because of some other bug I thought was a bug but turned out to be okay (related to two quests in the sam...
- Mon Apr 11, 2016 1:33 pm
- Forum: GENERAL DISCUSSION
- Topic: Possible Chatroom?
- Replies: 3
- Views: 7721
- Flag:
Re: Possible Chatroom?
True story: I set up IRC on my server and got so annoyed with how complex the administration of it was that I began writing my own server software. I never finished it because no one really used the IRC server I set up anyway (it was a small community in the first place). I could probably linger in ...
- Mon Apr 11, 2016 12:42 pm
- Forum: GENERAL DISCUSSION
- Topic: What games you've been playing?
- Replies: 57
- Views: 73478
- Flag:
Re: What games you've been playing?
I've been playing way more Skyrim than is healthy. XD
- Mon Apr 11, 2016 12:38 pm
- Forum: iDGi-1
- Topic: Who is 12212042 blogger?
- Replies: 18
- Views: 10232
- Flag:
Re: Who is 12212042 blogger?
We don't know if the latter is even possible - and if it is, well, the argument that every character is actually MUVI-domianted by Henry becomes far more palatable, doesn't it? What if every character in Consortium is the King, and we're talking to him the whole time? I think only Bishops, Knights,...
- Sun Apr 10, 2016 11:35 pm
- Forum: iDGi-1
- Topic: Who is 12212042 blogger?
- Replies: 18
- Views: 10232
- Flag:
Re: Who is 12212042 blogger?
...so basically I ran head-first into a brick wall of data. There's a whole lot of data floating around my head so I'll focus on the one point that stood out like a sore thumb... Augmented Reality Game: Jess Chard and Kevin Chard are found dead in separate restrooms at Heathrow airport with their th...
- Sun Apr 10, 2016 8:02 pm
- Forum: iDGi-1
- Topic: Who is 12212042 blogger?
- Replies: 18
- Views: 10232
- Flag:
Re: Who is 12212042 blogger?
Wilconson, when asked what the last thing he remembers in Consortium he says "Fernandez is going to be pissed." Fernandez is the CEO of ReDo. The question is, did he hear this at the location of the accident, implying he was hit by a ReDo vehicle, or did he hear this at ReDo, implying something went...
- Sun Apr 10, 2016 7:45 pm
- Forum: iDGi-1
- Topic: Who is 12212042 blogger?
- Replies: 18
- Views: 10232
- Flag:
Re: Who is 12212042 blogger?
I got it done and...I think they're both Chard...or at least Subject 21 definitely is. 12212042: Chard sided with Henry and was on the run from Worldview and the Church. Chard and/or Henry stole documents from Worldview upon his departure and was dumping them to the Ex-Net to expose Worldview as an ...
- Sun Apr 10, 2016 5:37 pm
- Forum: iDGi-1
- Topic: Who is 12212042 blogger?
- Replies: 18
- Views: 10232
- Flag:
Re: Who is 12212042 blogger?
I think the answer is in page 39-41 of the Discoveries.pdf: 2.3.2.1 Audio Puzzle Decoded They are all Kevin Chard quotes dated January 6 to March 1 of 2028. The issue is that for every entry, there is a one from the King and one from the Church. We'd have to piece together what we know from Consorti...
- Sun Apr 10, 2016 1:30 pm
- Forum: SUPPORT
- Topic: Direct Song on Corporate IDGI
- Replies: 0
- Views: 4038
- Flag:
Direct Song on Corporate IDGI
I find it odd how IDGI links to Direct Song but the Consortium album isn't available on there: http://corporate.interdimensionalgames.com/ Was it on there previously and it was removed? Was it never on there? I know Jeremy Soule did the music for Consortium and that is his store front. Just find it ...
- Sat Apr 09, 2016 11:49 pm
- Forum: GENERAL DISCUSSION
- Topic: Fig Pledges and Kickstarter Pledges
- Replies: 28
- Views: 19020
- Flag:
Re: Fig Pledges and Kickstarter Pledges
Another thought: if you charged it to a credit card, credit cards have a grace period before payment is expected which would give you about an extra month to come up with the funds (assuming that is still a problem with the $96 discount). Debit cards charge instantly. Paypal (does Fig support it?) c...
- Sat Apr 09, 2016 11:34 pm
- Forum: iDGi-1
- Topic: Who is 12212042 blogger?
- Replies: 18
- Views: 10232
- Flag:
Re: Who is 12212042 blogger?
Interestingly, there is no mention of Subject #21 after Th21e Tr21uth Pt. 4. Subject #21 also stands out as someone Henry was very careful with because he didn't die--at least not in March. That's a good catch that the motor control chip likely killed Kevin Chard. Considering Henry wouldn't want to ...